From e3de755ae31503284277681b52947c02aef5d411 Mon Sep 17 00:00:00 2001 From: Germano Cavalcante Date: Thu, 10 Mar 2022 18:33:04 -0300 Subject: Transform/UI: individualize the option to use snap per editor type `3DView`'s `use_snap` option has little or nothing to do with using snapping in `UV`, `Nodes` or `Sequencer`. So there are no real advantages to keeping these options in sync. Therefore, individualize the option to use snap for each "spacetype". Reviewed By: brecht Differential Revision: https://developer.blender.org/D13310 --- release/scripts/startup/bl_ui/space_image.py | 2 +- release/scripts/startup/bl_ui/space_node.py | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'release/scripts/startup/bl_ui') diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py index 65d624a253d..785a841a0e6 100644 --- a/release/scripts/startup/bl_ui/space_image.py +++ b/release/scripts/startup/bl_ui/space_image.py @@ -724,7 +724,7 @@ class IMAGE_HT_header(Header): act_snap_uv_element = tool_settings.bl_rna.properties['snap_uv_element'].enum_items[snap_uv_element] row = layout.row(align=True) - row.prop(tool_settings, "use_snap", text="") + row.prop(tool_settings, "use_snap_uv", text="") sub = row.row(align=True) sub.popover( diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py index a89b201d648..7c88006a4d6 100644 --- a/release/scripts/startup/bl_ui/space_node.py +++ b/release/scripts/startup/bl_ui/space_node.py @@ -185,7 +185,7 @@ class NODE_HT_header(Header): # Snap row = layout.row(align=True) - row.prop(tool_settings, "use_snap", text="") + row.prop(tool_settings, "use_snap_node", text="") row.prop(tool_settings, "snap_node_element", icon_only=True) if tool_settings.snap_node_element != 'GRID': row.prop(tool_settings, "snap_target", text="") -- cgit v1.2.3