From 2d8637946b047a8a9cc3fb6fe6d146b9961f92a6 Mon Sep 17 00:00:00 2001 From: Sergej Reich Date: Wed, 23 Jan 2013 05:56:44 +0000 Subject: rigidbody: Add rigid body simulation Add operators to add/remove rigid body world and objects. Add UI scripts. The rigid body simulation works on scene level and overrides the position/orientation of rigid bodies when active. It does not deform meshes or generate data so there is no modifier. Usage: * Add rigid body world in the scene tab * Create a group * Add objects to the group * Assign group to the rigid body world * Play animation For convenience the rigid body tools operators in the tools panel of the 3d view will add a world, group and add objects to the group automatically so you only have to press one button to add/remove rigid bodies to the simulation. Part of GSoC 2010 and 2012. Authors: Joshua Leung (aligorith), Sergej Reich (sergof) --- release/scripts/startup/bl_operators/__init__.py | 1 + 1 file changed, 1 insertion(+) (limited to 'release/scripts/startup/bl_operators/__init__.py') diff --git a/release/scripts/startup/bl_operators/__init__.py b/release/scripts/startup/bl_operators/__init__.py index ecbbe34dbb4..3ff02420bbd 100644 --- a/release/scripts/startup/bl_operators/__init__.py +++ b/release/scripts/startup/bl_operators/__init__.py @@ -35,6 +35,7 @@ _modules = ( "object_randomize_transform", "object_quick_effects", "presets", + "rigidbody", "screen_play_rendered_anim", "sequencer", "uvcalc_follow_active", -- cgit v1.2.3