From c35a649a0a6c3c07bb8d56caba680887f726b9e9 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 18 Oct 2014 17:46:09 +0200 Subject: Freestyle: lazy load 'export_svg' Loading XML module, registering etree namespaces... etc on startup for everyone on chance someone may want to export an SVG from Freestyle is unacceptable. This shouldn't have got through the review. also disable loading when built without freestyle. --- release/scripts/freestyle/modules/export_svg.py | 16 ++++++---------- 1 file changed, 6 insertions(+), 10 deletions(-) (limited to 'release/scripts/freestyle') diff --git a/release/scripts/freestyle/modules/export_svg.py b/release/scripts/freestyle/modules/export_svg.py index 777fc736d20..9d6e13f4bd6 100644 --- a/release/scripts/freestyle/modules/export_svg.py +++ b/release/scripts/freestyle/modules/export_svg.py @@ -23,7 +23,6 @@ import bpy import xml.etree.cElementTree as et from bpy.path import abspath -from bpy.app.handlers import persistent from bpy_extras.object_utils import world_to_camera_view from freestyle.types import StrokeShader, BinaryPredicate1D, Interface0DIterator @@ -266,12 +265,10 @@ def indent_xml(elem, level=0, indentsize=4): # - callbacks - # -@persistent +# called from: bpy.app.handlers.render_init def svg_export_header(scene): - render = scene.render - if not (render.use_freestyle and render.use_svg_export): - return # create new file (overwrite existing) + render = scene.render width, height = render.resolution_x, render.resolution_y scale = render.resolution_percentage / 100 @@ -283,16 +280,15 @@ def svg_export_header(scene): print("SVG export: invalid path") -@persistent +# called from: bpy.app.handlers.render_complete def svg_export_animation(scene): - """makes an animation of the exported SVG file """ + # makes an animation of the exported SVG file render = scene.render - if render.use_freestyle and render.use_svg_export and render.svg_mode == 'ANIMATION': - write_animation(abspath(render.svg_path), scene.frame_start, render.fps) + write_animation(abspath(render.svg_path), scene.frame_start, render.fps) def write_animation(filepath, frame_begin, fps=25): - """Adds animate tags to the specified file.""" + # Adds animate tags to the specified file. tree = et.parse(filepath) root = tree.getroot() -- cgit v1.2.3