From 7e4ccf9349ad7444e43421a012c8b21b23c57ab6 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 17 Jul 2011 13:29:50 +0000 Subject: template for patch exporting objects in a scene. --- release/scripts/templates/batch_export.py | 33 +++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 release/scripts/templates/batch_export.py (limited to 'release/scripts/templates') diff --git a/release/scripts/templates/batch_export.py b/release/scripts/templates/batch_export.py new file mode 100644 index 00000000000..aa0e601725b --- /dev/null +++ b/release/scripts/templates/batch_export.py @@ -0,0 +1,33 @@ +# exports each selected object into its own file + +import bpy +import os + +# export to blend file location +basedir = os.path.dirname(bpy.data.filepath) + +if not basedir: + raise Exception("Blend file is not saved") + +selection = bpy.context.selected_objects + +bpy.ops.object.select_all(action='DESELECT') + +for obj in selection: + + obj.select = True + + name = bpy.path.clean_name(obj.name) + fn = os.path.join(basedir, name) + + bpy.ops.export_scene.fbx(filepath=fn + ".fbx", use_selection=True) + + ## Can be used for multiple formats + # bpy.ops.export_scene.x3d(filepath=fn + ".x3d", use_selection=True) + + obj.select = False + + print("written:", fn) + +for obj in selection: + obj.select = True -- cgit v1.2.3