From 9dea66a835df9b5b93f0c4f5130a6e9b9a8e5197 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Wed, 7 Apr 2004 18:17:37 +0000 Subject: Major update for Visual Studio .Net project files. Both Release and Debug modes have been sanitised (ie. use .lib instead of .a). This update also makes the structure similar to the msvc6 projectfiles. The new blender.sln is now found in directory projectfiles_vc7\\blender. Update to the INSTALL file will follow soon. --- projectfiles_vc7/sumo/fuzzics/SM_fuzzics.vcproj | 376 ++++++++++++++++++++++++ projectfiles_vc7/sumo/fuzzics/fuzzics.vcproj | 102 +++++++ projectfiles_vc7/sumo/moto/SM_moto.dsp | 332 +++++++++++++++++++++ projectfiles_vc7/sumo/solid/SM_solid.dsp | 340 +++++++++++++++++++++ 4 files changed, 1150 insertions(+) create mode 100644 projectfiles_vc7/sumo/fuzzics/SM_fuzzics.vcproj create mode 100644 projectfiles_vc7/sumo/fuzzics/fuzzics.vcproj create mode 100644 projectfiles_vc7/sumo/moto/SM_moto.dsp create mode 100644 projectfiles_vc7/sumo/solid/SM_solid.dsp (limited to 'projectfiles_vc7/sumo') diff --git a/projectfiles_vc7/sumo/fuzzics/SM_fuzzics.vcproj b/projectfiles_vc7/sumo/fuzzics/SM_fuzzics.vcproj new file mode 100644 index 00000000000..1b454bd0316 --- /dev/null +++ b/projectfiles_vc7/sumo/fuzzics/SM_fuzzics.vcproj @@ -0,0 +1,376 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc7/sumo/fuzzics/fuzzics.vcproj b/projectfiles_vc7/sumo/fuzzics/fuzzics.vcproj new file mode 100644 index 00000000000..6976e66a0bc --- /dev/null +++ b/projectfiles_vc7/sumo/fuzzics/fuzzics.vcproj @@ -0,0 +1,102 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc7/sumo/moto/SM_moto.dsp b/projectfiles_vc7/sumo/moto/SM_moto.dsp new file mode 100644 index 00000000000..3fd627ce60d --- /dev/null +++ b/projectfiles_vc7/sumo/moto/SM_moto.dsp @@ -0,0 +1,332 @@ +# Microsoft Developer Studio Project File - Name="SM_moto" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SM_moto - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SM_moto.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SM_moto.mak" CFG="SM_moto - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SM_moto - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 Profile" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SM_moto - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" + +!ELSEIF "$(CFG)" == "SM_moto - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" + +!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_moto - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_moto___Win32_Profile" +# PROP BASE Intermediate_Dir "SM_moto___Win32_Profile" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "SM_moto___Win32_Profile" +# PROP Intermediate_Dir "SM_moto___Win32_Profile" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\profile\SM_moto.lib" + +!ENDIF + +# Begin Target + +# Name "SM_moto - Win32 Release" +# Name "SM_moto - Win32 Debug" +# Name "SM_moto - Win32 MT DLL Debug" +# Name "SM_moto - Win32 MT DLL Release" +# Name "SM_moto - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_CmMatrix4x4.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix3x3.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix4x4.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Point3.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Quaternion.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_random.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Transform.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector2.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector3.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector4.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\GEN_List.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\GEN_Map.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_assert.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_CmMatrix4x4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_MinMax.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Optimize.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_random.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Scalar.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Stream.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Transform.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple2.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\NM_Scalar.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles_vc7/sumo/solid/SM_solid.dsp b/projectfiles_vc7/sumo/solid/SM_solid.dsp new file mode 100644 index 00000000000..dfaa85c35d8 --- /dev/null +++ b/projectfiles_vc7/sumo/solid/SM_solid.dsp @@ -0,0 +1,340 @@ +# Microsoft Developer Studio Project File - Name="SM_solid" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SM_solid - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SM_solid.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SM_solid.mak" CFG="SM_solid - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SM_solid - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_solid - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_solid - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_solid - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SM_solid - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /J /FD /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_solid - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\SM_solid.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "SM_solid - Win32 Release" +# Name "SM_solid - Win32 Debug" +# Name "SM_solid - Win32 MT DLL Debug" +# Name "SM_solid - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp" +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h" +# End Source File +# End Group +# End Target +# End Project -- cgit v1.2.3