From 791b9d821b2ff840ee42177e71c5a285fca91a36 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Wed, 25 Apr 2018 12:09:01 +0200 Subject: Multi-View: Moving panel to render, and rename to Stereoscopy Multi-View was never a per-viewlayer option. And now that we have viewlayer it is better to name it in a more recognizable way: "Stereoscopy" instad of plain "Views". --- .../scripts/startup/bl_ui/properties_view_layer.py | 61 ---------------------- 1 file changed, 61 deletions(-) (limited to 'release/scripts/startup/bl_ui/properties_view_layer.py') diff --git a/release/scripts/startup/bl_ui/properties_view_layer.py b/release/scripts/startup/bl_ui/properties_view_layer.py index 2b80c857f97..28fd5bf666f 100644 --- a/release/scripts/startup/bl_ui/properties_view_layer.py +++ b/release/scripts/startup/bl_ui/properties_view_layer.py @@ -66,65 +66,6 @@ class VIEWLAYER_PT_layers(ViewLayerButtonsPanel, Panel): col.prop(rd, "use_single_layer", icon_only=True) -class VIEWLAYER_UL_renderviews(UIList): - def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): - # assert(isinstance(item, bpy.types.SceneRenderView) - view = item - if self.layout_type in {'DEFAULT', 'COMPACT'}: - if view.name in {'left', 'right'}: - layout.label(view.name, icon_value=icon + (not view.use)) - else: - layout.prop(view, "name", text="", index=index, icon_value=icon, emboss=False) - layout.prop(view, "use", text="", index=index) - - elif self.layout_type == 'GRID': - layout.alignment = 'CENTER' - layout.label("", icon_value=icon + (not view.use)) - - -class VIEWLAYER_PT_views(ViewLayerButtonsPanel, Panel): - bl_label = "Views" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} - bl_options = {'DEFAULT_CLOSED'} - - def draw_header(self, context): - rd = context.scene.render - self.layout.prop(rd, "use_multiview", text="") - - def draw(self, context): - layout = self.layout - - scene = context.scene - rd = scene.render - rv = rd.views.active - - layout.active = rd.use_multiview - basic_stereo = rd.views_format == 'STEREO_3D' - - row = layout.row() - row.prop(rd, "views_format", expand=True) - - if basic_stereo: - row = layout.row() - row.template_list("VIEWLAYER_UL_renderviews", "name", rd, "stereo_views", rd.views, "active_index", rows=2) - - row = layout.row() - row.label(text="File Suffix:") - row.prop(rv, "file_suffix", text="") - - else: - row = layout.row() - row.template_list("VIEWLAYER_UL_renderviews", "name", rd, "views", rd.views, "active_index", rows=2) - - col = row.column(align=True) - col.operator("scene.render_view_add", icon='ZOOMIN', text="") - col.operator("scene.render_view_remove", icon='ZOOMOUT', text="") - - row = layout.row() - row.label(text="Camera Suffix:") - row.prop(rv, "camera_suffix", text="") - - class VIEWLAYER_PT_clay_settings(ViewLayerButtonsPanel, Panel): bl_label = "Render Settings" COMPAT_ENGINES = {'BLENDER_CLAY'} @@ -466,8 +407,6 @@ class VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel): classes = ( VIEWLAYER_UL_viewlayers, VIEWLAYER_PT_layers, - VIEWLAYER_UL_renderviews, - VIEWLAYER_PT_views, VIEWLAYER_PT_clay_settings, VIEWLAYER_PT_eevee_sampling, VIEWLAYER_PT_eevee_shadows, -- cgit v1.2.3