From 38ce0c64cd49222b7e42867f2eb81036b71a336d Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Fri, 16 Oct 2009 19:25:51 +0000 Subject: Forgot to commit these files in 23837. --- release/scripts/ui/buttons_game.py | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'release/scripts/ui/buttons_game.py') diff --git a/release/scripts/ui/buttons_game.py b/release/scripts/ui/buttons_game.py index 5f5d4f916d0..bf25289333f 100644 --- a/release/scripts/ui/buttons_game.py +++ b/release/scripts/ui/buttons_game.py @@ -158,16 +158,16 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel): bpy.types.register(PHYSICS_PT_game_physics) bpy.types.register(PHYSICS_PT_game_collision_bounds) -class SceneButtonsPanel(bpy.types.Panel): +class RenderButtonsPanel(bpy.types.Panel): __space_type__ = 'PROPERTIES' __region_type__ = 'WINDOW' - __context__ = "scene" + __context__ = "render" def poll(self, context): rd = context.scene.render_data return (rd.engine == 'BLENDER_GAME') -class SCENE_PT_game(SceneButtonsPanel): +class RENDER_PT_game(RenderButtonsPanel): __label__ = "Game" def draw(self, context): @@ -177,7 +177,7 @@ class SCENE_PT_game(SceneButtonsPanel): row.itemO("view3d.game_start", text="Start") row.itemL() -class SCENE_PT_game_player(SceneButtonsPanel): +class RENDER_PT_game_player(RenderButtonsPanel): __label__ = "Standalone Player" def draw(self, context): @@ -208,7 +208,7 @@ class SCENE_PT_game_player(SceneButtonsPanel): if gs.framing_type == 'LETTERBOX': col.itemR(gs, "framing_color", text="") -class SCENE_PT_game_stereo(SceneButtonsPanel): +class RENDER_PT_game_stereo(RenderButtonsPanel): __label__ = "Stereo" def draw(self, context): @@ -257,7 +257,7 @@ class SCENE_PT_game_stereo(SceneButtonsPanel): layout.itemR(gs, "dome_text") -class SCENE_PT_game_shading(SceneButtonsPanel): +class RENDER_PT_game_shading(RenderButtonsPanel): __label__ = "Shading" def draw(self, context): @@ -279,7 +279,7 @@ class SCENE_PT_game_shading(SceneButtonsPanel): col.itemR(gs, "glsl_nodes", text="Nodes") col.itemR(gs, "glsl_extra_textures", text="Extra Textures") -class SCENE_PT_game_performance(SceneButtonsPanel): +class RENDER_PT_game_performance(RenderButtonsPanel): __label__ = "Performance" def draw(self, context): @@ -301,7 +301,7 @@ class SCENE_PT_game_performance(SceneButtonsPanel): col.itemR(gs, "all_frames") col.itemR(gs, "display_lists") -class SCENE_PT_game_sound(SceneButtonsPanel): +class RENDER_PT_game_sound(RenderButtonsPanel): __label__ = "Sound" def draw(self, context): @@ -313,12 +313,12 @@ class SCENE_PT_game_sound(SceneButtonsPanel): layout.itemR(scene, "speed_of_sound", text="Speed") layout.itemR(scene, "doppler_factor") -bpy.types.register(SCENE_PT_game) -bpy.types.register(SCENE_PT_game_player) -bpy.types.register(SCENE_PT_game_stereo) -bpy.types.register(SCENE_PT_game_shading) -bpy.types.register(SCENE_PT_game_performance) -bpy.types.register(SCENE_PT_game_sound) +bpy.types.register(RENDER_PT_game) +bpy.types.register(RENDER_PT_game_player) +bpy.types.register(RENDER_PT_game_stereo) +bpy.types.register(RENDER_PT_game_shading) +bpy.types.register(RENDER_PT_game_performance) +bpy.types.register(RENDER_PT_game_sound) class WorldButtonsPanel(bpy.types.Panel): __space_type__ = 'PROPERTIES' -- cgit v1.2.3