From 22abd53c7ee99274ed93ba188e9f59e740443088 Mon Sep 17 00:00:00 2001 From: Janne Karhu Date: Wed, 30 Mar 2011 10:29:32 +0000 Subject: Quick effects operators: * A couple of operators to quickly create effects that would otherwise take some time to set up. * Nice to use for demoing functionality or as a starting point for more complex effects. * "Make Fur" - Gives every selected mesh object particle fur with a desired density and length. * "Make Smoke" - Makes each selected object a smoke emitter and creates a new domain object around the emitters with the correct material to render the smoke. ** Has style options for "stream": constant smoke flow, "puff": only create smoke once from the volume of the emitter object, "fire": enable high resolution smoke and set a secondary fire color texture for the domain object. * "Make Fluid" - Makes every selected object a fluid object (normal/inflow) and has the option to start fluid baking immediately. * This should provide a nice base for extending these / adding more operators for different effects. --- release/scripts/startup/bl_operators/__init__.py | 1 + 1 file changed, 1 insertion(+) (limited to 'release/scripts/startup/bl_operators/__init__.py') diff --git a/release/scripts/startup/bl_operators/__init__.py b/release/scripts/startup/bl_operators/__init__.py index 2a42cfbacb8..d5f7a63366a 100644 --- a/release/scripts/startup/bl_operators/__init__.py +++ b/release/scripts/startup/bl_operators/__init__.py @@ -31,6 +31,7 @@ _modules = ( "object_align", "object", "object_randomize_transform", + "object_quick_effects", "presets", "screen_play_rendered_anim", "sequencer", -- cgit v1.2.3