From e0a1a2f49dab57d3e58372a38441b7d49c6e0fe1 Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Tue, 6 Apr 2021 16:02:55 -0500 Subject: Geometry Nodes: Bounding Box Node This commit adds a simple node to output the min and max of an axis-aligned bounding box for the input geometry, as well a rectangular prism mesh created from these values for convenience. The initial use case for this node is a "bounding box boolean", where doing the boolean with just a bounding box could be signigicantly faster, for cases like cutting a hole in a wall for a window. But it's easy to imagine other cases where it could be useful. This node supports mesh and point cloud data right now, volume support will come as a separate patch. Also note that there is plenty of room to improve the performance of this node through parallelization. Differential Revision: https://developer.blender.org/D10420 --- release/scripts/startup/nodeitems_builtins.py | 1 + 1 file changed, 1 insertion(+) (limited to 'release/scripts/startup/nodeitems_builtins.py') diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 7e887caf3f2..ab4d9353e1b 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -505,6 +505,7 @@ geometry_node_categories = [ NodeItem("ShaderNodeCombineRGB"), ]), GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[ + NodeItem("GeometryNodeBoundBox"), NodeItem("GeometryNodeTransform"), NodeItem("GeometryNodeJoinGeometry"), ]), -- cgit v1.2.3