From 0efbb6c87bd2bf1753a51a4d28ffbc09b336a0b5 Mon Sep 17 00:00:00 2001 From: Maarten Gribnau Date: Mon, 11 Nov 2002 21:59:46 +0000 Subject: Fixed the MSVC project files. They now build both the release and debug targets of creator publisher and player. Assuming you have the libraries installed in lib/windows of course... Maarten --- projectfiles/blender/BLO_deflate/BLO_deflate.dsp | 2 +- projectfiles/blender/BLO_encrypt/BLO_encrypt.dsp | 6 +- projectfiles/blender/BLO_inflate/BLO_inflate.dsp | 6 +- .../blender/BLO_readblenfile/BLO_readblenfile.dsp | 4 +- .../BLO_readstreamglue/BLO_readstreamglue.dsp | 6 +- projectfiles/blender/BLO_sign/BLO_sign.dsp | 6 +- projectfiles/blender/BLO_verify/BLO_verify.dsp | 6 +- .../BLO_writeblenfile/BLO_writeblenfile.dsp | 4 +- .../BLO_writestreamglue/BLO_writestreamglue.dsp | 6 +- .../BLO_writestreamglue_stub.dsp | 4 +- projectfiles/blender/bpython/frozen/BPY_frozen.dsp | 110 +++------------------ .../bpython/intern/BPY_python/BPY_python.dsp | 6 +- projectfiles/blender/imbuf/BL_imbuf.dsp | 6 +- projectfiles/blender/img/BL_img.dsp | 12 +-- projectfiles/blender/loader/BLO_loader.dsp | 6 +- projectfiles/blender/render/BRE_render.dsp | 4 +- .../renderconverter/BRE_renderconverter.dsp | 4 +- projectfiles/blender/renderui/BRE_renderui.dsp | 4 +- projectfiles/blender/src/BL_src_cre.dsp | 2 +- projectfiles/blenderpublisher/blenderpublisher.dsp | 14 +-- projectfiles/creator/blendercreator.dsp | 12 +-- projectfiles/creator/blendercreator.dsw | 24 +++++ .../gameengine/blenderhook/KX_blenderhook.dsp | 8 +- projectfiles/gameengine/converter/KX_converter.dsp | 8 +- .../gameengine/expression/EXP_expressions.dsp | 10 +- .../gameengine/gamelogic/SCA_gamelogic.dsp | 12 +-- .../gameengine/gameplayer/common/GP_common.dsp | 12 +-- .../gameengine/gameplayer/ghost/GP_ghost.dsp | 8 +- projectfiles/gameengine/ketsji/KX_ketsji.dsp | 14 +-- .../gameengine/ketsji/network/KX_network.dsp | 8 +- .../network/loopbacknetwork/NG_loopbacknetwork.dsp | 6 +- .../gameengine/network/network/NG_network.dsp | 6 +- .../physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp | 10 +- .../physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp | 10 +- .../gameengine/physics/PHY_Physics/PHY_Physics.dsp | 8 +- .../gameengine/rasterizer/RAS_rasterizer.dsp | 6 +- .../openglrasterizer/RAS_openglrasterizer.dsp | 6 +- .../gameengine/scenegraph/SG_scenegraph.dsp | 6 +- projectfiles/gameengine/sound/SND_sound.dsp | 6 +- projectfiles/gameengine/sound/dummy/SND_Dummy.dsp | 6 +- projectfiles/gameengine/sound/fmod/SND_fmod.dsp | 6 +- .../gameengine/sound/openal/SND_openal.dsp | 6 +- .../kernel/gen_messaging/gen_messaging.dsp | 4 +- projectfiles/kernel/system/SYS_system.dsp | 6 +- projectfiles/sumo/solid/SM_solid.dsp | 6 +- 45 files changed, 189 insertions(+), 243 deletions(-) (limited to 'projectfiles') diff --git a/projectfiles/blender/BLO_deflate/BLO_deflate.dsp b/projectfiles/blender/BLO_deflate/BLO_deflate.dsp index b2148c06c23..4807eef578d 100644 --- a/projectfiles/blender/BLO_deflate/BLO_deflate.dsp +++ b/projectfiles/blender/BLO_deflate/BLO_deflate.dsp @@ -77,7 +77,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\obj\windows\blender\deflate\debug\BLO_deflate.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "BLO_deflate - Win32 MT DLL Release" diff --git a/projectfiles/blender/BLO_encrypt/BLO_encrypt.dsp b/projectfiles/blender/BLO_encrypt/BLO_encrypt.dsp index b15eebd8bd0..57c00161150 100644 --- a/projectfiles/blender/BLO_encrypt/BLO_encrypt.dsp +++ b/projectfiles/blender/BLO_encrypt/BLO_encrypt.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\encrypt" +# PROP Output_Dir "..\..\..\obj\windows\blender\encrypt" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\encrypt" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\encrypt\BLO_encrypt.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "BLO_encrypt - Win32 Debug" diff --git a/projectfiles/blender/BLO_inflate/BLO_inflate.dsp b/projectfiles/blender/BLO_inflate/BLO_inflate.dsp index fe8be5a88b6..f7dcb24f00a 100644 --- a/projectfiles/blender/BLO_inflate/BLO_inflate.dsp +++ b/projectfiles/blender/BLO_inflate/BLO_inflate.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\inflate" +# PROP Output_Dir "..\..\..\obj\windows\blender\inflate" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\inflate" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\inflate\BLO_inflate.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "BLO_inflate - Win32 Debug" diff --git a/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp b/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp index a43e47a8b3a..af9ab748f6d 100644 --- a/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp +++ b/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\blender\readblenfile" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readblenfile" +# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c diff --git a/projectfiles/blender/BLO_readstreamglue/BLO_readstreamglue.dsp b/projectfiles/blender/BLO_readstreamglue/BLO_readstreamglue.dsp index cd40bc89674..4f4d70bff9e 100644 --- a/projectfiles/blender/BLO_readstreamglue/BLO_readstreamglue.dsp +++ b/projectfiles/blender/BLO_readstreamglue/BLO_readstreamglue.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readstreamglue" +# PROP Output_Dir "..\..\..\obj\windows\blender\readstreamglue" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readstreamglue" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\readstreamglue\BLO_readstreamglue.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "BLO_readstreamglue - Win32 Debug" diff --git a/projectfiles/blender/BLO_sign/BLO_sign.dsp b/projectfiles/blender/BLO_sign/BLO_sign.dsp index ecac53cc3d7..7281f4d5b36 100644 --- a/projectfiles/blender/BLO_sign/BLO_sign.dsp +++ b/projectfiles/blender/BLO_sign/BLO_sign.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\sign" +# PROP Output_Dir "..\..\..\obj\windows\blender\sign" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\sign" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\sign\BLO_sign.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "BLO_sign - Win32 Debug" diff --git a/projectfiles/blender/BLO_verify/BLO_verify.dsp b/projectfiles/blender/BLO_verify/BLO_verify.dsp index 3d17800d9a2..38ebdfdc783 100644 --- a/projectfiles/blender/BLO_verify/BLO_verify.dsp +++ b/projectfiles/blender/BLO_verify/BLO_verify.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\verify" +# PROP Output_Dir "..\..\..\obj\windows\blender\verify" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\verify" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\verify\BLO_verify.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "BLO_verify - Win32 Debug" diff --git a/projectfiles/blender/BLO_writeblenfile/BLO_writeblenfile.dsp b/projectfiles/blender/BLO_writeblenfile/BLO_writeblenfile.dsp index 6d0dfab0bef..670e87c3e41 100644 --- a/projectfiles/blender/BLO_writeblenfile/BLO_writeblenfile.dsp +++ b/projectfiles/blender/BLO_writeblenfile/BLO_writeblenfile.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\blender\writeblenfile" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writeblenfile" +# PROP Output_Dir "..\..\..\obj\windows\blender\writeblenfile" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\writeblenfile" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c diff --git a/projectfiles/blender/BLO_writestreamglue/BLO_writestreamglue.dsp b/projectfiles/blender/BLO_writestreamglue/BLO_writestreamglue.dsp index fb54ff37bd6..2e725c8c109 100644 --- a/projectfiles/blender/BLO_writestreamglue/BLO_writestreamglue.dsp +++ b/projectfiles/blender/BLO_writestreamglue/BLO_writestreamglue.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writestreamglue" +# PROP Output_Dir "..\..\..\obj\windows\blender\writestreamglue" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\writestreamglue" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\writestreamglue\BLO_writestreamglue.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "BLO_writestreamglue - Win32 Debug" diff --git a/projectfiles/blender/BLO_writestreamglue_stub/BLO_writestreamglue_stub.dsp b/projectfiles/blender/BLO_writestreamglue_stub/BLO_writestreamglue_stub.dsp index 4e4dff71526..07b62fbf830 100644 --- a/projectfiles/blender/BLO_writestreamglue_stub/BLO_writestreamglue_stub.dsp +++ b/projectfiles/blender/BLO_writestreamglue_stub/BLO_writestreamglue_stub.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" +# PROP Output_Dir "..\..\..\obj\windows\blender\writestreamglue_stub" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\writestreamglue_stub" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c diff --git a/projectfiles/blender/bpython/frozen/BPY_frozen.dsp b/projectfiles/blender/bpython/frozen/BPY_frozen.dsp index 1b94bc5fc57..b445381371d 100644 --- a/projectfiles/blender/bpython/frozen/BPY_frozen.dsp +++ b/projectfiles/blender/bpython/frozen/BPY_frozen.dsp @@ -4,7 +4,7 @@ # TARGTYPE "Win32 (x86) Static Library" 0x0104 -CFG=BPY_frozen - Win32 Profile +CFG=BPY_FROZEN - WIN32 RELEASE !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE @@ -13,13 +13,12 @@ CFG=BPY_frozen - Win32 Profile !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "BPY_frozen.mak" CFG="BPY_frozen - Win32 Profile" +!MESSAGE NMAKE /f "BPY_frozen.mak" CFG="BPY_FROZEN - WIN32 RELEASE" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "BPY_frozen - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "BPY_frozen - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BPY_frozen - Win32 Profile" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project @@ -38,12 +37,12 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\bpython\frozen" +# PROP Output_Dir "..\..\..\..\obj\windows\blender\bpython\frozen\" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\bpython\frozen" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.2" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE RSC /l 0x413 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe @@ -51,7 +50,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\bpython\frozen\BPY_frozen.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "BPY_frozen - Win32 Debug" @@ -62,12 +61,12 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\bpython\frozen\debug" +# PROP Output_Dir "..\..\..\..\obj\windows\blender\bpython\frozen\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\bpython\frozen\debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.2" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c # ADD BASE RSC /l 0x413 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe @@ -75,31 +74,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\bpython\frozen\debug\BPY_frozen.lib" - -!ELSEIF "$(CFG)" == "BPY_frozen - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BPY_frozen___Win32_Profile" -# PROP BASE Intermediate_Dir "BPY_frozen___Win32_Profile" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "BPY_frozen___Win32_Profile" -# PROP Intermediate_Dir "BPY_frozen___Win32_Profile" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\frozen\debug\BPY_frozen.lib" -# ADD LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\frozen\debug\BPY_frozen.lib" +# ADD LIB32 /nologo !ENDIF @@ -107,33 +82,32 @@ LIB32=link.exe -lib # Name "BPY_frozen - Win32 Release" # Name "BPY_frozen - Win32 Debug" -# Name "BPY_frozen - Win32 Profile" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File -SOURCE=..\..\..\..\source\blender\bpython\frozen\config.c +SOURCE=..\..\..\..\source\blender\bpython\frozen\frozen.c # End Source File # Begin Source File -SOURCE=..\..\..\..\source\blender\bpython\frozen\frozen.c +SOURCE=..\..\..\..\source\blender\bpython\frozen\frozen_extensions.c # End Source File # Begin Source File -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_beta.c +SOURCE=..\..\..\..\source\blender\bpython\frozen\M___future__.c # End Source File # Begin Source File -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_beta__Objects.c +SOURCE=..\..\..\..\source\blender\bpython\frozen\M_beta.c # End Source File # Begin Source File -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_beta__Scenegraph.c +SOURCE=..\..\..\..\source\blender\bpython\frozen\M_beta__Objects.c # End Source File # Begin Source File -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_blenderos.c +SOURCE=..\..\..\..\source\blender\bpython\frozen\M_beta__Scenegraph.c # End Source File # Begin Source File @@ -165,26 +139,6 @@ SOURCE=..\..\..\..\source\blender\bpython\frozen\M_gzip.c # End Source File # Begin Source File -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf__utils.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf__utils__hier_rx.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf__utils__hierobj.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf__utils__singletonlist.c -# End Source File -# Begin Source File - SOURCE=..\..\..\..\source\blender\bpython\frozen\M_repr.c # End Source File # Begin Source File @@ -233,18 +187,6 @@ SOURCE=..\..\..\..\source\blender\bpython\frozen\M_types.c # End Source File # Begin Source File -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_utils.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_utils__quat.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_utils__vect.c -# End Source File -# Begin Source File - SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml.c # End Source File # Begin Source File @@ -267,26 +209,6 @@ SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__parser.c SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__scenegraph.c # End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils__collapse.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils__err.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils__namespace.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils__typeclasses.c -# End Source File # End Group # Begin Group "Header Files" diff --git a/projectfiles/blender/bpython/intern/BPY_python/BPY_python.dsp b/projectfiles/blender/bpython/intern/BPY_python/BPY_python.dsp index 74a03854707..f655b775a73 100644 --- a/projectfiles/blender/bpython/intern/BPY_python/BPY_python.dsp +++ b/projectfiles/blender/bpython/intern/BPY_python/BPY_python.dsp @@ -37,8 +37,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\blender\bpython" +# PROP Output_Dir "..\..\..\..\..\obj\windows\blender\bpython" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\bpython" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -50,7 +50,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\BPY_python.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "BPY_python - Win32 Debug" diff --git a/projectfiles/blender/imbuf/BL_imbuf.dsp b/projectfiles/blender/imbuf/BL_imbuf.dsp index 17b16c4e3d2..079156c2cca 100644 --- a/projectfiles/blender/imbuf/BL_imbuf.dsp +++ b/projectfiles/blender/imbuf/BL_imbuf.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\blender\imbuf" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\imbuf" +# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\imbuf\BL_imbuf.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "BL_imbuf - Win32 Debug" diff --git a/projectfiles/blender/img/BL_img.dsp b/projectfiles/blender/img/BL_img.dsp index 0569df37cd9..16f0827fbe9 100644 --- a/projectfiles/blender/img/BL_img.dsp +++ b/projectfiles/blender/img/BL_img.dsp @@ -37,8 +37,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\img" +# PROP Output_Dir "..\..\..\obj\windows\blender\img" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\img" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -50,7 +50,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\BL_img.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "BL_img - Win32 Debug" @@ -61,8 +61,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\img\debug" +# PROP Output_Dir "..\..\..\obj\windows\blender\img\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\img\debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c @@ -75,7 +75,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\debug\BL_img.lib" +# ADD LIB32 /nologo !ENDIF diff --git a/projectfiles/blender/loader/BLO_loader.dsp b/projectfiles/blender/loader/BLO_loader.dsp index 56550042696..8a658e9b7e8 100644 --- a/projectfiles/blender/loader/BLO_loader.dsp +++ b/projectfiles/blender/loader/BLO_loader.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\loader" +# PROP Output_Dir "..\..\..\obj\windows\blender\loader" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\loader\BLO_loader.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "BLO_loader - Win32 Debug" diff --git a/projectfiles/blender/render/BRE_render.dsp b/projectfiles/blender/render/BRE_render.dsp index c094d8e4780..a0aafe76ee7 100644 --- a/projectfiles/blender/render/BRE_render.dsp +++ b/projectfiles/blender/render/BRE_render.dsp @@ -50,7 +50,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\render\BRE_render.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "BRE_render - Win32 Debug" @@ -75,7 +75,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\render\debug\BRE_render.lib" +# ADD LIB32 /nologo !ENDIF diff --git a/projectfiles/blender/renderconverter/BRE_renderconverter.dsp b/projectfiles/blender/renderconverter/BRE_renderconverter.dsp index 311a9a8ae85..17f7fcb2de9 100644 --- a/projectfiles/blender/renderconverter/BRE_renderconverter.dsp +++ b/projectfiles/blender/renderconverter/BRE_renderconverter.dsp @@ -50,7 +50,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderconverter\BRE_renderconverter.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "BRE_renderconverter - Win32 Debug" @@ -74,7 +74,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib" +# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib" !ENDIF diff --git a/projectfiles/blender/renderui/BRE_renderui.dsp b/projectfiles/blender/renderui/BRE_renderui.dsp index ec37f3498fe..d5942ec9c62 100644 --- a/projectfiles/blender/renderui/BRE_renderui.dsp +++ b/projectfiles/blender/renderui/BRE_renderui.dsp @@ -50,7 +50,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderui\BRE_renderui.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "BRE_renderui - Win32 Debug" @@ -74,7 +74,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderui\debug\BRE_renderui.lib" +# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\renderui\debug\BRE_renderui.lib" !ENDIF diff --git a/projectfiles/blender/src/BL_src_cre.dsp b/projectfiles/blender/src/BL_src_cre.dsp index 7ba9d1f8b31..9fc4c0aaaae 100644 --- a/projectfiles/blender/src/BL_src_cre.dsp +++ b/projectfiles/blender/src/BL_src_cre.dsp @@ -42,7 +42,7 @@ RSC=rc.exe # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe diff --git a/projectfiles/blenderpublisher/blenderpublisher.dsp b/projectfiles/blenderpublisher/blenderpublisher.dsp index dc9f19cf376..82ba77a7829 100644 --- a/projectfiles/blenderpublisher/blenderpublisher.dsp +++ b/projectfiles/blenderpublisher/blenderpublisher.dsp @@ -37,12 +37,12 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\obj\windows\publisher" +# PROP Output_Dir "..\..\obj\windows\publisher" +# PROP Intermediate_Dir "..\..\obj\windows\publisher" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\misc" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\source\blender\misc" /I "..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE RSC /l 0x413 /d "NDEBUG" # ADD RSC /l 0x413 /d "NDEBUG" BSC32=bscmake.exe @@ -50,7 +50,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 odelib.lib libfrozen.a fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"msvcprt.lib" /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmtd.lib" /out:"..\..\..\obj\windows\blenderpublisher.exe" /libpath:"..\..\lib\windows\bsp\lib" /libpath:"..\..\lib\windows\moto\lib" /libpath:"..\..\lib\windows\bmfont\lib" /libpath:"..\..\lib\windows\ghost\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" +# ADD LINK32 odelib.lib fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"msvcprt.lib" /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmtd.lib" /out:"..\..\obj\windows\blenderpublisher.exe" /libpath:"..\..\lib\windows\ode\lib" /libpath:"..\..\lib\windows\bsp\lib" /libpath:"..\..\lib\windows\moto\lib" /libpath:"..\..\lib\windows\bmfont\lib" /libpath:"..\..\lib\windows\ghost\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "blenderpublisher - Win32 Debug" @@ -62,8 +62,8 @@ LINK32=link.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\publisher\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\publisher\debug" +# PROP Output_Dir "..\..\obj\windows\publisher\debug" +# PROP Intermediate_Dir "..\..\obj\windows\publisher\debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c @@ -76,7 +76,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 libfrozen.a fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcpmtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\bsp\lib\debug\\" /libpath:"..\..\lib\windows\moto\lib\\" /libpath:"..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" +# ADD LINK32 odelib.lib fmodvc.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcpmtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\obj\windows\debug\blenderpublisher.exe" /pdbtype:sept /libpath:"..\..\lib\windows\ode\lib" /libpath:"..\..\lib\windows\bsp\lib\debug\\" /libpath:"..\..\lib\windows\moto\lib\\" /libpath:"..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\fmod\lib" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" # SUBTRACT LINK32 /pdb:none !ENDIF diff --git a/projectfiles/creator/blendercreator.dsp b/projectfiles/creator/blendercreator.dsp index d245af13a2e..acd5d5cf7a0 100644 --- a/projectfiles/creator/blendercreator.dsp +++ b/projectfiles/creator/blendercreator.dsp @@ -37,8 +37,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\creator" -# PROP Intermediate_Dir "..\..\..\obj\windows\creator" +# PROP Output_Dir "..\..\obj\windows\creator" +# PROP Intermediate_Dir "..\..\obj\windows\creator" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c @@ -50,7 +50,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 odelib.lib libfrozen.a fmodvc.lib libbsp.a libguardedalloc.a libbmfont.a libstring.a libghost.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmtd.lib" /out:"..\..\..\obj\windows\blendercreator.exe" /libpath:"..\..\lib\windows\bsp\lib" /libpath:"..\..\lib\windows\ghost\lib" /libpath:"..\..\lib\windows\bmfont\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\moto\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" /libpath:"..\..\lib\windows\fmod\lib" +# ADD LINK32 odelib.lib fmodvc.lib libbsp.a libguardedalloc.a libbmfont.a libstring.a libghost.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmtd.lib" /out:"..\..\obj\windows\blendercreator.exe" /libpath:"..\..\lib\windows\ode\lib" /libpath:"..\..\lib\windows\bsp\lib" /libpath:"..\..\lib\windows\ghost\lib" /libpath:"..\..\lib\windows\bmfont\lib" /libpath:"..\..\lib\windows\openal\lib" /libpath:"..\..\lib\windows\iksolver\lib\\" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\moto\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" /libpath:"..\..\lib\windows\fmod\lib" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "blendercreator - Win32 Debug" @@ -62,8 +62,8 @@ LINK32=link.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\creator\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\creator\debug" +# PROP Output_Dir "..\..\obj\windows\creator\debug" +# PROP Intermediate_Dir "..\..\obj\windows\creator\debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c @@ -76,7 +76,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 odelib.lib libfrozen.a fmodvc.lib libbsp.a libguardedalloc.a libbmfont.a libstring.a libghost.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /out:"..\..\..\obj\windows\debug\blendercreator.exe" /pdbtype:sept /libpath:"..\..\lib\windows\ode\lib" /libpath:"..\..\lib\windows\bsp\lib" /libpath:"..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\lib\windows\openal\lib\debug" /libpath:"..\..\lib\windows\iksolver\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\moto\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" /libpath:"..\..\lib\windows\fmod\lib" +# ADD LINK32 odelib.lib fmodvc.lib libbsp.a libguardedalloc.a libbmfont.a libstring.a libghost.a ws2_32.lib openal_static.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib ole32.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /out:"..\..\obj\windows\debug\blendercreator.exe" /pdbtype:sept /libpath:"..\..\lib\windows\ode\lib" /libpath:"..\..\lib\windows\bsp\lib" /libpath:"..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\lib\windows\openal\lib\debug" /libpath:"..\..\lib\windows\iksolver\lib" /libpath:"..\..\lib\windows\ode-0.03\lib" /libpath:"..\..\lib\windows\python\frozen" /libpath:"..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\lib\windows\string\lib" /libpath:"..\..\lib\windows\moto\lib" /libpath:"..\..\lib\windows\python\lib" /libpath:"..\..\lib\windows\jpeg\lib" /libpath:"..\..\lib\windows\decimation\lib" /libpath:"..\..\lib\windows\blenkey\lib" /libpath:"..\..\lib\windows\openssl\lib" /libpath:"..\..\lib\windows\zlib\lib\\" /libpath:"..\..\lib\windows\png\lib\\" /libpath:"..\..\lib\windows\fmod\lib" # SUBTRACT LINK32 /pdb:none !ENDIF diff --git a/projectfiles/creator/blendercreator.dsw b/projectfiles/creator/blendercreator.dsw index fead095c7c7..c53c15f6f88 100644 --- a/projectfiles/creator/blendercreator.dsw +++ b/projectfiles/creator/blendercreator.dsw @@ -267,6 +267,18 @@ Package=<4> ############################################################################### +Project: "BPY_frozen"="..\blender\bpython\frozen\BPY_frozen.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + Project: "BPY_python"="..\blender\bpython\intern\BPY_python\BPY_python.dsp" - Package Owner=<4> Package=<5> @@ -932,6 +944,12 @@ Package=<4> Begin Project Dependency Project_Dep_Name PHY_Dummy End Project Dependency + Begin Project Dependency + Project_Dep_Name BPY_frozen + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Ode + End Project Dependency }}} ############################################################################### @@ -1079,6 +1097,12 @@ Package=<4> Begin Project Dependency Project_Dep_Name PHY_Physics End Project Dependency + Begin Project Dependency + Project_Dep_Name BPY_frozen + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Ode + End Project Dependency }}} ############################################################################### diff --git a/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp b/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp index 8db14dacb92..1c40ab234e8 100644 --- a/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp +++ b/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp @@ -37,12 +37,12 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\blenderhook" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\blenderhook" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\blenderhook" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe @@ -50,7 +50,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\blenderhook\KX_blenderhook.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "KX_blenderhook - Win32 Debug" diff --git a/projectfiles/gameengine/converter/KX_converter.dsp b/projectfiles/gameengine/converter/KX_converter.dsp index bb4783e0b1e..49108c2727c 100644 --- a/projectfiles/gameengine/converter/KX_converter.dsp +++ b/projectfiles/gameengine/converter/KX_converter.dsp @@ -39,12 +39,12 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\converter" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\gameengine\physics\Dummy" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "KX_converter - Win32 Debug" diff --git a/projectfiles/gameengine/expression/EXP_expressions.dsp b/projectfiles/gameengine/expression/EXP_expressions.dsp index 8868d91286e..171dad965a0 100644 --- a/projectfiles/gameengine/expression/EXP_expressions.dsp +++ b/projectfiles/gameengine/expression/EXP_expressions.dsp @@ -39,12 +39,12 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\expressions" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\expressions\EXP_expressions.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "EXP_expressions - Win32 Debug" @@ -68,7 +68,7 @@ LIB32=link.exe -lib # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe diff --git a/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp b/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp index b32a9c30da6..da2f4856679 100644 --- a/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp +++ b/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp @@ -39,12 +39,12 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gamelogic" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 Debug" @@ -92,7 +92,7 @@ LIB32=link.exe -lib # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe @@ -116,7 +116,7 @@ LIB32=link.exe -lib # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe diff --git a/projectfiles/gameengine/gameplayer/common/GP_common.dsp b/projectfiles/gameengine/gameplayer/common/GP_common.dsp index 5462524f903..597b753494b 100644 --- a/projectfiles/gameengine/gameplayer/common/GP_common.dsp +++ b/projectfiles/gameengine/gameplayer/common/GP_common.dsp @@ -39,12 +39,12 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "GP_common - Win32 Debug" @@ -92,7 +92,7 @@ LIB32=link.exe -lib # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c # SUBTRACT CPP /Fr # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" @@ -117,7 +117,7 @@ LIB32=link.exe -lib # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe diff --git a/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp b/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp index 8b0df07a3fc..17e5efbd928 100644 --- a/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp +++ b/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp @@ -37,12 +37,12 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\" +# PROP Output_Dir "..\..\..\..\obj\windows\" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ghost\" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\ghost\include" /I "../../../../lib/windows/iksolver/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\ghost\include" /I "../../../../lib/windows/iksolver/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe @@ -50,7 +50,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprt.lib" /out:"..\..\..\..\..\obj\windows\blenderplayer.exe" /libpath:"..\..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\..\lib\windows\jpeg/lib" /libpath:"..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib" /libpath:"..\..\..\..\lib\windows\zlib\lib" /libpath:"..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" +# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprt.lib" /out:"..\..\..\..\obj\windows\blenderplayer.exe" /libpath:"..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\..\lib\windows\jpeg/lib" /libpath:"..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib" /libpath:"..\..\..\..\lib\windows\zlib\lib" /libpath:"..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "GP_ghost - Win32 Debug" diff --git a/projectfiles/gameengine/ketsji/KX_ketsji.dsp b/projectfiles/gameengine/ketsji/KX_ketsji.dsp index eccb2089d3a..62e73737ad2 100644 --- a/projectfiles/gameengine/ketsji/KX_ketsji.dsp +++ b/projectfiles/gameengine/ketsji/KX_ketsji.dsp @@ -39,12 +39,12 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\ketsji\KX_ketsji.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "KX_ketsji - Win32 Debug" @@ -68,7 +68,7 @@ LIB32=link.exe -lib # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe @@ -92,7 +92,7 @@ LIB32=link.exe -lib # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe @@ -116,7 +116,7 @@ LIB32=link.exe -lib # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe diff --git a/projectfiles/gameengine/ketsji/network/KX_network.dsp b/projectfiles/gameengine/ketsji/network/KX_network.dsp index dc865b22324..9804d8b3c78 100644 --- a/projectfiles/gameengine/ketsji/network/KX_network.dsp +++ b/projectfiles/gameengine/ketsji/network/KX_network.dsp @@ -39,12 +39,12 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\ketsji\network" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\network\KX_network.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "KX_network - Win32 Debug" diff --git a/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp index 524838703a3..55d1926eee8 100644 --- a/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp +++ b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 Debug" diff --git a/projectfiles/gameengine/network/network/NG_network.dsp b/projectfiles/gameengine/network/network/NG_network.dsp index 4db844ae874..c60b8eb01ef 100644 --- a/projectfiles/gameengine/network/network/NG_network.dsp +++ b/projectfiles/gameengine/network/network/NG_network.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\network" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "NG_network - Win32 Debug" diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp index a5617490415..a0e58ab6a24 100644 --- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp +++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp @@ -37,12 +37,12 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../source/gameengine/physics" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe @@ -61,8 +61,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\dummy\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\dummy\debug" +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp index e08b179a8f5..f3f6a1aeb61 100644 --- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp +++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp @@ -37,12 +37,12 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../source/gameengine/physics" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../source/ode/include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe @@ -61,8 +61,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\ode\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\ode\debug" +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp index 0ec8764e2d2..9625bba2f7b 100644 --- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp +++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp @@ -37,8 +37,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -61,8 +61,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\physics\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\physics\debug" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c diff --git a/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp b/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp index 3a31154fd42..d24b32f6a95 100644 --- a/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp +++ b/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 Debug" diff --git a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp index 320d0e1b82c..fd5c11303bb 100644 --- a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp +++ b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 Debug" diff --git a/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp index 63943ad87f0..982aee1e48c 100644 --- a/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp +++ b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\scenegraph" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 Debug" diff --git a/projectfiles/gameengine/sound/SND_sound.dsp b/projectfiles/gameengine/sound/SND_sound.dsp index 8c9c000d3db..5bdcc138615 100644 --- a/projectfiles/gameengine/sound/SND_sound.dsp +++ b/projectfiles/gameengine/sound/SND_sound.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\soundsystem" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\soundsystem" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\SND_sound.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "SND_sound - Win32 Debug" diff --git a/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp b/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp index afac89e5e1b..d4268b96981 100644 --- a/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp +++ b/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\dummy" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\dummy" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "SND_Dummy - Win32 Debug" diff --git a/projectfiles/gameengine/sound/fmod/SND_fmod.dsp b/projectfiles/gameengine/sound/fmod/SND_fmod.dsp index 77944b55e9a..2dc637e7fa6 100644 --- a/projectfiles/gameengine/sound/fmod/SND_fmod.dsp +++ b/projectfiles/gameengine/sound/fmod/SND_fmod.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\SND_fmod.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "SND_fmod - Win32 Debug" diff --git a/projectfiles/gameengine/sound/openal/SND_openal.dsp b/projectfiles/gameengine/sound/openal/SND_openal.dsp index 63104be4dde..2e4b0e0c67c 100644 --- a/projectfiles/gameengine/sound/openal/SND_openal.dsp +++ b/projectfiles/gameengine/sound/openal/SND_openal.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\openal" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\openal" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\SND_openal.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "SND_openal - Win32 Debug" diff --git a/projectfiles/kernel/gen_messaging/gen_messaging.dsp b/projectfiles/kernel/gen_messaging/gen_messaging.dsp index da07c71bc9e..33de329993a 100644 --- a/projectfiles/kernel/gen_messaging/gen_messaging.dsp +++ b/projectfiles/kernel/gen_messaging/gen_messaging.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\kernel\gen_messaging" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\kernel\gen_messaging" +# PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging" +# PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c diff --git a/projectfiles/kernel/system/SYS_system.dsp b/projectfiles/kernel/system/SYS_system.dsp index ecb0e413b5a..26beeb0f602 100644 --- a/projectfiles/kernel/system/SYS_system.dsp +++ b/projectfiles/kernel/system/SYS_system.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\kernel\gen_system" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -52,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\kernel\gen_system\SYS_system.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "SYS_system - Win32 Debug" diff --git a/projectfiles/sumo/solid/SM_solid.dsp b/projectfiles/sumo/solid/SM_solid.dsp index 8f780c6d02b..319f1e39fa0 100644 --- a/projectfiles/sumo/solid/SM_solid.dsp +++ b/projectfiles/sumo/solid/SM_solid.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\solid" +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -53,7 +53,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\solid\SM_solid.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "SM_solid - Win32 Debug" -- cgit v1.2.3