From 2f3758e6d1c7c4d145650d475d54ab46f1e4a4f8 Mon Sep 17 00:00:00 2001 From: Janne Karhu Date: Mon, 4 Apr 2011 14:35:22 +0000 Subject: Bug fix: The quick effect operators got broken a bit by the new material slot behavior. * The operators now add new materials and assign them to the created material slots explicitly. --- release/scripts/startup/bl_operators/object_quick_effects.py | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'release/scripts') diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py index b50bb2dc3cc..c3de0a289a3 100644 --- a/release/scripts/startup/bl_operators/object_quick_effects.py +++ b/release/scripts/startup/bl_operators/object_quick_effects.py @@ -163,8 +163,8 @@ class MakeSmoke(bpy.types.Operator): # create a volume material with a voxel data texture for the domain bpy.ops.object.material_slot_add({"object": obj}) - mat = obj.material_slots[0].material - mat.name = "Smoke Domain Material" + mat = bpy.data.materials.new("Smoke Domain Material"); + obj.material_slots[0].material = mat mat.type = 'VOLUME' mat.volume.density = 0 mat.volume.density_scale = 5 @@ -274,9 +274,10 @@ class MakeFluid(bpy.types.Operator): # create a ray-transparent material for the domain bpy.ops.object.material_slot_add({"object": obj}) + + mat = bpy.data.materials.new("Fluid Domain Material"); + obj.material_slots[0].material = mat - mat = obj.material_slots[0].material - mat.name = "Fluid Domain Material" mat.specular_intensity = 1 mat.specular_hardness = 100 mat.use_transparency = True -- cgit v1.2.3