From 0f455765907528ea9d6c15e9d224d81d507e51ad Mon Sep 17 00:00:00 2001 From: Johnny Matthews Date: Tue, 3 Aug 2021 23:14:03 -0400 Subject: Geometry Nodes: Curve Set Spline Type This node sets the selected (or all) splines in curve to a chosen target spline type. Poly, Bezier, and NURB splines can be converted to any of the other types. This is meant to be a building block node, useful in many procedural situations. In the future the node could be optimized with multi-threading, or by avoiding copying in many cases, either by retrieving the curve for write access or by passing the raw vectors to the new splines where possible. With edits from Hans Goudey (@HooglyBoogly) Differential Revision: https://developer.blender.org/D12013 --- release/scripts/startup/nodeitems_builtins.py | 1 + 1 file changed, 1 insertion(+) (limited to 'release/scripts/startup/nodeitems_builtins.py') diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 09820291222..03859b04c50 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -510,6 +510,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeCurveTrim"), NodeItem("GeometryNodeCurveLength"), NodeItem("GeometryNodeCurveReverse"), + NodeItem("GeometryNodeCurveSplineType"), NodeItem("GeometryNodeCurveSetHandles"), ]), GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[ -- cgit v1.2.3