From 159806140fd33e6ddab951c0f6f180cfbf927d38 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Mon, 16 Apr 2018 14:07:42 +0200 Subject: Removing Blender Game Engine from Blender 2.8 Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this. --- release/scripts/startup/bl_ui/properties_physics_smoke.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'release/scripts/startup/bl_ui/properties_physics_smoke.py') diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py index d02bee3a0fa..9e6e73a4b1c 100644 --- a/release/scripts/startup/bl_ui/properties_physics_smoke.py +++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py @@ -364,7 +364,7 @@ class PHYSICS_PT_smoke_display_settings(PhysicButtonsPanel, Panel): def poll(cls, context): md = context.smoke view_render = context.scene.view_render - return md and (md.smoke_type == 'DOMAIN') and (not view_render.use_game_engine) + return md and (md.smoke_type == 'DOMAIN') def draw(self, context): domain = context.smoke.domain_settings -- cgit v1.2.3