From ba1f7acc3f5091398c0c1f2eaabfd7546dde39f8 Mon Sep 17 00:00:00 2001 From: Cody Winchester Date: Fri, 27 Mar 2020 10:27:00 +0100 Subject: Warp modifier: add bone from and bone to options when using armature objects This commit adds the option to use armature bones for the From and To targets when using armature objects. The changes are based on the UV Warp modifier. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D6820 --- .../startup/bl_ui/properties_data_modifier.py | 20 ++++++++++++++++++-- 1 file changed, 18 insertions(+), 2 deletions(-) (limited to 'release/scripts/startup/bl_ui/properties_data_modifier.py') diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py index e72e826ce23..1f7c5bfd054 100644 --- a/release/scripts/startup/bl_ui/properties_data_modifier.py +++ b/release/scripts/startup/bl_ui/properties_data_modifier.py @@ -1173,11 +1173,27 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): col.label(text="From:") col.prop(md, "object_from", text="") - col.prop(md, "use_volume_preserve") - col = split.column() col.label(text="To:") col.prop(md, "object_to", text="") + + split = layout.split() + col = split.column() + obj = md.object_from + if obj and obj.type == 'ARMATURE': + col.label(text="Bone:") + col.prop_search(md, "bone_from", obj.data, "bones", text="") + + col = split.column() + obj = md.object_to + if obj and obj.type == 'ARMATURE': + col.label(text="Bone:") + col.prop_search(md, "bone_to", obj.data, "bones", text="") + + split = layout.split() + col = split.column() + col.prop(md, "use_volume_preserve") + col = split.column() row = col.row(align=True) row.prop_search(md, "vertex_group", ob, "vertex_groups", text="") row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT') -- cgit v1.2.3