From dda02a448a38a5f5f4b0df1738bec3b158ce739f Mon Sep 17 00:00:00 2001 From: Victor-Louis De Gusseme Date: Thu, 25 Mar 2021 23:29:33 -0400 Subject: Geometry Nodes: Add Attribute Map Range Node This commit adds a node with a "Map Range" operation for attributes just like the non-attribute version of the node. However, unlike the regular version of the node, it also supports operations on vectors. Differential Revision: https://developer.blender.org/D10344 --- release/scripts/startup/nodeitems_builtins.py | 1 + 1 file changed, 1 insertion(+) (limited to 'release/scripts/startup/nodeitems_builtins.py') diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index febb31af188..d0314c99409 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -495,6 +495,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeAttributeCombineXYZ"), NodeItem("GeometryNodeAttributeSeparateXYZ"), NodeItem("GeometryNodeAttributeRemove"), + NodeItem("GeometryNodeAttributeMapRange"), ]), GeometryNodeCategory("GEO_COLOR", "Color", items=[ NodeItem("ShaderNodeValToRGB"), -- cgit v1.2.3