From d5778b5bc1663b14449c90d4bc0e84d56f64c156 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 26 Nov 2018 19:00:01 +0100 Subject: UI: rename "OpenGL" render engine to "Workbench". Neither is very descriptive for its task, but at least workbench is more future proof and distinguishes it from Eevee. --- release/scripts/startup/bl_ui/space_sequencer.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'release/scripts/startup/bl_ui/space_sequencer.py') diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py index 46b0e26cda2..eb72d5cabb6 100644 --- a/release/scripts/startup/bl_ui/space_sequencer.py +++ b/release/scripts/startup/bl_ui/space_sequencer.py @@ -1346,7 +1346,7 @@ class SEQUENCER_PT_grease_pencil_tools(GreasePencilToolsPanel, SequencerButtonsP class SEQUENCER_PT_custom_props(SequencerButtonsPanel, PropertyPanel, Panel): - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} _context_path = "scene.sequence_editor.active_strip" _property_type = (bpy.types.Sequence,) bl_category = "Strip" -- cgit v1.2.3