From e5c1e13ef09bbb81f6da15d99fe1c49b4fe527ec Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Wed, 3 Mar 2021 20:01:54 +0100 Subject: Sculpt: Init Face Sets by Face Sets boundaries This adds an extra option to the Face Sets Init operator to initialize individual Face Sets based on the current Face Sets boundaries. In particular, this is useful for splitting the patterns created by Expand into individual Face Sets for further editing. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D10608 --- release/scripts/startup/bl_ui/space_view3d.py | 3 +++ 1 file changed, 3 insertions(+) (limited to 'release/scripts/startup/bl_ui/space_view3d.py') diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 26e0c128f7c..4b687945974 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -3197,6 +3197,9 @@ class VIEW3D_MT_face_sets_init(Menu): op = layout.operator("sculpt.face_sets_init", text='By Loose Parts') op.mode = 'LOOSE_PARTS' + op = layout.operator("sculpt.face_sets_init", text='By Face Set Boundaries') + op.mode = 'FACE_SET_BOUNDARIES' + op = layout.operator("sculpt.face_sets_init", text='By Materials') op.mode = 'MATERIALS' -- cgit v1.2.3