From b7ad58b945c3779f32d2d01dd9c0e6e1bbe4e876 Mon Sep 17 00:00:00 2001 From: Johnny Matthews Date: Mon, 3 Jan 2022 11:16:50 -0600 Subject: Geometry Nodes: Edge Angle Node Calculates the angle in radians between two faces that meet at an edge. 0 to PI in either direction with flat being 0 and folded over on itself PI. If there are not 2 faces on the edge, the angle will be 0. For valid edges, the angle is the same as the 'edge angle' overlay. For the Face and Point domain, the node uses simple interpolation to calculate a value. Differential Revision: https://developer.blender.org/D13366 --- release/scripts/startup/nodeitems_builtins.py | 1 + 1 file changed, 1 insertion(+) (limited to 'release/scripts/startup') diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index e7d7d7b2390..6ce11e1eace 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -150,6 +150,7 @@ def mesh_node_items(context): yield NodeItem("GeometryNodeSubdivisionSurface") yield NodeItem("GeometryNodeTriangulate") yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) + yield NodeItem("GeometryNodeInputMeshEdgeAngle") yield NodeItem("GeometryNodeInputMeshEdgeNeighbors") yield NodeItem("GeometryNodeInputMeshEdgeVertices") yield NodeItem("GeometryNodeInputMeshFaceArea") -- cgit v1.2.3