From 9f6670ca375552c1382ac340ad184e2e1882c2aa Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Thu, 16 May 2019 17:03:16 +0200 Subject: Cycles/Eeeve: unify film transparent setting For existing files, it will use the setting from Cycles or Eevee depending on the render engine in the scene. Differential Revision: https://developer.blender.org/D4874 --- release/scripts/startup/bl_ui/properties_render.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'release/scripts/startup/bl_ui') diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index 56784cdcdaa..18ef034af32 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -495,7 +495,7 @@ class RENDER_PT_eevee_film(RenderButtonsPanel, Panel): col = layout.column() col.prop(rd, "filter_size") - col.prop(rd, "alpha_mode", text="Alpha") + col.prop(rd, "film_transparent", text="Transparent") class RENDER_PT_eevee_film_overscan(RenderButtonsPanel, Panel): @@ -573,7 +573,7 @@ class RENDER_PT_opengl_film(RenderButtonsPanel, Panel): layout.use_property_decorate = False # No animation. rd = context.scene.render - layout.prop(rd, "alpha_mode") + layout.prop(rd, "film_transparent", text="Transparent") class RENDER_PT_opengl_lighting(RenderButtonsPanel, Panel): -- cgit v1.2.3