From d3788207aae6e7a3546850a5d6e71ed552030cc0 Mon Sep 17 00:00:00 2001 From: Johnny Matthews Date: Tue, 29 Jun 2021 22:39:08 -0500 Subject: Geometry Nodes: Curve Primitive Quadratic Bezier Segment This patch is for a node that creates a poly spline from a 3 point quadratic Bezier. Resolution is also specified. Curve primitives design task: T89220 Differential Revision: https://developer.blender.org/D11649 --- release/scripts/startup/nodeitems_builtins.py | 1 + 1 file changed, 1 insertion(+) (limited to 'release/scripts/startup/nodeitems_builtins.py') diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index c963509938a..37dd4e635b5 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -512,6 +512,7 @@ geometry_node_categories = [ GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[ NodeItem("GeometryNodeCurveStar"), NodeItem("GeometryNodeCurveSpiral"), + NodeItem("GeometryNodeCurveQuadraticBezier"), ]), GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[ NodeItem("GeometryNodeBoundBox"), -- cgit v1.2.3