From 1a81693d38a41b231c0c6c561edad41e5a3f1520 Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Sun, 11 Apr 2021 18:16:32 +0200 Subject: Sculpt: Update menu entries for new Expand operator Sculpt menus were using the legacy expand operator. This updates all entries to use the new one. It does not make sense to use Expand from the menus as it relies on the brush cursor position, but now all Expand shortcuts are listed in the UI. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D10952 --- release/scripts/startup/bl_ui/space_view3d.py | 30 ++++++++++++++++++--------- 1 file changed, 20 insertions(+), 10 deletions(-) (limited to 'release/scripts/startup/bl_ui/space_view3d.py') diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 7c81c57cf2c..a8402af4a28 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -3090,19 +3090,15 @@ class VIEW3D_MT_mask(Menu): layout.separator() - props = layout.operator("sculpt.mask_expand", text="Expand Mask by Topology") - props.use_normals = False - props.keep_previous_mask = False + props = layout.operator("sculpt.expand", text="Expand Mask by Topology") + props.target = 'MASK' + props.falloff_type = 'GEODESIC' props.invert = True - props.smooth_iterations = 2 - props.create_face_set = False - props = layout.operator("sculpt.mask_expand", text="Expand Mask by Curvature") - props.use_normals = True - props.keep_previous_mask = True + props = layout.operator("sculpt.expand", text="Expand Mask by Normals") + props.target = 'MASK' + props.falloff_type = 'NORMALS' props.invert = False - props.smooth_iterations = 0 - props.create_face_set = False layout.separator() @@ -3156,6 +3152,20 @@ class VIEW3D_MT_face_sets(Menu): layout.separator() + props = layout.operator("sculpt.expand", text="Expand Face Set by Topology") + props.target = 'FACE_SETS' + props.falloff_type = 'GEODESIC' + props.invert = False + props.use_modify_active = False + + props = layout.operator("sculpt.expand", text="Expand Active Face Set") + props.target = 'FACE_SETS' + props.falloff_type = 'BOUNDARY_FACE_SET' + props.invert = False + props.use_modify_active = True + + layout.separator() + op = layout.operator("mesh.face_set_extract", text='Extract Face Set') layout.separator() -- cgit v1.2.3