From 015813642b5633fc6917d45fc4fbd5cf3a007345 Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Fri, 9 Sep 2011 22:47:26 +0000 Subject: Fixing bugs after Recast & Detour branch merge!! * The new NAVMESH Modifier did not show any buttons, console printed errors instead! * Poll of "PHYSICS_PT_game_obstacles" panel caused errors as well, self instead of cls was used as argument. * Check to show/hide buttons in "WORLD_PT_game_physics_obstacles" panel did not worked due to wrong ENUM identifier ('None' instead if 'NONE') * Moved "SCENE_PT_navmesh" panel out of properties_scene.py into the properties_game.py where it belongs and renamed it. Also, don't use abreviations in Panel Headers (Navmesh > Navigaion Mesh) * Code cleanup, removed unnescecary code. * bpy.types.Panel > Panel --- release/scripts/startup/bl_ui/properties_scene.py | 71 ----------------------- 1 file changed, 71 deletions(-) (limited to 'release/scripts/startup/bl_ui/properties_scene.py') diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py index 001897c222f..66f967bb6e1 100644 --- a/release/scripts/startup/bl_ui/properties_scene.py +++ b/release/scripts/startup/bl_ui/properties_scene.py @@ -331,76 +331,5 @@ class ANIM_OT_keying_set_export(Operator): wm.fileselect_add(self) return {'RUNNING_MODAL'} -class SCENE_PT_navmesh(SceneButtonsPanel, bpy.types.Panel): - bl_label = "Navmesh" - bl_default_closed = True - COMPAT_ENGINES = {'BLENDER_GAME'} - - def draw(self, context): - layout = self.layout - - rd = context.scene.game_settings.recast_data - - layout.operator("object.create_navmesh", text='Build navigation mesh') - - layout.label(text="Rasterization:") - split = layout.split() - - col = split.column() - col.prop(rd, "cell_size") - col = split.column() - col.prop(rd, "cell_height") - - layout.separator() - - layout.label(text="Agent:") - split = layout.split() - - col = split.column() - row = col.row() - row.prop(rd, "agent_height") - row = col.row() - row.prop(rd, "agent_radius") - - col = split.column() - row = col.row() - row.prop(rd, "max_slope") - row = col.row() - row.prop(rd, "max_climb") - - layout.separator() - - layout.label(text="Region:") - split = layout.split() - col = split.column() - col.prop(rd, "region_min_size") - - col = split.column() - col.prop(rd, "region_merge_size") - - layout.separator() - - layout.label(text="Polygonization:") - split = layout.split() - col = split.column() - row = col.row() - row.prop(rd, "edge_max_len") - row = col.row() - row.prop(rd, "edge_max_error") - - col = split.column() - row = col.row() - row.prop(rd, "verts_per_poly") - - layout.separator() - - layout.label(text="Detail Mesh:") - split = layout.split() - col = split.column() - col.prop(rd, "sample_dist") - - col = split.column() - col.prop(rd, "sample_max_error") - if __name__ == "__main__": # only for live edit. bpy.utils.register_module(__name__) -- cgit v1.2.3