From f1c29b9bd3c8241b212d7d50b2d538b980a7d62e Mon Sep 17 00:00:00 2001 From: Joseph Eagar Date: Mon, 30 May 2022 02:48:04 -0700 Subject: Fix T98368: Shading artifacts on paint/mask anchored sculpt brushes I'm not sure what is causing this. Vertex normals get corrupted for paint and mask sculpt brushes but not the normal geometric ones. Since we don't actually need to recalculate normals here to begin with I've just disabled it. The code now calls the appropriate node mark update function based on the sculpt tool. --- release/scripts/addons | 2 +- release/scripts/addons_contrib | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'release/scripts') diff --git a/release/scripts/addons b/release/scripts/addons index d936e4c01fa..1c8e7f124d1 160000 --- a/release/scripts/addons +++ b/release/scripts/addons @@ -1 +1 @@ -Subproject commit d936e4c01fa263a71a7d0665628ae621283b15ee +Subproject commit 1c8e7f124d17b64ff05cbe179264ba7c7c3aa9fc diff --git a/release/scripts/addons_contrib b/release/scripts/addons_contrib index 61e45814503..61efd17f87b 160000 --- a/release/scripts/addons_contrib +++ b/release/scripts/addons_contrib @@ -1 +1 @@ -Subproject commit 61e45814503f51963c91c51aaf764612e7c5dc72 +Subproject commit 61efd17f87b45c3049091127a5619219f9d2a821 -- cgit v1.2.3