From e52c277423b147120cb5f9737e572ba446787234 Mon Sep 17 00:00:00 2001 From: Jens Ole Wund Date: Wed, 9 Nov 2005 19:27:25 +0000 Subject: adding msvc6 project to boolops --- intern/boolop/make/msvc_6_0/boolop.dsp | 234 +++++++++++++++++++++++++++++++++ 1 file changed, 234 insertions(+) create mode 100644 intern/boolop/make/msvc_6_0/boolop.dsp (limited to 'intern') diff --git a/intern/boolop/make/msvc_6_0/boolop.dsp b/intern/boolop/make/msvc_6_0/boolop.dsp new file mode 100644 index 00000000000..66176114326 --- /dev/null +++ b/intern/boolop/make/msvc_6_0/boolop.dsp @@ -0,0 +1,234 @@ +# Microsoft Developer Studio Project File - Name="boolop" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=boolop - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "boolop.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "boolop.mak" CFG="boolop - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "boolop - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "boolop - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "boolop - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "../../extern" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x407 /d "NDEBUG" +# ADD RSC /l 0x407 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "boolop - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x407 /d "_DEBUG" +# ADD RSC /l 0x407 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "boolop - Win32 Release" +# Name "boolop - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\intern\BOP_BBox.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_BSPNode.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_BSPTree.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Edge.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Face.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Face2Face.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Interface.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Material.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_MaterialContainer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_MathUtils.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Merge.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Mesh.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Segment.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Splitter.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Tag.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Triangulator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Vertex.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\intern\BOP_BBox.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_BSPNode.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_BSPTree.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Chrono.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Edge.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Face.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Face2Face.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Indexs.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Material.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_MaterialContainer.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_MathUtils.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Merge.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Mesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Segment.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Splitter.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Tag.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Triangulator.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Vertex.h +# End Source File +# End Group +# End Target +# End Project -- cgit v1.2.3