From 0d350e0193f1af82274ba78f5f93702c14646a86 Mon Sep 17 00:00:00 2001 From: dilithjay Date: Wed, 22 Sep 2021 20:11:12 +0530 Subject: Geometry Nodes: Curve Fillet Node This node can be used to fillet splines at control points to create a circular arc. The implementation roughly follows T89227's design. The node works in two main modes: Bezier and Poly * Bezier: Creates a circular arc at vertices by changing handle lengths (applicable only for Bezier splines). * Poly: Creates a circular arc by creating vertices (as many as defined by the Count fields input) along the arc (applicable for all spline types). In both modes, the radius of the created arc is defined by the Radius fields input. The Limit Radius attribute can be enabled to prevent overlapping when the defined radius exceeds the maximum possible radius for a given point. Reviewed By: Hans Goudey Differential Revision: https://developer.blender.org/D12115 --- release/scripts/addons | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'release/scripts/addons') diff --git a/release/scripts/addons b/release/scripts/addons index 4475cbd11a6..ecf30de46c3 160000 --- a/release/scripts/addons +++ b/release/scripts/addons @@ -1 +1 @@ -Subproject commit 4475cbd11a636382d57571e0f5dfeff1f90bd6b7 +Subproject commit ecf30de46c368ffddad259c125402a38e6093382 -- cgit v1.2.3