From 58d86527ae283b94ba18f54b1fcef1cb8063c910 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 19 Apr 2022 15:05:55 +1000 Subject: Cleanup: run autopep8 on release/scripts/startup/ --- release/scripts/startup/keyingsets_builtins.py | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'release/scripts/startup/keyingsets_builtins.py') diff --git a/release/scripts/startup/keyingsets_builtins.py b/release/scripts/startup/keyingsets_builtins.py index 486137f4247..fb287183c99 100644 --- a/release/scripts/startup/keyingsets_builtins.py +++ b/release/scripts/startup/keyingsets_builtins.py @@ -201,7 +201,7 @@ class BUILTIN_KSI_BendyBones(KeyingSetInfo): # VisualLocation class BUILTIN_KSI_VisualLoc(KeyingSetInfo): """Insert a keyframe on each of the location channels, """ \ - """taking into account effects of constraints and relationships""" + """taking into account effects of constraints and relationships""" bl_label = "Visual Location" bl_options = {'INSERTKEY_VISUAL'} @@ -219,7 +219,7 @@ class BUILTIN_KSI_VisualLoc(KeyingSetInfo): # VisualRotation class BUILTIN_KSI_VisualRot(KeyingSetInfo): """Insert a keyframe on each of the rotation channels, """ \ - """taking into account effects of constraints and relationships""" + """taking into account effects of constraints and relationships""" bl_label = "Visual Rotation" bl_options = {'INSERTKEY_VISUAL'} @@ -237,7 +237,7 @@ class BUILTIN_KSI_VisualRot(KeyingSetInfo): # VisualScaling class BUILTIN_KSI_VisualScaling(KeyingSetInfo): """Insert a keyframe on each of the scale channels, """ \ - """taking into account effects of constraints and relationships""" + """taking into account effects of constraints and relationships""" bl_label = "Visual Scale" bl_options = {'INSERTKEY_VISUAL'} @@ -255,7 +255,7 @@ class BUILTIN_KSI_VisualScaling(KeyingSetInfo): # VisualLocRot class BUILTIN_KSI_VisualLocRot(KeyingSetInfo): """Insert a keyframe on each of the location and rotation channels, """ \ - """taking into account effects of constraints and relationships""" + """taking into account effects of constraints and relationships""" bl_label = "Visual Location & Rotation" bl_options = {'INSERTKEY_VISUAL'} @@ -277,7 +277,7 @@ class BUILTIN_KSI_VisualLocRot(KeyingSetInfo): # VisualLocScale class BUILTIN_KSI_VisualLocScale(KeyingSetInfo): """Insert a keyframe on each of the location and scale channels, """ \ - """taking into account effects of constraints and relationships""" + """taking into account effects of constraints and relationships""" bl_label = "Visual Location & Scale" bl_options = {'INSERTKEY_VISUAL'} @@ -299,7 +299,7 @@ class BUILTIN_KSI_VisualLocScale(KeyingSetInfo): # VisualLocRotScale class BUILTIN_KSI_VisualLocRotScale(KeyingSetInfo): """Insert a keyframe on each of the location, """ \ - """rotation and scale channels, taking into account effects of constraints and relationships""" + """rotation and scale channels, taking into account effects of constraints and relationships""" bl_label = "Visual Location, Rotation & Scale" bl_options = {'INSERTKEY_VISUAL'} @@ -323,7 +323,7 @@ class BUILTIN_KSI_VisualLocRotScale(KeyingSetInfo): # VisualRotScale class BUILTIN_KSI_VisualRotScale(KeyingSetInfo): """Insert a keyframe on each of the rotation and scale channels, """ \ - """taking into account effects of constraints and relationships""" + """taking into account effects of constraints and relationships""" bl_label = "Visual Rotation & Scale" bl_options = {'INSERTKEY_VISUAL'} @@ -525,14 +525,14 @@ class WholeCharacterMixin: class BUILTIN_KSI_WholeCharacter(WholeCharacterMixin, KeyingSetInfo): """Insert a keyframe for all properties that are likely to get animated in a character rig """ \ - """(useful when blocking out a shot)""" + """(useful when blocking out a shot)""" bl_idname = ANIM_KS_WHOLE_CHARACTER_ID bl_label = "Whole Character" class BUILTIN_KSI_WholeCharacterSelected(WholeCharacterMixin, KeyingSetInfo): """Insert a keyframe for all properties that are likely to get animated in a character rig """ \ - """(only selected bones)""" + """(only selected bones)""" bl_idname = ANIM_KS_WHOLE_CHARACTER_SELECTED_ID bl_label = "Whole Character (Selected Bones Only)" -- cgit v1.2.3