From 159806140fd33e6ddab951c0f6f180cfbf927d38 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Mon, 16 Apr 2018 14:07:42 +0200 Subject: Removing Blender Game Engine from Blender 2.8 Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this. --- .../scripts/startup/bl_ui/properties_data_camera.py | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'release/scripts/startup/bl_ui/properties_data_camera.py') diff --git a/release/scripts/startup/bl_ui/properties_data_camera.py b/release/scripts/startup/bl_ui/properties_data_camera.py index 0d0fc96550d..bd80285515b 100644 --- a/release/scripts/startup/bl_ui/properties_data_camera.py +++ b/release/scripts/startup/bl_ui/properties_data_camera.py @@ -37,7 +37,7 @@ class CAMERA_MT_presets(Menu): bl_label = "Camera Presets" preset_subdir = "camera" preset_operator = "script.execute_preset" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} draw = Menu.draw_preset @@ -45,14 +45,14 @@ class SAFE_AREAS_MT_presets(Menu): bl_label = "Camera Presets" preset_subdir = "safe_areas" preset_operator = "script.execute_preset" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} draw = Menu.draw_preset class DATA_PT_context_camera(CameraButtonsPanel, Panel): bl_label = "" bl_options = {'HIDE_HEADER'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} def draw(self, context): layout = self.layout @@ -72,7 +72,7 @@ class DATA_PT_context_camera(CameraButtonsPanel, Panel): class DATA_PT_lens(CameraButtonsPanel, Panel): bl_label = "Lens" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} def draw(self, context): layout = self.layout @@ -183,7 +183,7 @@ class DATA_PT_camera_stereoscopy(CameraButtonsPanel, Panel): class DATA_PT_camera(CameraButtonsPanel, Panel): bl_label = "Camera" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} def draw(self, context): layout = self.layout @@ -217,7 +217,7 @@ class DATA_PT_camera(CameraButtonsPanel, Panel): class DATA_PT_camera_dof(CameraButtonsPanel, Panel): bl_label = "Depth of Field" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} def draw(self, context): layout = self.layout @@ -258,7 +258,7 @@ class DATA_PT_camera_dof(CameraButtonsPanel, Panel): class DATA_PT_camera_background_image(CameraButtonsPanel, Panel): bl_label = "Background Images" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} def draw_header(self, context): cam = context.camera @@ -358,7 +358,7 @@ class DATA_PT_camera_background_image(CameraButtonsPanel, Panel): class DATA_PT_camera_display(CameraButtonsPanel, Panel): bl_label = "Display" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} def draw(self, context): layout = self.layout @@ -388,7 +388,7 @@ class DATA_PT_camera_display(CameraButtonsPanel, Panel): class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel): bl_label = "Safe Areas" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} def draw_header(self, context): cam = context.camera @@ -404,7 +404,7 @@ class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel): class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel): - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} _context_path = "object.data" _property_type = bpy.types.Camera -- cgit v1.2.3