From d5d7455796a0c66d4874749b368b2a65f1dfeda0 Mon Sep 17 00:00:00 2001 From: raa Date: Thu, 1 Jun 2017 16:38:32 +0300 Subject: Cleanup: use row() sub-layout to expand enum properties horizontaly --- release/scripts/startup/bl_ui/properties_game.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'release/scripts/startup/bl_ui/properties_game.py') diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index 46b34373aa5..636a9707ab9 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -343,7 +343,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, Panel): stereo_mode = gs.stereo # stereo options: - layout.prop(gs, "stereo", expand=True) + layout.row().prop(gs, "stereo", expand=True) # stereo: if stereo_mode == 'STEREO': @@ -392,7 +392,7 @@ class RENDER_PT_game_shading(RenderButtonsPanel, Panel): gs = context.scene.game_settings - layout.prop(gs, "material_mode", expand=True) + layout.row().prop(gs, "material_mode", expand=True) if gs.material_mode == 'GLSL': split = layout.split() -- cgit v1.2.3