From af37c3e8f169b2f519990a24d21ea3251c79711f Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 21 Feb 2021 19:48:11 +1100 Subject: Cleanup: remove duplicate settings from operator_mesh_add template Also move align items into the enum call as there is no need to have this accessible from the class. --- release/scripts/templates_py/operator_mesh_add.py | 23 +---------------------- 1 file changed, 1 insertion(+), 22 deletions(-) (limited to 'release/scripts/templates_py') diff --git a/release/scripts/templates_py/operator_mesh_add.py b/release/scripts/templates_py/operator_mesh_add.py index 01a9ad6160e..d0e92888d3b 100644 --- a/release/scripts/templates_py/operator_mesh_add.py +++ b/release/scripts/templates_py/operator_mesh_add.py @@ -45,7 +45,7 @@ from bpy.props import ( ) -class AddBox(bpy.types.Operator): +class AddBox(bpy.types.Operator, AddObjectHelper): """Add a simple box mesh""" bl_idname = "mesh.primitive_box_add" bl_label = "Add Box" @@ -76,27 +76,6 @@ class AddBox(bpy.types.Operator): options={'HIDDEN', 'SKIP_SAVE'}, ) - # generic transform props - align_items = ( - ('WORLD', "World", "Align the new object to the world"), - ('VIEW', "View", "Align the new object to the view"), - ('CURSOR', "3D Cursor", "Use the 3D cursor orientation for the new object") - ) - align: EnumProperty( - name="Align", - items=align_items, - default='WORLD', - update=AddObjectHelper.align_update_callback, - ) - location: FloatVectorProperty( - name="Location", - subtype='TRANSLATION', - ) - rotation: FloatVectorProperty( - name="Rotation", - subtype='EULER', - ) - def execute(self, context): verts_loc, faces = add_box( -- cgit v1.2.3