From d5778b5bc1663b14449c90d4bc0e84d56f64c156 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 26 Nov 2018 19:00:01 +0100 Subject: UI: rename "OpenGL" render engine to "Workbench". Neither is very descriptive for its task, but at least workbench is more future proof and distinguishes it from Eevee. --- release/scripts/startup/bl_ui/properties_physics_common.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'release/scripts/startup/bl_ui/properties_physics_common.py') diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py index 22b61cde9ef..49cd1a41499 100644 --- a/release/scripts/startup/bl_ui/properties_physics_common.py +++ b/release/scripts/startup/bl_ui/properties_physics_common.py @@ -60,7 +60,7 @@ def physics_add_special(self, layout, data, name, addop, removeop, typeicon): class PHYSICS_PT_add(PhysicButtonsPanel, Panel): bl_label = "" bl_options = {'HIDE_HEADER'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} def draw(self, context): layout = self.layout -- cgit v1.2.3