From b6b1e0f56cefc43571c8fc09bb14e4cb4bff7841 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Tue, 12 Jun 2018 15:15:36 +0200 Subject: T55454: removal of clay engine The ClayEngine was introduced to test the blender2.8 architecture during development. As currently we have the wanted features implemented with matcaps we are going to remove the clay engine as it was never intended to be an official releasable engine Note: The test cases are never run. But when enabled will be skipped as they were implemented over the Clay Engine --- release/scripts/startup/bl_ui/properties_render.py | 25 +--------------------- 1 file changed, 1 insertion(+), 24 deletions(-) (limited to 'release/scripts/startup/bl_ui/properties_render.py') diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index 7cb0ce55be3..3714885e9f8 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -391,7 +391,7 @@ class RENDER_UL_renderviews(UIList): class RENDER_PT_stereoscopy(RenderButtonsPanel, Panel): bl_label = "Stereoscopy" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} bl_options = {'DEFAULT_CLOSED'} def draw_header(self, context): @@ -432,28 +432,6 @@ class RENDER_PT_stereoscopy(RenderButtonsPanel, Panel): row.prop(rv, "camera_suffix", text="") -class RENDER_PT_clay_settings(RenderButtonsPanel, Panel): - bl_label = "Clay Settings" - COMPAT_ENGINES = {'BLENDER_CLAY'} - - def draw(self, context): - layout = self.layout - props = context.scene.display - - col = layout.column() - col.template_icon_view(props, "matcap_icon") - col.prop(props, "matcap_rotation") - col.prop(props, "matcap_hue") - col.prop(props, "matcap_saturation") - col.prop(props, "matcap_value") - col.prop(props, "matcap_ssao_samples") - col.prop(props, "matcap_ssao_factor_cavity") - col.prop(props, "matcap_ssao_factor_edge") - col.prop(props, "matcap_ssao_distance") - col.prop(props, "matcap_ssao_attenuation") - col.prop(props, "matcap_hair_brightness_randomness") - - class RENDER_PT_eevee_ambient_occlusion(RenderButtonsPanel, Panel): bl_label = "Ambient Occlusion" bl_options = {'DEFAULT_CLOSED'} @@ -796,7 +774,6 @@ classes = ( RENDER_UL_renderviews, RENDER_PT_stereoscopy, RENDER_PT_hair, - RENDER_PT_clay_settings, RENDER_PT_eevee_sampling, RENDER_PT_eevee_film, RENDER_PT_eevee_shadows, -- cgit v1.2.3