From 4b673ebb990684af4a429d963a1026ddf3f2552f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lukas=20T=C3=B6nne?= Date: Thu, 17 Jun 2021 09:31:53 +0100 Subject: Raycast geometry node. The //Raycast// node intersects rays from one geometry onto another. It computes hit points on the target mesh and returns normals, distances and any surface attribute specified by the user. A ray starts on each point of the input //Geometry//. Rays continue in the //Ray Direction// until they either hit the //Target Geometry// or reach the //Ray Length// limit. If the target is hit, the value of the //Is Hit// attribute in the output mesh will be true. //Hit Position//, //Hit Normal//, //Hit Distance// and //Hit Index// are the properties of the target mesh at the intersection point. In addition, a //Target Attribute// can be specified that is interpolated at the hit point and the result stored in //Hit Attribute//. Docs: D11620 Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D11619 --- release/scripts/startup/nodeitems_builtins.py | 1 + 1 file changed, 1 insertion(+) (limited to 'release/scripts/startup/nodeitems_builtins.py') diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index e27073bca9b..e7d991622e8 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -516,6 +516,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeTransform"), NodeItem("GeometryNodeJoinGeometry"), NodeItem("GeometryNodeSeparateComponents"), + NodeItem("GeometryNodeRaycast"), ]), GeometryNodeCategory("GEO_INPUT", "Input", items=[ NodeItem("GeometryNodeObjectInfo"), -- cgit v1.2.3