From efdec1bbeb160de95b4ce84c59a5a00131365cd7 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Tue, 20 May 2003 11:21:17 +0000 Subject: updated include directories. Using msvc7 projectfile macros. --- make/msvc_7_0/datatoc/datatoc.vcproj | 14 +- .../gameengine/blenderhook/KX_blenderhook.vcproj | 71 +++--- .../gameengine/converter/KX_converter.vcproj | 128 +++++----- .../gameengine/expression/EXP_expressions.vcproj | 153 +++++------ .../gameengine/gamelogic/SCA_GameLogic.vcproj | 174 ++++++------- .../gameengine/gameplayer/axctl/GP_axctl.vcproj | 125 ++++----- .../gameengine/gameplayer/common/GP_common.vcproj | 121 ++++----- .../gameengine/gameplayer/ghost/GP_ghost.vcproj | 75 +++--- .../loader/BlenderLoader/BlenderLoader.vcproj | 96 +++---- .../gameplayer/netscape/GP_netscape.vcproj | 56 ++--- .../gameplayer/netscape2/GP_netscape.vcproj | 60 ++--- .../gameengine/gameplayer/ps2/GP_ps2.vcproj | 62 ++--- make/msvc_7_0/gameengine/gameplayer/qt/gp.vcproj | 74 +++--- .../gameengine/gameplayer/qt/gpplugin.vcproj | 84 +++---- .../gameengine/gameplayer/sdl/GP_sdl.vcproj | 78 +++--- make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj | 280 ++++++++++----------- .../gameengine/ketsji/network/KX_network.vcproj | 86 +++---- .../loopbacknetwork/NG_loopbacknetwork.vcproj | 70 +++--- .../gameengine/network/network/NG_network.vcproj | 80 +++--- .../terraplaynetwork/NG_terraplaynetwork.vcproj | 74 +++--- .../physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj | 70 +++--- .../physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj | 74 +++--- .../physics/PHY_Physics/PHY_Physics.vcproj | 82 +++--- .../physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj | 44 ++-- .../gameengine/rasterizer/RAS_rasterizer.vcproj | 114 ++++----- .../openglrasterizer/RAS_openglrasterizer.vcproj | 78 +++--- .../gameengine/scenegraph/SG_SceneGraph.vcproj | 84 +++---- make/msvc_7_0/gameengine/sound/SND_sound.vcproj | 118 ++++----- .../gameengine/sound/dummy/SND_Dummy.vcproj | 70 +++--- .../msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj | 71 +++--- .../gameengine/sound/openal/SND_openal.vcproj | 70 +++--- .../kernel/gen_messaging/gen_messaging.vcproj | 70 +++--- make/msvc_7_0/kernel/system/SYS_system.vcproj | 85 +++---- make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj | 88 +++---- make/msvc_7_0/sumo/moto/SM_moto.vcproj | 150 +++++------ make/msvc_7_0/sumo/solid/SM_solid.vcproj | 160 ++++++------ 36 files changed, 1701 insertions(+), 1688 deletions(-) (limited to 'make') diff --git a/make/msvc_7_0/datatoc/datatoc.vcproj b/make/msvc_7_0/datatoc/datatoc.vcproj index 00f67a9a1a2..4b1dee6ec25 100644 --- a/make/msvc_7_0/datatoc/datatoc.vcproj +++ b/make/msvc_7_0/datatoc/datatoc.vcproj @@ -28,9 +28,9 @@ EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\Release/datatoc.pch" - AssemblerListingLocation=".\Release/" - ObjectFile=".\Release/" - ProgramDataBaseFileName=".\Release/" + AssemblerListingLocation=".\Release\" + ObjectFile=".\Release\" + ProgramDataBaseFileName=".\Release\" WarningLevel="3" SuppressStartupBanner="TRUE"/> @@ -120,7 +120,7 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)release\datafiles\datatoc.c"> @@ -12,8 +13,8 @@ @@ -59,8 +60,8 @@ @@ -86,7 +87,7 @@ Name="VCCustomBuildTool"/> @@ -109,62 +110,62 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderGL.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderCanvas.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderGL.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderSystem.h"> diff --git a/make/msvc_7_0/gameengine/converter/KX_converter.vcproj b/make/msvc_7_0/gameengine/converter/KX_converter.vcproj index 91613ec0f26..113a168bf06 100644 --- a/make/msvc_7_0/gameengine/converter/KX_converter.vcproj +++ b/make/msvc_7_0/gameengine/converter/KX_converter.vcproj @@ -12,8 +12,8 @@ @@ -58,8 +58,8 @@ @@ -85,7 +85,7 @@ Name="VCCustomBuildTool"/> @@ -104,8 +104,8 @@ @@ -151,8 +151,8 @@ @@ -200,101 +200,101 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_ActionActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_ArmatureObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_BlenderDataConversion.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_DeformableGameObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_MeshDeformer.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinDeformer.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinMeshObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BlenderWorldInfo.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderSceneConverter.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertActuators.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertControllers.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertProperties.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertSensors.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_IpoConvert.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_ActionActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_ArmatureObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_BlenderDataConversion.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_DeformableGameObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_MeshDeformer.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinDeformer.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinMeshObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BlenderWorldInfo.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderCanvas.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderScalarInterpolator.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderSceneConverter.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertActuators.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertControllers.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertProperties.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertSensors.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_IpoConvert.h"> diff --git a/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj b/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj index 262040dafbe..8c5e84cd906 100644 --- a/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj +++ b/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj @@ -3,6 +3,7 @@ ProjectType="Visual C++" Version="7.00" Name="EXP_expressions" + ProjectGUID="{8A5E634D-D1DA-40E9-A3B3-94689A6235DC}" SccProjectName="" SccLocalPath=""> @@ -12,8 +13,8 @@ @@ -59,8 +60,8 @@ @@ -105,8 +106,8 @@ @@ -150,8 +151,8 @@ @@ -177,12 +178,18 @@ Name="VCCustomBuildTool"/> + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying lib + +XCOPY /Y $(SolutionDir)obj\windows\gameengine\expressions\*.lib $(SolutionDir)lib\windows\gameengine\expressions\lib\*.lib + +ECHO Done +"/> + RelativePath="$(SolutionDir)source\gameengine\Expressions\BoolValue.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\ConstExpr.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\EXP_C-Api.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\EmptyValue.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\ErrorValue.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\Expression.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\FloatValue.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\IdentifierExpr.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\IfExpr.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\InputParser.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\IntValue.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\KX_HashedPtr.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\ListValue.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator1Expr.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator2Expr.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\PyObjectPlus.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\StringValue.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\Value.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\VectorValue.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\BoolValue.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\ConstExpr.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\EXP_C-Api.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\EmptyValue.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\ErrorValue.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\Expression.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\FloatValue.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\IdentifierExpr.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\IfExpr.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\InputParser.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\IntValue.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\KX_HashedPtr.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\ListValue.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator1Expr.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator2Expr.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\PyObjectPlus.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\StringValue.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\Value.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\VectorValue.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\VoidValue.h"> diff --git a/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj b/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj index cb6d3377b0b..cccd5dc93ce 100644 --- a/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj +++ b/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj @@ -12,8 +12,8 @@ @@ -59,8 +59,8 @@ @@ -86,7 +86,7 @@ Name="VCCustomBuildTool"/> @@ -105,8 +105,8 @@ @@ -150,8 +150,8 @@ @@ -200,170 +200,170 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ANDController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_AlwaysSensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_EventManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ExpressionController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IInputDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ILogicBrick.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IScene.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ISensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_KeyboardManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_KeyboardSensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_LogicManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_MouseManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_MouseSensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ORController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertyActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertyEventManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertySensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PythonController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomEventManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomSensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_TimeEventManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ANDController.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_AlwaysEventManager.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_AlwaysSensor.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_EventManager.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ExpressionController.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IController.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IInputDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ILogicBrick.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IObject.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IScene.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ISensor.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_KeyboardManager.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_KeyboardSensor.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_LogicManager.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_MouseManager.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_MouseSensor.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ORController.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertyActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertyEventManager.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertySensor.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PythonController.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomEventManager.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomNumberGenerator.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomSensor.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_TimeEventManager.h"> diff --git a/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj b/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj index 69714df66db..7174d70a8b0 100644 --- a/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj +++ b/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj @@ -3,6 +3,7 @@ ProjectType="Visual C++" Version="7.00" Name="GP_axctl" + ProjectGUID="{67C9101D-8036-4A52-9D4D-65461EAD821F}" SccProjectName="" SccLocalPath="" Keyword="MFCProj"> @@ -13,8 +14,8 @@ + ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.lib"/> + TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.tlb"/> @@ -104,22 +105,22 @@ Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib" - OutputFile="..\..\..\..\..\obj\windows\Blender3DPlugin.ocx" + OutputFile="$(SolutionDir)obj\windows\Blender3DPlugin.ocx" LinkIncremental="1" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\moto\lib,..\..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\..\lib\windows\png\lib" + AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib\mt_dll,$(SolutionDir)lib\windows\openal\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\moto\lib,$(SolutionDir)lib\windows\bmfont/lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openssl\lib\mt_dll,$(SolutionDir)lib\windows\jpeg\lib,$(SolutionDir)lib\windows\zlib\lib\,$(SolutionDir)lib\windows\blenkey\lib\,$(SolutionDir)lib\windows\png\lib" IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrtd.lib" - ModuleDefinitionFile="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def" - ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb" + ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def" + ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb" SubSystem="2" - ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.lib"/> + ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.lib"/> + TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.tlb"/> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\SafeControl.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\StdAfx.cpp"> + RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\CControlRefresher.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\MemoryResource.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\Resource.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\SafeControl.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\splash.bmp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\ReadMe.txt"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\load.blend"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\logo_blender.raw"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\logo_blender3d.raw"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\logo_nan.raw"> diff --git a/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj b/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj index 13a3a362ea2..aa1e0b72450 100644 --- a/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj +++ b/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj @@ -3,6 +3,7 @@ ProjectType="Visual C++" Version="7.00" Name="GP_common" + ProjectGUID="{01E7C83A-D480-485D-A9A7-5C8F999CD2C1}" SccProjectName="" SccLocalPath=""> @@ -12,8 +13,8 @@ @@ -57,8 +58,8 @@ @@ -103,8 +104,8 @@ @@ -148,8 +149,8 @@ @@ -175,7 +176,7 @@ Name="VCCustomBuildTool"/> @@ -198,90 +199,90 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Canvas.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Engine.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RawImage.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RenderTools.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_System.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_System.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\bmfont.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Canvas.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Engine.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_MouseDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RenderTools.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_System.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Canvas.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Engine.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_System.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\Makefile"> diff --git a/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj b/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj index 42a272a015b..c40b62b94f7 100644 --- a/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj +++ b/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj @@ -3,6 +3,7 @@ ProjectType="Visual C++" Version="7.00" Name="GP_ghost" + ProjectGUID="{46CA298C-D091-4F56-BB3A-9FE46099FC29}" SccProjectName="" SccLocalPath=""> @@ -12,8 +13,8 @@ @@ -40,16 +41,16 @@ Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a" - OutputFile="..\..\..\..\..\obj\windows\blenderplayer.exe" + OutputFile="$(SolutionDir)obj\windows\blenderplayer.exe" LinkIncremental="1" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\..\lib\windows\bmfont\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\ghost\lib,..\..\..\..\..\..\lib\windows\jpeg/lib,..\..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\..\lib\windows\png\lib,..\..\..\..\..\..\lib\windows\zlib\lib,..\..\..\..\..\lib\windows\ode-0.03\lib,..\../../../../../lib/windows/fmod/lib,..\..\..\..\..\..\lib\windows\python\lib,..\../../../../../lib/windows/openal/lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\blenkey\lib\" + AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib,$(SolutionDir)lib\windows\bmfont\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\ghost\lib,$(SolutionDir)lib\windows\jpeg/lib,$(SolutionDir)lib\windows\moto\lib\,$(SolutionDir)lib\windows\png\lib,$(SolutionDir)lib\windows\zlib\lib,$(SolutionDir)lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\blenkey\lib\" IgnoreDefaultLibraryNames="libcd.lib,libc.lib,msvcrt.lib,msvcrtd.lib,msvcprt.lib" - ProgramDatabaseFile="..\..\..\..\..\obj\windows/blenderplayer.pdb" + ProgramDatabaseFile="$(SolutionDir)obj\windows/blenderplayer.pdb" SubSystem="1"/> + TypeLibraryName="$(SolutionDir)obj\windows/GP_ghost.tlb"/> + TypeLibraryName="$(SolutionDir)obj\windows\debug/GP_ghost.tlb"/> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Application.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_System.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_ghost.cpp"> + RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c"> + RelativePath="$(SolutionDir)source\icons\winplayer.rc"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Application.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Canvas.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_System.h"> + RelativePath="$(SolutionDir)source\icons\winplayer.ico"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\Makefile"> diff --git a/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj b/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj index 98e45e7a2cb..51996d86580 100644 --- a/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj +++ b/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj @@ -13,8 +13,8 @@ @@ -41,15 +41,15 @@ Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib" - OutputFile="..\..\..\..\..\..\obj\windows\BlenderLoader.exe" + OutputFile="$(SolutionDir)obj\windows\BlenderLoader.exe" LinkIncremental="1" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\../../../../../../lib/windows/moto/lib,..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" - ProgramDatabaseFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pdb" + AdditionalLibraryDirectories="$(SolutionDir)lib/windows/moto/lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib/windows/python/lib,$(SolutionDir)lib/windows/jpeg/lib,$(SolutionDir)lib/windows/sdl/SDL-1.1.7\Lib" + ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pdb" SubSystem="1"/> + TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.tlb"/> @@ -123,8 +123,8 @@ + TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.tlb"/> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.cpp"> + RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\loader.cpp"> + RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLInputDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\alc\ALc.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\alu\ALu.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\alut\ALut.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\OpenAL32.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alBuffer.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alEax.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alError.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alExtension.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alListener.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alSource.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alState.obj"> diff --git a/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj b/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj index bf3ff7e9a40..b091ccd1931 100644 --- a/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj +++ b/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj @@ -21,14 +21,14 @@ @@ -103,8 +103,8 @@ OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" LinkIncremental="1" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\" - ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def" + AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\" + ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def" ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.pdb" SubSystem="2" ImportLibrary="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.lib"/> @@ -140,16 +140,16 @@ + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c"> + RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\npblender.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.rc"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npwin.cpp"> + RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\NSPlugin\autodownload.html"> diff --git a/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj b/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj index 248180391ea..472d8723880 100644 --- a/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj +++ b/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj @@ -21,14 +21,14 @@ @@ -103,8 +103,8 @@ OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" LinkIncremental="1" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\,..\../../../../../lib/windows/openal/lib" - ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def" + AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\,$(SolutionDir)../../../../../lib/windows/openal/lib" + ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def" ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.pdb" SubSystem="2" ImportLibrary="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.lib"/> @@ -140,16 +140,16 @@ + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\Blender3DPlugin.c"> + RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\netscape_plugin_Plugin.c"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.rc"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\npshell.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npwin.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\plgwnd.cpp"> + RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\plgwnd.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\NSPlugin\autodownload.html"> diff --git a/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj b/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj index 26a21bcb72e..d3037ea25d7 100644 --- a/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj +++ b/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj @@ -14,7 +14,7 @@ + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\DebugActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\GPC_Init.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2System.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\DebugActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\ExampleEngine.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\GPC_Init.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2Canvas.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2InputDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2Rasterizer.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2RenderTools.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2System.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h"> @@ -40,11 +40,11 @@ Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="opengl32.lib glu32.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib h:\qtwin\lib\qnp.lib python20.lib" - OutputFile="..\..\..\..\..\obj\windows\gp.exe" + OutputFile="$(SolutionDir)obj\windows\gp.exe" LinkIncremental="1" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\" - ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/gp.pdb" + AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\" + ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp/gp.pdb" SubSystem="2"/> + TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp/gp.tlb"/> @@ -94,12 +94,12 @@ Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="opengl32.lib glu32.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib python15_d.lib" - OutputFile="..\..\..\..\..\obj\windows\debug\gp.exe" + OutputFile="$(SolutionDir)obj\windows\debug\gp.exe" LinkIncremental="2" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\" + AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\" GenerateDebugInformation="TRUE" - ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pdb" + ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pdb" SubSystem="2"/> + TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug/gp.tlb"/> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\DebugActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtInputDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtRenderTools.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h"> + ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.lib"/> + TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.tlb"/> @@ -97,19 +97,19 @@ Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python20.lib" - OutputFile="..\..\..\..\..\obj\windows\npWebGP.dll" + OutputFile="$(SolutionDir)obj\windows\npWebGP.dll" LinkIncremental="1" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\" - ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.pdb" - ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.lib"/> + AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\" + ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.pdb" + ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.lib"/> + TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/gpplugin.tlb"/> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\DebugActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtInputDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtRenderTools.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\resource.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.rc"> @@ -44,7 +44,7 @@ OutputFile=".\Release/GP_sdl.exe" LinkIncremental="1" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib" + AdditionalLibraryDirectories="$(SolutionDir)lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)lib\windows\python\lib" ProgramDatabaseFile=".\Release/GP_sdl.pdb" SubSystem="1"/> @@ -124,7 +124,7 @@ @@ -183,35 +183,35 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLSystem.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\main.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLCanvas.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLInputDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLRenderTools.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLSystem.h"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\alc\ALc.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\alu\ALu.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\alut\ALut.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\OpenAL32.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alBuffer.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alEax.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alError.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alExtension.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alListener.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alSource.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alState.obj"> diff --git a/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj b/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj index b3ee1f4eb1d..6f05cd4ac21 100644 --- a/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj +++ b/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj @@ -12,8 +12,8 @@ @@ -57,8 +57,8 @@ @@ -103,8 +103,8 @@ @@ -150,8 +150,8 @@ @@ -177,7 +177,7 @@ Name="VCCustomBuildTool"/> @@ -200,169 +200,169 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Camera.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConstraintWrapper.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConvertPhysicsObjects.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_EmptyObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_GameObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPhysicsController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_KetsjiEngine.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Light.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MeshProxy.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MotionState.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_OdePhysicsController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PhysicsObjectWrapper.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PyConstraintBinding.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PythonInit.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RayEventManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SG_NodeRelationships.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Scene.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SumoPhysicsController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TimeCategoryLogger.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TimeLogger.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TouchEventManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_VertexProxy.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_WorldInfo.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CDActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CameraActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConstraintActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_GameActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IpoActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ObjectActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_AddObjectActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_EndObjectActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SceneActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SoundActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TrackToActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_VisibilityActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CameraIpoSGController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPO_SGController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_LightIpoSGController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ObColorIpoSGController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_WorldIpoController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MouseFocusSensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_NearSensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RadarSensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RaySensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TouchSensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_OrientationInterpolator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PositionInterpolator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ScalarInterpolator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ScalingInterpolator.cpp"> @@ -370,190 +370,190 @@ Name="Header Files" Filter="h;hpp;hxx;hm;inl"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Camera.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConstraintWrapper.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConvertPhysicsObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_EmptyObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_GameObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IClientObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPOTransform.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPhysicsController.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ISceneConverter.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ISystem.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_KetsjiEngine.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Light.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MeshProxy.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MotionState.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_OdePhysicsController.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PhysicsObjectWrapper.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PyConstraintBinding.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PythonInit.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RayEventManager.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SG_NodeRelationships.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Scene.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SumoPhysicsController.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TimeCategoryLogger.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TimeLogger.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TouchEventManager.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_VertexProxy.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_WorldInfo.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CDActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CameraActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConstraintActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_GameActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IpoActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ObjectActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_AddObjectActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_EndObjectActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SceneActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SoundActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TrackToActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_VisibilityActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CameraIpoSGController.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPO_SGController.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_LightIpoSGController.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ObColorIpoSGController.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PhysicsController.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_WorldIpoController.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MouseFocusSensor.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_NearSensor.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RadarSensor.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RaySensor.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TouchSensor.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IInterpolator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IScalarInterpolator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_OrientationInterpolator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PositionInterpolator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ScalarInterpolator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ScalingInterpolator.h"> diff --git a/make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj b/make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj index 5d2d864152c..b868ffd9c7f 100644 --- a/make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj +++ b/make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj @@ -12,8 +12,8 @@ @@ -39,7 +39,7 @@ Name="VCCustomBuildTool"/> @@ -58,8 +58,8 @@ @@ -105,8 +105,8 @@ @@ -150,8 +150,8 @@ @@ -200,38 +200,38 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.h"> diff --git a/make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj b/make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj index 817b3f0f090..b3f7d2b7317 100644 --- a/make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj +++ b/make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj @@ -12,8 +12,8 @@ @@ -57,8 +57,8 @@ @@ -84,7 +84,7 @@ Name="VCCustomBuildTool"/> @@ -103,8 +103,8 @@ @@ -149,8 +149,8 @@ @@ -175,7 +175,7 @@ Name="VCCustomBuildTool"/> @@ -198,14 +198,14 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"> diff --git a/make/msvc_7_0/gameengine/network/network/NG_network.vcproj b/make/msvc_7_0/gameengine/network/network/NG_network.vcproj index 69684b5b537..d473269d367 100644 --- a/make/msvc_7_0/gameengine/network/network/NG_network.vcproj +++ b/make/msvc_7_0/gameengine/network/network/NG_network.vcproj @@ -12,8 +12,8 @@ @@ -38,7 +38,7 @@ Name="VCCustomBuildTool"/> @@ -57,8 +57,8 @@ @@ -102,8 +102,8 @@ @@ -129,7 +129,7 @@ Name="VCCustomBuildTool"/> @@ -148,8 +148,8 @@ @@ -198,29 +198,29 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkMessage.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkScene.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkDeviceInterface.h"> + RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkMessage.h"> + RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkScene.h"> diff --git a/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj b/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj index 8d11d8c7ca4..7506041f544 100644 --- a/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj +++ b/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj @@ -14,7 +14,7 @@ @@ -60,8 +60,8 @@ @@ -106,7 +106,7 @@ @@ -132,7 +132,7 @@ Name="VCCustomBuildTool"/> @@ -160,7 +160,7 @@ @@ -198,8 +198,8 @@ @@ -224,7 +224,7 @@ Name="VCCustomBuildTool"/> @@ -247,14 +247,14 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.h"> diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj index 35e64edc22a..5c6de150092 100644 --- a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj +++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj @@ -12,8 +12,8 @@ @@ -38,7 +38,7 @@ Name="VCCustomBuildTool"/> @@ -57,8 +57,8 @@ @@ -102,8 +102,8 @@ @@ -147,8 +147,8 @@ @@ -173,7 +173,7 @@ Name="VCCustomBuildTool"/> @@ -196,14 +196,14 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h"> diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj index 7ccd0c1f838..ab325b3edf0 100644 --- a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj +++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj @@ -12,8 +12,8 @@ @@ -57,8 +57,8 @@ @@ -83,7 +83,7 @@ Name="VCCustomBuildTool"/> @@ -102,8 +102,8 @@ @@ -128,7 +128,7 @@ Name="VCCustomBuildTool"/> @@ -147,8 +147,8 @@ @@ -196,20 +196,20 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\Physics\BlOde\OdePhysicsController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\BlOde\OdePhysicsController.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h"> diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj index 4e253bff888..3d1ea990088 100644 --- a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj +++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj @@ -12,8 +12,8 @@ @@ -57,8 +57,8 @@ @@ -83,7 +83,7 @@ Name="VCCustomBuildTool"/> @@ -102,8 +102,8 @@ @@ -128,7 +128,7 @@ Name="VCCustomBuildTool"/> @@ -147,8 +147,8 @@ @@ -196,44 +196,44 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IMotionState.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IPhysicsController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_DynamicTypes.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\PHY_DynamicTypes.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IMotionState.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\PHY_IMotionState.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IPhysicsController.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\PHY_IPhysicsController.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\PHY_IPhysicsEnvironment.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_Pro.h"> diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj index 7a89537f88f..61fde1c3b94 100644 --- a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj +++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj @@ -22,15 +22,15 @@ @@ -107,50 +107,50 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SumoPhysicsController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SumoPhysicsController.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h"> diff --git a/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj b/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj index a32ff15c30f..e009a8d34ab 100644 --- a/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj +++ b/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj @@ -12,8 +12,8 @@ @@ -58,8 +58,8 @@ @@ -103,8 +103,8 @@ @@ -130,7 +130,7 @@ Name="VCCustomBuildTool"/> @@ -149,8 +149,8 @@ @@ -175,7 +175,7 @@ Name="VCCustomBuildTool"/> @@ -198,80 +198,80 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_BucketManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_FramingManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IRenderTools.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MaterialBucket.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MeshObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_Polygon.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexVert.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_texmatrix.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_BucketManager.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_CameraData.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_Deformer.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_FramingManager.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_ICanvas.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IRasterizer.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IRenderTools.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_LightObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MaterialBucket.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MeshObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_ObjectColor.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_Polygon.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexMatrix.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexVert.h"> diff --git a/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj b/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj index de0d79d6f22..d55156739dc 100644 --- a/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj +++ b/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj @@ -12,8 +12,8 @@ @@ -38,7 +38,7 @@ Name="VCCustomBuildTool"/> @@ -57,8 +57,8 @@ @@ -103,8 +103,8 @@ @@ -148,8 +148,8 @@ @@ -175,7 +175,7 @@ Name="VCCustomBuildTool"/> @@ -198,26 +198,26 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h"> diff --git a/make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj b/make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj index 127b95002ca..05dc6805a4c 100644 --- a/make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj +++ b/make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj @@ -12,8 +12,8 @@ @@ -39,7 +39,7 @@ Name="VCCustomBuildTool"/> @@ -58,8 +58,8 @@ @@ -104,8 +104,8 @@ @@ -130,7 +130,7 @@ Name="VCCustomBuildTool"/> @@ -149,8 +149,8 @@ @@ -198,35 +198,35 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Controller.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_IObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Node.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Spatial.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Controller.h"> + RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_IObject.h"> + RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Node.h"> + RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_ParentRelation.h"> + RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Spatial.h"> diff --git a/make/msvc_7_0/gameengine/sound/SND_sound.vcproj b/make/msvc_7_0/gameengine/sound/SND_sound.vcproj index 3b147c70603..6792bb32721 100644 --- a/make/msvc_7_0/gameengine/sound/SND_sound.vcproj +++ b/make/msvc_7_0/gameengine/sound/SND_sound.vcproj @@ -12,8 +12,8 @@ @@ -57,8 +57,8 @@ @@ -83,7 +83,7 @@ Name="VCCustomBuildTool"/> @@ -102,8 +102,8 @@ @@ -129,7 +129,7 @@ Name="VCCustomBuildTool"/> @@ -148,8 +148,8 @@ @@ -197,86 +197,86 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_AudioDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_C-api.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_CDObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_DeviceManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_IdObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_Scene.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_SoundListener.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_SoundObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_Utils.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_WaveCache.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_WaveSlot.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_AudioDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_C-api.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_CDObject.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_DependKludge.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_DeviceManager.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_IAudioDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_IdObject.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_Object.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_Scene.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_SoundListener.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_SoundObject.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_Utils.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_WaveCache.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_WaveSlot.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SoundDefines.h"> diff --git a/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj b/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj index e48bc0be0a8..139cb4b03cd 100644 --- a/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj +++ b/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj @@ -12,8 +12,8 @@ @@ -57,8 +57,8 @@ @@ -83,7 +83,7 @@ Name="VCCustomBuildTool"/> @@ -102,8 +102,8 @@ @@ -129,7 +129,7 @@ Name="VCCustomBuildTool"/> @@ -148,8 +148,8 @@ @@ -197,14 +197,14 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\dummy\SND_DummyDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\dummy\SND_DummyDevice.h"> diff --git a/make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj b/make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj index 37188adb7d9..bd04c29fb02 100644 --- a/make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj +++ b/make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj @@ -3,6 +3,7 @@ ProjectType="Visual C++" Version="7.00" Name="SND_fmod" + ProjectGUID="{EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}" SccProjectName="" SccLocalPath=""> @@ -12,8 +13,8 @@ @@ -57,8 +58,8 @@ @@ -83,7 +84,7 @@ Name="VCCustomBuildTool"/> @@ -102,8 +103,8 @@ @@ -128,7 +129,7 @@ Name="VCCustomBuildTool"/> @@ -147,8 +148,8 @@ @@ -196,14 +197,14 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\fmod\SND_FmodDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\fmod\SND_FmodDevice.h"> diff --git a/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj b/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj index 6b63ad9c281..40afdff21f7 100644 --- a/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj +++ b/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj @@ -12,8 +12,8 @@ @@ -39,7 +39,7 @@ Name="VCCustomBuildTool"/> @@ -58,8 +58,8 @@ @@ -103,8 +103,8 @@ @@ -129,7 +129,7 @@ Name="VCCustomBuildTool"/> @@ -148,8 +148,8 @@ @@ -197,14 +197,14 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\openal\SND_OpenALDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\openal\SND_OpenALDevice.h"> diff --git a/make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj b/make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj index 8934b77a7e4..7f821d4b6b1 100644 --- a/make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj +++ b/make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj @@ -12,8 +12,8 @@ @@ -57,8 +57,8 @@ @@ -102,8 +102,8 @@ @@ -128,7 +128,7 @@ Name="VCCustomBuildTool"/> @@ -147,8 +147,8 @@ @@ -173,7 +173,7 @@ Name="VCCustomBuildTool"/> @@ -196,14 +196,14 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\kernel\gen_messaging\intern\messaging.c"> + RelativePath="$(SolutionDir)source\kernel\gen_messaging\GEN_messaging.h"> diff --git a/make/msvc_7_0/kernel/system/SYS_system.vcproj b/make/msvc_7_0/kernel/system/SYS_system.vcproj index fe8dcb809fb..836f98170e3 100644 --- a/make/msvc_7_0/kernel/system/SYS_system.vcproj +++ b/make/msvc_7_0/kernel/system/SYS_system.vcproj @@ -3,6 +3,7 @@ ProjectType="Visual C++" Version="7.00" Name="SYS_system" + ProjectGUID="{1D09E029-1F0B-4C80-802A-225F38C65577}" SccProjectName="" SccLocalPath=""> @@ -12,8 +13,8 @@ @@ -57,8 +58,8 @@ @@ -83,7 +84,7 @@ Name="VCCustomBuildTool"/> @@ -102,8 +103,8 @@ @@ -148,8 +149,8 @@ @@ -175,7 +176,7 @@ Name="VCCustomBuildTool"/> @@ -198,35 +199,35 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_HashedPtr.cpp"> + RelativePath="$(SolutionDir)source\kernel\gen_system\SYS_SingletonSystem.cpp"> + RelativePath="$(SolutionDir)source\kernel\gen_system\SYS_System.cpp"> + RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_DataCache.h"> + RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_HashedPtr.h"> + RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_Map.h"> + RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_SmartPtr.h"> + RelativePath="$(SolutionDir)source\kernel\gen_system\SYS_SingletonSystem.h"> + RelativePath="$(SolutionDir)source\kernel\gen_system\SYS_System.h"> diff --git a/make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj b/make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj index 149c8bb96ed..a061e01c23f 100644 --- a/make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj +++ b/make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj @@ -12,8 +12,8 @@ @@ -38,7 +38,7 @@ Name="VCCustomBuildTool"/> @@ -57,8 +57,8 @@ @@ -103,7 +103,7 @@ @@ -129,7 +129,7 @@ Name="VCCustomBuildTool"/> @@ -157,7 +157,7 @@ @@ -196,7 +196,7 @@ @@ -245,35 +245,35 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\sumo\Fuzzics\src\SM_FhObject.cpp"> + RelativePath="$(SolutionDir)source\sumo\Fuzzics\src\SM_Object.cpp"> + RelativePath="$(SolutionDir)source\sumo\Fuzzics\src\SM_Scene.cpp"> + RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_Callback.h"> + RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_ClientObjectInfo.h"> + RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_FhObject.h"> + RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_MotionState.h"> + RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_Object.h"> + RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_Scene.h"> diff --git a/make/msvc_7_0/sumo/moto/SM_moto.vcproj b/make/msvc_7_0/sumo/moto/SM_moto.vcproj index 0eedc5344d2..fe55a3eaf0e 100644 --- a/make/msvc_7_0/sumo/moto/SM_moto.vcproj +++ b/make/msvc_7_0/sumo/moto/SM_moto.vcproj @@ -12,8 +12,8 @@ @@ -59,7 +59,7 @@ @@ -85,7 +85,7 @@ Name="VCCustomBuildTool"/> @@ -113,7 +113,7 @@ @@ -151,8 +151,8 @@ @@ -197,7 +197,7 @@ @@ -246,128 +246,128 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_CmMatrix4x4.cpp"> + RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Matrix3x3.cpp"> + RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Matrix4x4.cpp"> + RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Point3.cpp"> + RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Quaternion.cpp"> + RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Transform.cpp"> + RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Vector2.cpp"> + RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Vector3.cpp"> + RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Vector4.cpp"> + RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_random.cpp"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\GEN_List.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\GEN_Map.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_CmMatrix4x4.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Matrix3x3.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Matrix3x3.inl"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Matrix4x4.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Matrix4x4.inl"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_MinMax.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Optimize.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Point2.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Point2.inl"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Point3.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Point3.inl"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Quaternion.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Quaternion.inl"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Scalar.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Stream.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Transform.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Tuple2.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Tuple3.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Tuple4.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector2.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector2.inl"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector3.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector3.inl"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector4.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector4.inl"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_assert.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_random.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\NM_Scalar.h"> diff --git a/make/msvc_7_0/sumo/solid/SM_solid.vcproj b/make/msvc_7_0/sumo/solid/SM_solid.vcproj index bbfba6f1168..1fdd91f78be 100644 --- a/make/msvc_7_0/sumo/solid/SM_solid.vcproj +++ b/make/msvc_7_0/sumo/solid/SM_solid.vcproj @@ -12,8 +12,8 @@ @@ -58,8 +58,8 @@ @@ -84,7 +84,7 @@ Name="VCCustomBuildTool"/> @@ -103,8 +103,8 @@ @@ -129,7 +129,7 @@ Name="VCCustomBuildTool"/> @@ -148,8 +148,8 @@ @@ -197,152 +197,152 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h"> -- cgit v1.2.3