From 2e6a02438e997f1024f3ba6c332314f09f01a3b4 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 21 Mar 2011 12:35:49 +0000 Subject: move script directories for internal blender scripts. ui/ --> startup/bl_ui op/ --> startup/bl_operators scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too. ~/.blender/2.56/scripts/startup works for auto-loading scripts too. --- release/scripts/startup/bl_ui/properties_scene.py | 303 ++++++++++++++++++++++ 1 file changed, 303 insertions(+) create mode 100644 release/scripts/startup/bl_ui/properties_scene.py (limited to 'release/scripts/startup/bl_ui/properties_scene.py') diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py new file mode 100644 index 00000000000..0f25523b586 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_scene.py @@ -0,0 +1,303 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# +import bpy +from rna_prop_ui import PropertyPanel + + +class SceneButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "scene" + + @classmethod + def poll(cls, context): + return context.scene + + +class SCENE_PT_scene(SceneButtonsPanel, bpy.types.Panel): + bl_label = "Scene" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + scene = context.scene + + layout.prop(scene, "camera") + layout.prop(scene, "background_set", text="Background") + + +class SCENE_PT_unit(SceneButtonsPanel, bpy.types.Panel): + bl_label = "Units" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + unit = context.scene.unit_settings + + col = layout.column() + col.row().prop(unit, "system", expand=True) + col.row().prop(unit, "system_rotation", expand=True) + + row = layout.row() + row.active = (unit.system != 'NONE') + row.prop(unit, "scale_length", text="Scale") + row.prop(unit, "use_separate") + + +class SCENE_PT_keying_sets(SceneButtonsPanel, bpy.types.Panel): + bl_label = "Keying Sets" + + def draw(self, context): + layout = self.layout + + scene = context.scene + row = layout.row() + + col = row.column() + col.template_list(scene, "keying_sets", scene.keying_sets, "active_index", rows=2) + + col = row.column(align=True) + col.operator("anim.keying_set_add", icon='ZOOMIN', text="") + col.operator("anim.keying_set_remove", icon='ZOOMOUT', text="") + + ks = scene.keying_sets.active + if ks and ks.is_path_absolute: + row = layout.row() + + col = row.column() + col.prop(ks, "name") + + subcol = col.column() + subcol.operator_context = 'INVOKE_DEFAULT' + op = subcol.operator("anim.keying_set_export", text="Export to File") + op.filepath = "keyingset.py" + + col = row.column() + col.label(text="Keyframing Settings:") + col.prop(ks, "bl_options") + + +class SCENE_PT_keying_set_paths(SceneButtonsPanel, bpy.types.Panel): + bl_label = "Active Keying Set" + + @classmethod + def poll(cls, context): + ks = context.scene.keying_sets.active + return (ks and ks.is_path_absolute) + + def draw(self, context): + layout = self.layout + + scene = context.scene + ks = scene.keying_sets.active + + row = layout.row() + row.label(text="Paths:") + + row = layout.row() + + col = row.column() + col.template_list(ks, "paths", ks.paths, "active_index", rows=2) + + col = row.column(align=True) + col.operator("anim.keying_set_path_add", icon='ZOOMIN', text="") + col.operator("anim.keying_set_path_remove", icon='ZOOMOUT', text="") + + ksp = ks.paths.active + if ksp: + col = layout.column() + col.label(text="Target:") + col.template_any_ID(ksp, "id", "id_type") + col.template_path_builder(ksp, "data_path", ksp.id) + + row = layout.row() + + col = row.column() + col.label(text="Array Target:") + col.prop(ksp, "use_entire_array") + if ksp.use_entire_array is False: + col.prop(ksp, "array_index") + + col = row.column() + col.label(text="F-Curve Grouping:") + col.prop(ksp, "group_method") + if ksp.group_method == 'NAMED': + col.prop(ksp, "group") + + col.prop(ksp, "bl_options") + + +class SCENE_PT_physics(SceneButtonsPanel, bpy.types.Panel): + bl_label = "Gravity" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw_header(self, context): + self.layout.prop(context.scene, "use_gravity", text="") + + def draw(self, context): + layout = self.layout + + scene = context.scene + + layout.active = scene.use_gravity + + layout.prop(scene, "gravity", text="") + + +class SCENE_PT_simplify(SceneButtonsPanel, bpy.types.Panel): + bl_label = "Simplify" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw_header(self, context): + scene = context.scene + rd = scene.render + self.layout.prop(rd, "use_simplify", text="") + + def draw(self, context): + layout = self.layout + scene = context.scene + rd = scene.render + + layout.active = rd.use_simplify + + split = layout.split() + + col = split.column() + col.prop(rd, "simplify_subdivision", text="Subdivision") + col.prop(rd, "simplify_child_particles", text="Child Particles") + + col.prop(rd, "use_simplify_triangulate") + + col = split.column() + col.prop(rd, "simplify_shadow_samples", text="Shadow Samples") + col.prop(rd, "simplify_ao_sss", text="AO and SSS") + + +class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + _context_path = "scene" + _property_type = bpy.types.Scene + +# XXX, move operator to op/ dir + + +class ANIM_OT_keying_set_export(bpy.types.Operator): + "Export Keying Set to a python script." + bl_idname = "anim.keying_set_export" + bl_label = "Export Keying Set..." + + filepath = bpy.props.StringProperty(name="File Path", description="Filepath to write file to.") + filter_folder = bpy.props.BoolProperty(name="Filter folders", description="", default=True, options={'HIDDEN'}) + filter_text = bpy.props.BoolProperty(name="Filter text", description="", default=True, options={'HIDDEN'}) + filter_python = bpy.props.BoolProperty(name="Filter python", description="", default=True, options={'HIDDEN'}) + + def execute(self, context): + if not self.filepath: + raise Exception("Filepath not set.") + + f = open(self.filepath, "w") + if not f: + raise Exception("Could not open file.") + + scene = context.scene + ks = scene.keying_sets.active + + f.write("# Keying Set: %s\n" % ks.name) + + f.write("import bpy\n\n") + f.write("scene= bpy.data.scenes[0]\n\n") # XXX, why not use the current scene? + + # Add KeyingSet and set general settings + f.write("# Keying Set Level declarations\n") + f.write("ks= scene.keying_sets.new(name=\"%s\")\n" % ks.name) + + if not ks.is_path_absolute: + f.write("ks.is_path_absolute = False\n") + f.write("\n") + + f.write("ks.bl_options = %r\n" % ks.bl_options) + f.write("\n") + + # generate and write set of lookups for id's used in paths + id_to_paths_cache = {} # cache for syncing ID-blocks to bpy paths + shorthands + + for ksp in ks.paths: + if ksp.id is None: + continue + if ksp.id in id_to_paths_cache: + continue + + # - idtype_list is used to get the list of id-datablocks from bpy.data.* + # since this info isn't available elsewhere + # - id.bl_rna.name gives a name suitable for UI, + # with a capitalised first letter, but we need + # the plural form that's all lower case + idtype_list = ksp.id.bl_rna.name.lower() + "s" + id_bpy_path = "bpy.data.%s[\"%s\"]" % (idtype_list, ksp.id.name) + + # shorthand ID for the ID-block (as used in the script) + short_id = "id_%d" % len(id_to_paths_cache) + + # store this in the cache now + id_to_paths_cache[ksp.id] = [short_id, id_bpy_path] + + f.write("# ID's that are commonly used\n") + for id_pair in id_to_paths_cache.values(): + f.write("%s = %s\n" % (id_pair[0], id_pair[1])) + f.write("\n") + + # write paths + f.write("# Path Definitions\n") + for ksp in ks.paths: + f.write("ksp = ks.paths.add(") + + # id-block + data_path + if ksp.id: + # find the relevant shorthand from the cache + id_bpy_path = id_to_paths_cache[ksp.id][0] + else: + id_bpy_path = "None" # XXX... + f.write("%s, '%s'" % (id_bpy_path, ksp.data_path)) + + # array index settings (if applicable) + if ksp.use_entire_array: + f.write(", index=-1") + else: + f.write(", index=%d" % ksp.array_index) + + # grouping settings (if applicable) + # NOTE: the current default is KEYINGSET, but if this changes, change this code too + if ksp.group_method == 'NAMED': + f.write(", group_method='%s', group_name=\"%s\"" % (ksp.group_method, ksp.group)) + elif ksp.group_method != 'KEYINGSET': + f.write(", group_method='%s'" % ksp.group_method) + + # finish off + f.write(")\n") + + f.write("\n") + f.close() + + return {'FINISHED'} + + def invoke(self, context, event): + wm = context.window_manager + wm.fileselect_add(self) + return {'RUNNING_MODAL'} -- cgit v1.2.3 From 265cdf29fb62a6dc437ccafddc33045e5b32f9cf Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 4 Apr 2011 10:13:04 +0000 Subject: fix [#26754] Live Edit and Editing UI scripts don't work --- release/scripts/startup/bl_ui/properties_scene.py | 3 +++ 1 file changed, 3 insertions(+) (limited to 'release/scripts/startup/bl_ui/properties_scene.py') diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py index 0f25523b586..7725f661693 100644 --- a/release/scripts/startup/bl_ui/properties_scene.py +++ b/release/scripts/startup/bl_ui/properties_scene.py @@ -301,3 +301,6 @@ class ANIM_OT_keying_set_export(bpy.types.Operator): wm = context.window_manager wm.fileselect_add(self) return {'RUNNING_MODAL'} + +if __name__ == "__main__": # only for live edit. + bpy.utils.register_module(__name__) -- cgit v1.2.3