From 80fffba132c58c0c4187b2905f7700f4597aa5c2 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Thu, 14 May 2020 12:42:52 +0200 Subject: Fix T76729: Particle Hair Get Occluded by Overlays MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit When using an external render engine Blender will still draw an OpenGL depth buffer for the overlay engine to work correctly. Particle systems were ignored, what lead to occluded hair and other artifacts. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D7730 --- release/scripts/addons | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'release/scripts/addons') diff --git a/release/scripts/addons b/release/scripts/addons index 44c17b01168..590710871b7 160000 --- a/release/scripts/addons +++ b/release/scripts/addons @@ -1 +1 @@ -Subproject commit 44c17b01168ea180d7ea865e9ec1ef6e93097b3a +Subproject commit 590710871b7b2e1f7f50bb622f1409b794ad38c2 -- cgit v1.2.3