From f1c29b9bd3c8241b212d7d50b2d538b980a7d62e Mon Sep 17 00:00:00 2001 From: Joseph Eagar Date: Mon, 30 May 2022 02:48:04 -0700 Subject: Fix T98368: Shading artifacts on paint/mask anchored sculpt brushes I'm not sure what is causing this. Vertex normals get corrupted for paint and mask sculpt brushes but not the normal geometric ones. Since we don't actually need to recalculate normals here to begin with I've just disabled it. The code now calls the appropriate node mark update function based on the sculpt tool. --- release/datafiles/locale | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'release/datafiles') diff --git a/release/datafiles/locale b/release/datafiles/locale index 647c85462d8..ebc3989630d 160000 --- a/release/datafiles/locale +++ b/release/datafiles/locale @@ -1 +1 @@ -Subproject commit 647c85462d87c3a9d3a189d28d72d1bd93f4d4a8 +Subproject commit ebc3989630d18afe00624fc5e4bae6cc0de7a260 -- cgit v1.2.3