From d89b65cc91a63544168b5330ba1a288f5c826e15 Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Thu, 17 Oct 2019 11:35:38 +0200 Subject: Node shader wrapper: use 'Non-Color' profile for BW textures inputs. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit All the single-value texture inputs of Principled BSDF node should use non-color colorspace profile, not sRGB one (issue raised in https://blender.stackexchange.com/questions/155617, thanks). That also revealed another issue - since those color space settings are stored at the image level itself, not the node one, we need to duplicate those image data-blocks when we use same picture for e.g. base color (sRGB) and specular (non-color) inputs... For now using a basic mechanism for that, might generate several extra, uneeded copies of the image ID, but that’s better than breaking custom settings and such. Note that while this will modify the behavior of the impporters using that node wrapper, no change should be needed in IO add-ons themselves. --- release/scripts/modules/bpy_extras/node_shader_utils.py | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) (limited to 'release/scripts/modules') diff --git a/release/scripts/modules/bpy_extras/node_shader_utils.py b/release/scripts/modules/bpy_extras/node_shader_utils.py index 720d1d8af5a..ce5edde5adf 100644 --- a/release/scripts/modules/bpy_extras/node_shader_utils.py +++ b/release/scripts/modules/bpy_extras/node_shader_utils.py @@ -336,6 +336,7 @@ class PrincipledBSDFWrapper(ShaderWrapper): self, self.node_principled_bsdf, self.node_principled_bsdf.inputs["Specular"], grid_row_diff=0, + colorspace_name='Non-Color', ) specular_texture = property(specular_texture_get) @@ -367,6 +368,7 @@ class PrincipledBSDFWrapper(ShaderWrapper): self, self.node_principled_bsdf, self.node_principled_bsdf.inputs["Roughness"], grid_row_diff=0, + colorspace_name='Non-Color', ) roughness_texture = property(roughness_texture_get) @@ -398,6 +400,7 @@ class PrincipledBSDFWrapper(ShaderWrapper): self, self.node_principled_bsdf, self.node_principled_bsdf.inputs["Metallic"], grid_row_diff=0, + colorspace_name='Non-Color', ) metallic_texture = property(metallic_texture_get) @@ -428,6 +431,7 @@ class PrincipledBSDFWrapper(ShaderWrapper): self, self.node_principled_bsdf, self.node_principled_bsdf.inputs["IOR"], grid_row_diff=-1, + colorspace_name='Non-Color', ) ior_texture = property(ior_texture_get) @@ -455,6 +459,7 @@ class PrincipledBSDFWrapper(ShaderWrapper): self, self.node_principled_bsdf, self.node_principled_bsdf.inputs["Transmission"], grid_row_diff=-1, + colorspace_name='Non-Color', ) transmission_texture = property(transmission_texture_get) @@ -482,6 +487,7 @@ class PrincipledBSDFWrapper(ShaderWrapper): self, self.node_principled_bsdf, self.node_principled_bsdf.inputs["Alpha"], grid_row_diff=-1, + colorspace_name='Non-Color', ) alpha_texture = property(alpha_texture_get) @@ -568,6 +574,7 @@ class ShaderImageTextureWrapper(): "grid_row_diff", "use_alpha", "colorspace_is_data", + "colorspace_name", *NODES_LIST, ) @@ -580,7 +587,7 @@ class ShaderImageTextureWrapper(): return instance def __init__(self, owner_shader: ShaderWrapper, node_dst, socket_dst, grid_row_diff=0, - use_alpha=False, colorspace_is_data=...): + use_alpha=False, colorspace_is_data=..., colorspace_name=...): self.owner_shader = owner_shader self.is_readonly = owner_shader.is_readonly self.node_dst = node_dst @@ -588,6 +595,7 @@ class ShaderImageTextureWrapper(): self.grid_row_diff = grid_row_diff self.use_alpha = use_alpha self.colorspace_is_data = colorspace_is_data + self.colorspace_name = colorspace_name self._node_image = ... self._node_mapping = ... @@ -685,7 +693,13 @@ class ShaderImageTextureWrapper(): @_set_check def image_set(self, image): if self.colorspace_is_data is not ...: + if image.colorspace_settings.is_data != self.colorspace_is_data and image.users >= 1: + image = image.copy() image.colorspace_settings.is_data = self.colorspace_is_data + if self.colorspace_name is not ...: + if image.colorspace_settings.is_data != self.colorspace_is_data and image.users >= 1: + image = image.copy() + image.colorspace_settings.name = self.colorspace_name self.node_image.image = image image = property(image_get, image_set) -- cgit v1.2.3