From 12315f4d0e0ae993805f141f64cb8c73c5297311 Mon Sep 17 00:00:00 2001 From: Hans Lambermont Date: Sat, 12 Oct 2002 11:37:38 +0000 Subject: Initial revision --- projectfiles/gameengine/sound/SND_sound.dsp | 277 +++++++++++++++++++++ projectfiles/gameengine/sound/dummy/SND_Dummy.dsp | 181 ++++++++++++++ projectfiles/gameengine/sound/fmod/SND_fmod.dsp | 155 ++++++++++++ .../gameengine/sound/openal/SND_openal.dsp | 181 ++++++++++++++ 4 files changed, 794 insertions(+) create mode 100644 projectfiles/gameengine/sound/SND_sound.dsp create mode 100644 projectfiles/gameengine/sound/dummy/SND_Dummy.dsp create mode 100644 projectfiles/gameengine/sound/fmod/SND_fmod.dsp create mode 100644 projectfiles/gameengine/sound/openal/SND_openal.dsp (limited to 'projectfiles/gameengine/sound') diff --git a/projectfiles/gameengine/sound/SND_sound.dsp b/projectfiles/gameengine/sound/SND_sound.dsp new file mode 100644 index 00000000000..137fabe825f --- /dev/null +++ b/projectfiles/gameengine/sound/SND_sound.dsp @@ -0,0 +1,277 @@ +# Microsoft Developer Studio Project File - Name="SND_sound" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SND_sound - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SND_sound.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SND_sound.mak" CFG="SND_sound - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SND_sound - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SND_sound - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SND_sound - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SND_sound - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SND_sound - Win32 Profile" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SND_sound - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\SND_sound.lib" + +!ELSEIF "$(CFG)" == "SND_sound - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SND_sound___Win32_Debug" +# PROP BASE Intermediate_Dir "SND_sound___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\include" /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib" + +!ELSEIF "$(CFG)" == "SND_sound - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SND_sound___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SND_sound___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SND_sound - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SND_sound___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SND_sound___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\SND_sound.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SND_sound - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SND_sound___Win32_Profile" +# PROP BASE Intermediate_Dir "SND_sound___Win32_Profile" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "SND_sound___Win32_Profile" +# PROP Intermediate_Dir "SND_sound___Win32_Profile" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib" +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\profile\SND_sound.lib" + +!ENDIF + +# Begin Target + +# Name "SND_sound - Win32 Release" +# Name "SND_sound - Win32 Debug" +# Name "SND_sound - Win32 MT DLL Debug" +# Name "SND_sound - Win32 MT DLL Release" +# Name "SND_sound - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_AudioDevice.cpp +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\SoundSystem\intern\SND_C-api.cpp" +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_CDObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_DeviceManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_IdObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_Scene.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_SoundListener.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_SoundObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_Utils.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_WaveCache.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_WaveSlot.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_AudioDevice.h +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\SoundSystem\SND_C-api.h" +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\SND_CDObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\SND_DependKludge.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\SND_DeviceManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\SND_IAudioDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\intern\SND_IdObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\SND_Object.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\SND_Scene.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\SND_SoundListener.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\SND_SoundObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\SND_Utils.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\SND_WaveCache.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\SND_WaveSlot.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SoundSystem\SoundDefines.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp b/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp new file mode 100644 index 00000000000..918397865e0 --- /dev/null +++ b/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp @@ -0,0 +1,181 @@ +# Microsoft Developer Studio Project File - Name="SND_Dummy" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SND_Dummy - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SND_Dummy.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SND_Dummy.mak" CFG="SND_Dummy - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SND_Dummy - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SND_Dummy - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SND_Dummy - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SND_Dummy - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SND_Dummy - Win32 Profile" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SND_Dummy - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\soundsystem\intern" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib" + +!ELSEIF "$(CFG)" == "SND_Dummy - 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Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SND_Dummy___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SND_Dummy___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\intern" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug\SND_Dummy.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SND_Dummy - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SND_Dummy___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SND_Dummy___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\intern" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SND_Dummy - 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Win32 Release" +# Name "SND_Dummy - Win32 Debug" +# Name "SND_Dummy - Win32 MT DLL Debug" +# Name "SND_Dummy - Win32 MT DLL Release" +# Name "SND_Dummy - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\SoundSystem\dummy\SND_DummyDevice.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\SoundSystem\dummy\SND_DummyDevice.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/sound/fmod/SND_fmod.dsp b/projectfiles/gameengine/sound/fmod/SND_fmod.dsp new file mode 100644 index 00000000000..850e1a3c5ca --- /dev/null +++ b/projectfiles/gameengine/sound/fmod/SND_fmod.dsp @@ -0,0 +1,155 @@ +# Microsoft Developer Studio Project File - Name="SND_fmod" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SND_fmod - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SND_fmod.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SND_fmod.mak" CFG="SND_fmod - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SND_fmod - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SND_fmod - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SND_fmod - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SND_fmod - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SND_fmod - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "..\..\..\..\lib\windows\fmod\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\SND_fmod.lib" + +!ELSEIF "$(CFG)" == "SND_fmod - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\fmod\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib" + +!ELSEIF "$(CFG)" == "SND_fmod - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SND_fmod___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SND_fmod___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\fmod\340\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\fmod\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib" +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib" + +!ELSEIF "$(CFG)" == "SND_fmod - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SND_fmod___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SND_fmod___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\fmod\340\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\fmod\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\SND_fmod.lib" +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\SND_fmod.lib" + +!ENDIF + +# Begin Target + +# Name "SND_fmod - Win32 Release" +# Name "SND_fmod - Win32 Debug" +# Name "SND_fmod - Win32 MT DLL Debug" +# Name "SND_fmod - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\SoundSystem\fmod\SND_FmodDevice.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\SoundSystem\fmod\SND_FmodDevice.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/sound/openal/SND_openal.dsp b/projectfiles/gameengine/sound/openal/SND_openal.dsp new file mode 100644 index 00000000000..f28201bb3c2 --- /dev/null +++ b/projectfiles/gameengine/sound/openal/SND_openal.dsp @@ -0,0 +1,181 @@ +# Microsoft Developer Studio Project File - Name="SND_openal" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SND_openal - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SND_openal.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SND_openal.mak" CFG="SND_openal - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SND_openal - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SND_openal - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SND_openal - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SND_openal - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SND_openal - Win32 Profile" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SND_openal - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\SND_openal.lib" + +!ELSEIF "$(CFG)" == "SND_openal - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SND_openal___Win32_Debug" +# PROP BASE Intermediate_Dir "SND_openal___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib" + +!ELSEIF "$(CFG)" == "SND_openal - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SND_openal___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SND_openal___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\openal\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SND_openal - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SND_openal___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SND_openal___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\openal\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\SND_openal.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SND_openal - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SND_openal___Win32_Profile" +# PROP BASE Intermediate_Dir "SND_openal___Win32_Profile" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "SND_openal___Win32_Profile" +# PROP Intermediate_Dir "SND_openal___Win32_Profile" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\openal\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib" +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\profile\SND_openal.lib" + +!ENDIF + +# Begin Target + +# Name "SND_openal - Win32 Release" +# Name "SND_openal - Win32 Debug" +# Name "SND_openal - Win32 MT DLL Debug" +# Name "SND_openal - Win32 MT DLL Release" +# Name "SND_openal - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\SoundSystem\openal\SND_OpenALDevice.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\SoundSystem\openal\SND_OpenALDevice.h +# End Source File +# End Group +# End Target +# End Project -- cgit v1.2.3