From 73f15dd3a126849243be02bf18375a78e0e5f6b3 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Tue, 17 Sep 2013 20:11:02 +0000 Subject: bugfix [#36757] Vertex coloring in preview window meshes default to black, makes preview useless Adding 'Col' vertex color layer to preview cycles meshes The artist could simply disconnect the VCol node from the nodetree for the preview, but it should be harmless to add this to the preview meshes. As long as the user stick to the default vertex color name (and is happy with seing a all-white channel) it should be ok. --- release/datafiles/preview_cycles.blend | Bin 1192316 -> 1263660 bytes 1 file changed, 0 insertions(+), 0 deletions(-) (limited to 'release/datafiles') diff --git a/release/datafiles/preview_cycles.blend b/release/datafiles/preview_cycles.blend index b4c9e1ea8fa..d813e23b4cf 100644 Binary files a/release/datafiles/preview_cycles.blend and b/release/datafiles/preview_cycles.blend differ -- cgit v1.2.3