From 069d63561a4ca07aec94ce003d71bd090ebbb887 Mon Sep 17 00:00:00 2001 From: Johnny Matthews Date: Wed, 8 Dec 2021 10:14:03 -0600 Subject: Geometry Nodes: Mesh Island Node This node is a field input that outputs a separate index for each mesh island. The indices are based on the order of the lowest-numbered vertex in each island. Authoring help from @hooglyboogly Differential Revision: https://developer.blender.org/D13504 --- release/scripts/startup/nodeitems_builtins.py | 1 + 1 file changed, 1 insertion(+) (limited to 'release/scripts/startup') diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 76be119c566..990236129a6 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -154,6 +154,7 @@ def mesh_node_items(context): yield NodeItem("GeometryNodeInputMeshEdgeVertices") yield NodeItem("GeometryNodeInputMeshFaceArea") yield NodeItem("GeometryNodeInputMeshFaceNeighbors") + yield NodeItem("GeometryNodeInputMeshIsland") yield NodeItem("GeometryNodeInputShadeSmooth") yield NodeItem("GeometryNodeInputMeshVertexNeighbors") yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) -- cgit v1.2.3