From de07bf2b13e8239b5175e9c4b79fc09f096b1b86 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 8 Oct 2021 13:23:19 +1100 Subject: Cleanup: spelling --- intern/cycles/kernel/closure/bsdf_principled_diffuse.h | 2 +- intern/cycles/kernel/integrator/integrator_intersect_volume_stack.h | 2 +- intern/cycles/render/object.h | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'intern') diff --git a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h index 55fe364db70..0d611f40096 100644 --- a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h +++ b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h @@ -45,7 +45,7 @@ ccl_device float3 calculate_principled_diffuse_brdf( float NdotV = dot(N, V); - /* H = normalize(L + V); // Bissector of an angle between L and V + /* H = normalize(L + V); // Bisector of an angle between L and V. * LH2 = 2 * dot(L, H)^2 = 2cos(x)^2 = cos(2x) + 1 = dot(L, V) + 1, * half-angle x between L and V is at most 90 deg */ diff --git a/intern/cycles/kernel/integrator/integrator_intersect_volume_stack.h b/intern/cycles/kernel/integrator/integrator_intersect_volume_stack.h index 00e90701d19..33a77d0fe29 100644 --- a/intern/cycles/kernel/integrator/integrator_intersect_volume_stack.h +++ b/intern/cycles/kernel/integrator/integrator_intersect_volume_stack.h @@ -142,7 +142,7 @@ ccl_device void integrator_intersect_volume_stack(INTEGRATOR_STATE_ARGS) } } #else - /* CUDA does not support defintion of a variable size arrays, so use the maximum possible. */ + /* CUDA does not support definition of a variable size arrays, so use the maximum possible. */ int enclosed_volumes[MAX_VOLUME_STACK_SIZE]; int step = 0; diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h index 84e2dfffebb..6920f2c1f1c 100644 --- a/intern/cycles/render/object.h +++ b/intern/cycles/render/object.h @@ -112,7 +112,7 @@ class Object : public Node { /* Check whether this object requires volume sampling (and hence might require space in the * volume stack). * - * Note that this is a naive iteration over sharders, which allows to access information prior + * Note that this is a naive iteration over shaders, which allows to access information prior * to `scene_update()`. */ bool check_is_volume() const; -- cgit v1.2.3