From 1ef729358517248888073be71ba5d3b6e3d723ee Mon Sep 17 00:00:00 2001 From: Matt Ebb Date: Fri, 17 Jul 2009 02:43:15 +0000 Subject: Colour Management - 1st stage: Linear Workflow This implements automatic linear workflow in Blender's renderer. With the new Colour Management option on in the Render buttons, all inputs to the renderer and compositor are converted to linear colour space before rendering, and gamma corrected afterwards. In essence, this makes all manual gamma correction with nodes, etc unnecessary, since it's done automatically through the pipeline. It's all explained much better in the notes/doc here, so please have a look: http://wiki.blender.org/index.php/Dev:Source/Blender/Architecture/Colour_Management And an example of the sort of difference it makes: http://mke3.net/blender/devel/rendering/b25_colormanagement_test01.jpg This also enables Colour Management in the default B.blend, and changes the default lamp falloff to inverse square, which is more correct, and much easier to use now it's all gamma corrected properly. Next step is to look into profiles/soft proofing for the compositor. Thanks to brecht for reviewing and fixing some oversights! --- release/datafiles/preview.blend | Bin 567892 -> 586384 bytes 1 file changed, 0 insertions(+), 0 deletions(-) (limited to 'release/datafiles') diff --git a/release/datafiles/preview.blend b/release/datafiles/preview.blend index e6b5b30dbc4..807d1b08c4d 100644 Binary files a/release/datafiles/preview.blend and b/release/datafiles/preview.blend differ -- cgit v1.2.3