From 09fe0e8aa94c10aa941cb09ab6eb80b8fbb097b4 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 13 Jan 2021 12:25:31 +0100 Subject: Nodes: use green color again for shader sockets and shader category The green is still distinct from the more turquoise use for geometry, and they are never used in the same node graph. The use of red makes sense, but would need changes to other sockets and categories to set it apart well. Ref T82689 --- release/datafiles/userdef/userdef_default_theme.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'release/datafiles') diff --git a/release/datafiles/userdef/userdef_default_theme.c b/release/datafiles/userdef/userdef_default_theme.c index 53e8cd38d02..191758277ed 100644 --- a/release/datafiles/userdef/userdef_default_theme.c +++ b/release/datafiles/userdef/userdef_default_theme.c @@ -836,7 +836,7 @@ const bTheme U_theme_default = { .nodeclass_filter = RGBA(0x584d80ff), .nodeclass_vector = RGBA(0x9b80ffff), .nodeclass_texture = RGBA(0xe68745ff), - .nodeclass_shader = RGBA(0xea7581ff), + .nodeclass_shader = RGBA(0x63c763ff), .nodeclass_script = RGBA(0x084d4dff), .nodeclass_pattern = RGBA(0x6c696fff), .nodeclass_layout = RGBA(0x6c696fff), -- cgit v1.2.3