From 6db6011d8920af5fd9dfd8df26d6085ea733dad6 Mon Sep 17 00:00:00 2001 From: Maarten Gribnau Date: Mon, 11 Nov 2002 00:02:52 +0000 Subject: First round of updates to project files. There is a working game player (debug target) as long as you have installed the right libraries. Added project file for Blender Ode. Maarten --- projectfiles/blender/img/BL_img.dsp | 30 ++---------------------------- 1 file changed, 2 insertions(+), 28 deletions(-) (limited to 'projectfiles/blender/img') diff --git a/projectfiles/blender/img/BL_img.dsp b/projectfiles/blender/img/BL_img.dsp index 5c28983acee..0569df37cd9 100644 --- a/projectfiles/blender/img/BL_img.dsp +++ b/projectfiles/blender/img/BL_img.dsp @@ -4,7 +4,7 @@ # TARGTYPE "Win32 (x86) Static Library" 0x0104 -CFG=BL_img - Win32 Profile +CFG=BL_IMG - WIN32 DEBUG !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE @@ -13,13 +13,12 @@ CFG=BL_img - Win32 Profile !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "BL_img.mak" CFG="BL_img - Win32 Profile" +!MESSAGE NMAKE /f "BL_img.mak" CFG="BL_IMG - WIN32 DEBUG" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "BL_img - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "BL_img - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_img - Win32 Profile" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project @@ -78,37 +77,12 @@ LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\debug\BL_img.lib" -!ELSEIF "$(CFG)" == "BL_img - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BL_img___Win32_Profile" -# PROP BASE Intermediate_Dir "BL_img___Win32_Profile" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "BL_img___Win32_Profile" -# PROP Intermediate_Dir "BL_img___Win32_Profile" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\debug\BL_img.lib" -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\profile\BL_img.lib" - !ENDIF # Begin Target # Name "BL_img - Win32 Release" # Name "BL_img - Win32 Debug" -# Name "BL_img - Win32 Profile" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -- cgit v1.2.3