From 1ceaca7f646c90f601dd53e4843d914e25289df2 Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Wed, 30 Jan 2019 14:37:09 +0100 Subject: Fix T61017: node_shader_utils did not handle diffuse_color correctly --- release/scripts/modules/bpy_extras/node_shader_utils.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'release/scripts/modules') diff --git a/release/scripts/modules/bpy_extras/node_shader_utils.py b/release/scripts/modules/bpy_extras/node_shader_utils.py index 67dfe92152e..83cf94bd147 100644 --- a/release/scripts/modules/bpy_extras/node_shader_utils.py +++ b/release/scripts/modules/bpy_extras/node_shader_utils.py @@ -268,9 +268,10 @@ class PrincipledBSDFWrapper(ShaderWrapper): @_set_check def base_color_set(self, color): + color = rgb_to_rgba(color) self.material.diffuse_color = color if self.use_nodes and self.node_principled_bsdf is not None: - self.node_principled_bsdf.inputs["Base Color"].default_value = rgb_to_rgba(color) + self.node_principled_bsdf.inputs["Base Color"].default_value = color base_color = property(base_color_get, base_color_set) -- cgit v1.2.3