From c154b078b5297b53cdc2aa5fbbc3f9d51dcac527 Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Fri, 21 May 2021 09:43:55 +0200 Subject: Geometry Nodes: new Material Replace node This node can change all faces that use a specific material to use a different material. Using this node is significantly more efficient than creating a selection from all faces with a specific material index and then using the Material Assign node. Ref T88055. Differential Revision: https://developer.blender.org/D11325 --- release/scripts/startup/nodeitems_builtins.py | 1 + 1 file changed, 1 insertion(+) (limited to 'release/scripts/startup/nodeitems_builtins.py') diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 6006161debf..bae2c14e3d9 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -528,6 +528,7 @@ geometry_node_categories = [ ]), GeometryNodeCategory("GEO_MATERIAL", "Material", items=[ NodeItem("GeometryNodeMaterialAssign"), + NodeItem("GeometryNodeMaterialReplace"), ]), GeometryNodeCategory("GEO_MESH", "Mesh", items=[ NodeItem("GeometryNodeBoolean"), -- cgit v1.2.3