From fda20451502fea888019ce0d8b044b5dbecab491 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 17 Oct 2011 06:58:07 +0000 Subject: correct spelling errors in comments --- release/scripts/modules/addon_utils.py | 10 +-- release/scripts/modules/animsys_refactor.py | 2 +- release/scripts/modules/blend_render_info.py | 2 +- release/scripts/modules/bpy/__init__.py | 2 +- release/scripts/modules/bpy/ops.py | 2 +- release/scripts/modules/bpy/utils.py | 8 +- release/scripts/modules/bpy_extras/anim_utils.py | 2 +- release/scripts/modules/bpy_extras/image_utils.py | 6 +- release/scripts/modules/bpy_extras/io_utils.py | 10 +-- .../scripts/modules/bpy_extras/keyconfig_utils.py | 2 +- release/scripts/modules/bpy_extras/mesh_utils.py | 2 +- release/scripts/modules/bpy_extras/object_utils.py | 2 +- release/scripts/modules/bpy_extras/view3d_utils.py | 2 +- release/scripts/modules/bpy_types.py | 18 ++--- release/scripts/modules/console_python.py | 26 +++---- release/scripts/modules/console_shell.py | 2 +- release/scripts/modules/rna_info.py | 6 +- release/scripts/startup/bl_operators/anim.py | 2 +- release/scripts/startup/bl_operators/console.py | 4 +- release/scripts/startup/bl_operators/object.py | 8 +- .../startup/bl_operators/uvcalc_follow_active.py | 12 +-- .../startup/bl_operators/uvcalc_lightmap.py | 26 +++---- .../startup/bl_operators/uvcalc_smart_project.py | 88 +++++++++++----------- .../startup/bl_operators/vertexpaint_dirt.py | 4 +- release/scripts/startup/bl_operators/view3d.py | 4 +- release/scripts/startup/bl_operators/wm.py | 27 ++++--- .../scripts/startup/bl_ui/properties_animviz.py | 4 +- .../startup/bl_ui/properties_data_armature.py | 6 +- .../scripts/startup/bl_ui/properties_data_bone.py | 2 +- .../scripts/startup/bl_ui/properties_material.py | 22 +++--- .../startup/bl_ui/properties_object_constraint.py | 2 +- .../startup/bl_ui/properties_physics_common.py | 2 +- .../scripts/startup/bl_ui/properties_texture.py | 12 +-- release/scripts/startup/bl_ui/space_logic.py | 2 +- release/scripts/startup/bl_ui/space_userpref.py | 4 +- .../scripts/startup/bl_ui/space_userpref_keymap.py | 6 +- release/scripts/startup/bl_ui/space_view3d.py | 8 +- .../scripts/startup/bl_ui/space_view3d_toolbar.py | 12 +-- release/scripts/templates/gamelogic_module.py | 2 +- 39 files changed, 181 insertions(+), 182 deletions(-) (limited to 'release/scripts') diff --git a/release/scripts/modules/addon_utils.py b/release/scripts/modules/addon_utils.py index ef9a4615ff2..26611fb93ad 100644 --- a/release/scripts/modules/addon_utils.py +++ b/release/scripts/modules/addon_utils.py @@ -165,7 +165,7 @@ def modules(module_cache): if mod: module_cache[mod_name] = mod - # just incase we get stale modules, not likely + # just in case we get stale modules, not likely for mod_stale in modules_stale: del module_cache[mod_stale] del modules_stale @@ -209,7 +209,7 @@ def enable(module_name, default_set=True): :arg module_name: The name of the addon and module. :type module_name: string - :return: the loaded module or None on failier. + :return: the loaded module or None on failure. :rtype: module """ @@ -262,7 +262,7 @@ def enable(module_name, default_set=True): # * OK loaded successfully! * if default_set: - # just incase its enabled alredy + # just in case its enabled already ext = _bpy.context.user_preferences.addons.get(module_name) if not ext: ext = _bpy.context.user_preferences.addons.new() @@ -286,7 +286,7 @@ def disable(module_name, default_set=True): import sys mod = sys.modules.get(module_name) - # possible this addon is from a previous session and didnt load a + # possible this addon is from a previous session and didn't load a # module this time. So even if the module is not found, still disable # the addon in the user prefs. if mod: @@ -300,7 +300,7 @@ def disable(module_name, default_set=True): else: print("addon_utils.disable", module_name, "not loaded") - # could be in more then once, unlikely but better do this just incase. + # could be in more then once, unlikely but better do this just in case. addons = _bpy.context.user_preferences.addons if default_set: diff --git a/release/scripts/modules/animsys_refactor.py b/release/scripts/modules/animsys_refactor.py index 88097ed3d28..64110b0f620 100644 --- a/release/scripts/modules/animsys_refactor.py +++ b/release/scripts/modules/animsys_refactor.py @@ -73,7 +73,7 @@ class DataPathBuilder(object): try: print("base." + item_new) base_new = eval("base." + item_new) - break # found, dont keep looking + break # found, don't keep looking except: pass diff --git a/release/scripts/modules/blend_render_info.py b/release/scripts/modules/blend_render_info.py index 43820e82340..7c30b480d6b 100755 --- a/release/scripts/modules/blend_render_info.py +++ b/release/scripts/modules/blend_render_info.py @@ -69,7 +69,7 @@ def read_blend_rend_chunk(path): struct.unpack('>i' if is_big_endian else '= 3600.0: # hours hours = int(time / 3600.0) time = time % 3600.0 - if time >= 60.0: # mins + if time >= 60.0: # minutes minutes = int(time / 60.0) time = time % 60.0 diff --git a/release/scripts/modules/bpy_extras/anim_utils.py b/release/scripts/modules/bpy_extras/anim_utils.py index 9848586a144..6b0ab1c3adc 100644 --- a/release/scripts/modules/bpy_extras/anim_utils.py +++ b/release/scripts/modules/bpy_extras/anim_utils.py @@ -158,7 +158,7 @@ def bake_action(frame_start, # ------------------------------------------------------------------------- # Create action - # incase animation data hassnt been created + # in case animation data hassnt been created atd = obj.animation_data_create() if action is None: action = bpy.data.actions.new("Action") diff --git a/release/scripts/modules/bpy_extras/image_utils.py b/release/scripts/modules/bpy_extras/image_utils.py index 02959fae534..52050b08bc7 100644 --- a/release/scripts/modules/bpy_extras/image_utils.py +++ b/release/scripts/modules/bpy_extras/image_utils.py @@ -43,10 +43,10 @@ def load_image(imagepath, the end will be ignored. :type dirname: string :arg place_holder: if True a new place holder image will be created. - this is usefull so later you can relink the image to its original data. + this is useful so later you can relink the image to its original data. :type place_holder: bool - :arg recursive: If True, directories will be recursivly searched. - Be carefull with this if you have files in your root directory because + :arg recursive: If True, directories will be recursively searched. + Be careful with this if you have files in your root directory because it may take a long time. :type recursive: bool :arg ncase_cmp: on non windows systems, find the correct case for the file. diff --git a/release/scripts/modules/bpy_extras/io_utils.py b/release/scripts/modules/bpy_extras/io_utils.py index 5d28ceaa34c..3d71feaf79e 100644 --- a/release/scripts/modules/bpy_extras/io_utils.py +++ b/release/scripts/modules/bpy_extras/io_utils.py @@ -114,7 +114,7 @@ class ImportHelper: # Axis conversion function, not pretty LUT -# use lookup tabes to convert between any axis +# use lookup table to convert between any axis _axis_convert_matrix = ( ((-1.0, 0.0, 0.0), (0.0, -1.0, 0.0), (0.0, 0.0, 1.0)), ((-1.0, 0.0, 0.0), (0.0, 0.0, -1.0), (0.0, -1.0, 0.0)), @@ -302,7 +302,7 @@ def free_derived_objects(ob): def unpack_list(list_of_tuples): flat_list = [] - flat_list_extend = flat_list.extend # a tich faster + flat_list_extend = flat_list.extend # a tiny bit faster for t in list_of_tuples: flat_list_extend(t) return flat_list @@ -318,7 +318,7 @@ def unpack_face_list(list_of_tuples): if len(t) == 3: if t[2] == 0: t = t[1], t[2], t[0] - else: # assuem quad + else: # assume quad if t[3] == 0 or t[2] == 0: t = t[2], t[3], t[0], t[1] @@ -371,7 +371,7 @@ def path_reference(filepath, :arg copy_subdir: the subdirectory of *base_dst* to use when mode='COPY'. :type copy_subdir: string :arg copy_set: collect from/to pairs when mode='COPY', - pass to *path_reference_copy* when exportign is done. + pass to *path_reference_copy* when exporting is done. :type copy_set: set :arg library: The library this path is relative to. :type library: :class:`bpy.types.Library` or None @@ -450,7 +450,7 @@ def unique_name(key, name, name_dict, name_max=-1, clean_func=None, sep="."): :arg key: unique item this name belongs to, name_dict[key] will be reused when available. This can be the object, mesh, material, etc instance its self. - :type key: any hashable object assosiated with the *name*. + :type key: any hashable object associated with the *name*. :arg name: The name used to create a unique value in *name_dict*. :type name: string :arg name_dict: This is used to cache namespace to ensure no collisions diff --git a/release/scripts/modules/bpy_extras/keyconfig_utils.py b/release/scripts/modules/bpy_extras/keyconfig_utils.py index 78f010245a0..6eb19c0ff05 100644 --- a/release/scripts/modules/bpy_extras/keyconfig_utils.py +++ b/release/scripts/modules/bpy_extras/keyconfig_utils.py @@ -21,7 +21,7 @@ KM_HIERARCHY = [ ('Window', 'EMPTY', 'WINDOW', []), # file save, window change, exit ('Screen', 'EMPTY', 'WINDOW', [ # full screen, undo, screenshot - ('Screen Editing', 'EMPTY', 'WINDOW', []), # resizing, action corners + ('Screen Editing', 'EMPTY', 'WINDOW', []), # re-sizing, action corners ]), ('View2D', 'EMPTY', 'WINDOW', []), # view 2d navigation (per region) diff --git a/release/scripts/modules/bpy_extras/mesh_utils.py b/release/scripts/modules/bpy_extras/mesh_utils.py index 7bc6dae3cc6..8149675000f 100644 --- a/release/scripts/modules/bpy_extras/mesh_utils.py +++ b/release/scripts/modules/bpy_extras/mesh_utils.py @@ -50,7 +50,7 @@ def mesh_linked_faces(mesh): face_groups = [[f] for f in mesh.faces] face_mapping = list(range(len(mesh.faces))) # map old, new face location - # Now clump faces iterativly + # Now clump faces iteratively ok = True while ok: ok = False diff --git a/release/scripts/modules/bpy_extras/object_utils.py b/release/scripts/modules/bpy_extras/object_utils.py index 3081e6f172e..c9c1dc05476 100644 --- a/release/scripts/modules/bpy_extras/object_utils.py +++ b/release/scripts/modules/bpy_extras/object_utils.py @@ -119,7 +119,7 @@ def object_data_add(context, obdata, operator=None): obj_act = scene.objects.active # XXX - # caused because entering editmodedoes not add a empty undo slot! + # caused because entering edit-mode does not add a empty undo slot! if context.user_preferences.edit.use_enter_edit_mode: if not (obj_act and obj_act.mode == 'EDIT' and diff --git a/release/scripts/modules/bpy_extras/view3d_utils.py b/release/scripts/modules/bpy_extras/view3d_utils.py index c18a74bbb09..32f7b654690 100644 --- a/release/scripts/modules/bpy_extras/view3d_utils.py +++ b/release/scripts/modules/bpy_extras/view3d_utils.py @@ -27,7 +27,7 @@ __all__ = ( def region_2d_to_vector_3d(region, rv3d, coord): """ - Return a direction vector from the viewport at the spesific 2d region + Return a direction vector from the viewport at the specific 2d region coordinate. :arg region: region of the 3D viewport, typically bpy.context.region. diff --git a/release/scripts/modules/bpy_types.py b/release/scripts/modules/bpy_types.py index 6b65f720a5c..cee0712e814 100644 --- a/release/scripts/modules/bpy_types.py +++ b/release/scripts/modules/bpy_types.py @@ -49,7 +49,7 @@ class Library(bpy_types.ID): @property def users_id(self): - """ID datablocks which use this library""" + """ID data blocks which use this library""" import bpy # See: readblenentry.c, IDTYPE_FLAGS_ISLINKABLE, we could make this an attribute in rna. @@ -220,9 +220,9 @@ class _GenericBone: @property def children_recursive_basename(self): """ - Returns a chain of children with the same base name as this bone - Only direct chains are supported, forks caused by multiple children with matching basenames will - terminate the function and not be returned. + Returns a chain of children with the same base name as this bone. + Only direct chains are supported, forks caused by multiple children + with matching base names will terminate the function and not be returned. """ basename = self.basename chain = [] @@ -256,7 +256,7 @@ class _GenericBone: bones = id_data.pose.bones elif id_data_type == bpy_types.Armature: bones = id_data.edit_bones - if not bones: # not in editmode + if not bones: # not in edit mode bones = id_data.bones return bones @@ -284,11 +284,11 @@ class EditBone(StructRNA, _GenericBone, metaclass=StructMetaPropGroup): def transform(self, matrix, scale=True, roll=True): """ - Transform the the bones head, tail, roll and envalope (when the matrix has a scale component). + Transform the the bones head, tail, roll and envelope (when the matrix has a scale component). :arg matrix: 3x3 or 4x4 transformation matrix. :type matrix: :class:`mathutils.Matrix` - :arg scale: Scale the bone envalope by the matrix. + :arg scale: Scale the bone envelope by the matrix. :type scale: bool :arg roll: Correct the roll to point in the same relative direction to the head and tail. :type roll: bool @@ -318,7 +318,7 @@ class Mesh(bpy_types.ID): def from_pydata(self, vertices, edges, faces): """ - Make a mesh from a list of verts/edges/faces + Make a mesh from a list of vertices/edges/faces Until we have a nicer way to make geometry, use this. :arg vertices: float triplets each representing (X, Y, Z) eg: [(0.0, 1.0, 0.5), ...]. @@ -553,7 +553,7 @@ class _GenericUI: operator_context_default = self.layout.operator_context for func in draw_ls._draw_funcs: - # so bad menu functions dont stop the entire menu from drawing. + # so bad menu functions don't stop the entire menu from drawing try: func(self, context) except: diff --git a/release/scripts/modules/console_python.py b/release/scripts/modules/console_python.py index 94d0c8c8614..f11ccf84f0b 100644 --- a/release/scripts/modules/console_python.py +++ b/release/scripts/modules/console_python.py @@ -50,7 +50,7 @@ def replace_help(namespace): def get_console(console_id): ''' helper function for console operators - currently each text datablock gets its own + currently each text data block gets its own console - code.InteractiveConsole() ...which is stored in this function. @@ -65,7 +65,7 @@ def get_console(console_id): consoles = get_console.consoles = {} get_console.consoles_namespace_hash = hash_next else: - # check if clearning the namespace is needed to avoid a memory leak. + # check if clearing the namespace is needed to avoid a memory leak. # the window manager is normally loaded with new blend files # so this is a reasonable way to deal with namespace clearing. # bpy.data hashing is reset by undo so cant be used. @@ -135,7 +135,7 @@ def execute(context): sys.stdout = stdout sys.stderr = stderr - # dont allow the stdin to be used, can lock blender. + # don't allow the stdin to be used, can lock blender. stdin_backup = sys.stdin sys.stdin = None @@ -143,14 +143,14 @@ def execute(context): main_mod_back = sys.modules["__main__"] sys.modules["__main__"] = console._bpy_main_mod - # incase exception happens - line = "" # incase of encodingf error + # in case exception happens + line = "" # in case of encoding error is_multiline = False try: line = line_object.body - # run the console, "\n" executes a multiline statement + # run the console, "\n" executes a multi line statement line_exec = line if line.strip() else "\n" is_multiline = console.push(line_exec) @@ -222,8 +222,8 @@ def autocomplete(context): if not console: return {'CANCELLED'} - # dont allow the stdin to be used, can lock blender. - # note: unlikely stdin would be used for autocomp. but its possible. + # don't allow the stdin to be used, can lock blender. + # note: unlikely stdin would be used for autocomplete. but its possible. stdin_backup = sys.stdin sys.stdin = None @@ -238,8 +238,8 @@ def autocomplete(context): current_line = sc.history[-1] line = current_line.body - # This function isnt aware of the text editor or being an operator - # just does the autocomp then copy its results back + # This function isn't aware of the text editor or being an operator + # just does the autocomplete then copy its results back result = intellisense.expand( line=line, cursor=current_line.current_character, @@ -250,7 +250,7 @@ def autocomplete(context): current_line.body, current_line.current_character, scrollback = result del result - # update sel. setting body should really do this! + # update selection. setting body should really do this! ofs = len(line_new) - len(line) sc.select_start += ofs sc.select_end += ofs @@ -263,12 +263,12 @@ def autocomplete(context): if _BPY_MAIN_OWN: sys.modules["__main__"] = main_mod_back - # Separate automplete output by command prompts + # Separate autocomplete output by command prompts if scrollback != '': bpy.ops.console.scrollback_append(text=sc.prompt + current_line.body, type='INPUT') # Now we need to copy back the line from blender back into the - # text editor. This will change when we dont use the text editor + # text editor. This will change when we don't use the text editor # anymore if scrollback: add_scrollback(scrollback, 'INFO') diff --git a/release/scripts/modules/console_shell.py b/release/scripts/modules/console_shell.py index 7a6f45c426f..772d46c8bf3 100644 --- a/release/scripts/modules/console_shell.py +++ b/release/scripts/modules/console_shell.py @@ -64,7 +64,7 @@ def execute(context): def autocomplete(context): - # sc = context.space_data + #~ sc = context.space_data # TODO return {'CANCELLED'} diff --git a/release/scripts/modules/rna_info.py b/release/scripts/modules/rna_info.py index d95c3920cf9..4116bfda0c7 100644 --- a/release/scripts/modules/rna_info.py +++ b/release/scripts/modules/rna_info.py @@ -292,7 +292,7 @@ class InfoPropertyRNA: elif as_arg: if not self.is_required: type_info.append("optional") - else: # readonly is only useful for selfs, not args + else: # readonly is only useful for self's, not args if self.is_readonly: type_info.append("readonly") @@ -519,7 +519,7 @@ def BuildRNAInfo(): # Done ordering structs - # precalc vars to avoid a lot of looping + # precalculate vars to avoid a lot of looping for (rna_base, identifier, rna_struct) in structs: # rna_struct_path = full_rna_struct_path(rna_struct) @@ -634,7 +634,7 @@ if __name__ == "__main__": struct = rna_info.BuildRNAInfo()[0] data = [] for struct_id, v in sorted(struct.items()): - struct_id_str = v.identifier # "".join(sid for sid in struct_id if struct_id) + struct_id_str = v.identifier #~ "".join(sid for sid in struct_id if struct_id) for base in v.get_bases(): struct_id_str = base.identifier + "|" + struct_id_str diff --git a/release/scripts/startup/bl_operators/anim.py b/release/scripts/startup/bl_operators/anim.py index 7d1f3b8f5f0..3051914cf00 100644 --- a/release/scripts/startup/bl_operators/anim.py +++ b/release/scripts/startup/bl_operators/anim.py @@ -87,7 +87,7 @@ class ANIM_OT_keying_set_export(Operator): # -------------------------------------------------------- # generate and write set of lookups for id's used in paths - # cache for syncing ID-blocks to bpy paths + shorthands + # cache for syncing ID-blocks to bpy paths + shorthand's id_to_paths_cache = {} for ksp in ks.paths: diff --git a/release/scripts/startup/bl_operators/console.py b/release/scripts/startup/bl_operators/console.py index 109ca758ea8..8afcdf5f67e 100644 --- a/release/scripts/startup/bl_operators/console.py +++ b/release/scripts/startup/bl_operators/console.py @@ -62,7 +62,7 @@ class ConsoleAutocomplete(Operator): class ConsoleBanner(Operator): - '''Print a message whem the terminal initializes''' + '''Print a message when the terminal initializes''' bl_idname = "console.banner" bl_label = "Console Banner" @@ -97,7 +97,7 @@ class ConsoleLanguage(Operator): def execute(self, context): sc = context.space_data - # defailt to python + # default to python sc.language = self.language bpy.ops.console.banner() diff --git a/release/scripts/startup/bl_operators/object.py b/release/scripts/startup/bl_operators/object.py index d7c6cfc0565..51c530db672 100644 --- a/release/scripts/startup/bl_operators/object.py +++ b/release/scripts/startup/bl_operators/object.py @@ -174,7 +174,7 @@ class SelectHierarchy(Operator): select_new.sort(key=lambda obj_iter: obj_iter.name) act_new = select_new[0] - # dont edit any object settings above this + # don't edit any object settings above this if select_new: if not self.extend: bpy.ops.object.select_all(action='DESELECT') @@ -331,7 +331,7 @@ class ShapeTransfer(Operator): orig_shape_coords = me_cos(ob_act.active_shape_key.data) orig_normals = me_nos(me.vertices) - # the actual mverts location isnt as relyable as the base shape :S + # the actual mverts location isn't as reliable as the base shape :S # orig_coords = me_cos(me.vertices) orig_coords = me_cos(me.shape_keys.key_blocks[0].data) @@ -721,8 +721,8 @@ class TransformsToDeltasAnim(Operator): fcu.data_path = "delta_rotation_quaternion" obj.rotation_quaternion.identity() # XXX: currently not implemented - # elif fcu.data_path == "rotation_axis_angle": - # fcu.data_path = "delta_rotation_axis_angle" + #~ elif fcu.data_path == "rotation_axis_angle": + #~ fcu.data_path = "delta_rotation_axis_angle" elif fcu.data_path == "scale": fcu.data_path = "delta_scale" obj.scale = 1.0, 1.0, 1.0 diff --git a/release/scripts/startup/bl_operators/uvcalc_follow_active.py b/release/scripts/startup/bl_operators/uvcalc_follow_active.py index 05656f5397d..324414b8bcb 100644 --- a/release/scripts/startup/bl_operators/uvcalc_follow_active.py +++ b/release/scripts/startup/bl_operators/uvcalc_follow_active.py @@ -104,13 +104,13 @@ def extend(obj, operator, EXTEND_MODE): uvs_vhash_target[edgepair_inner_target[1]][:] = uvs_vhash_source[edgepair_inner_source[iB]] # Set the 2 UV's on the target face that are not touching - # for this we need to do basic expaning on the source faces UV's + # for this we need to do basic expanding on the source faces UV's if EXTEND_MODE == 'LENGTH': try: # divide by zero is possible ''' measure the length of each face from the middle of each edge to the opposite - allong the axis we are copying, use this + along the axis we are copying, use this ''' i1a = edgepair_outer_target[iB] i2a = edgepair_inner_target[iA] @@ -158,11 +158,11 @@ def extend(obj, operator, EXTEND_MODE): # Modes # 0 unsearched # 1:mapped, use search from this face. - removed!! - # 2:all siblings have been searched. dont search again. + # 2:all siblings have been searched. don't search again. face_modes = [0] * len(face_sel) face_modes[face_act_local_index] = 1 # extend UV's from this face. - # Edge connectivty + # Edge connectivity edge_faces = {} for i, f in enumerate(face_sel): for edkey in f.edge_keys: @@ -181,7 +181,7 @@ def extend(obj, operator, EXTEND_MODE): looplen[0] += (me_verts[ed[0]].co - me_verts[ed[1]].co).length looplen[0] = looplen[0] / len(loop) - # remove seams, so we dont map accross seams. + # remove seams, so we don't map across seams. for ed in me.edges: if ed.use_seam: # remove the edge pair if we can @@ -213,7 +213,7 @@ def extend(obj, operator, EXTEND_MODE): face_modes[i] = 1 # we can map from this one now. ok = True # keep searching - face_modes[i] = 2 # dont search again + face_modes[i] = 2 # don't search again if is_editmode: bpy.ops.object.mode_set(mode='EDIT') diff --git a/release/scripts/startup/bl_operators/uvcalc_lightmap.py b/release/scripts/startup/bl_operators/uvcalc_lightmap.py index d9cdb1794c2..52548817620 100644 --- a/release/scripts/startup/bl_operators/uvcalc_lightmap.py +++ b/release/scripts/startup/bl_operators/uvcalc_lightmap.py @@ -36,7 +36,7 @@ class prettyface(object): def __init__(self, data): self.has_parent = False - self.rot = False # only used for triables + self.rot = False # only used for triangles self.xoff = 0 self.yoff = 0 @@ -157,7 +157,7 @@ class prettyface(object): angles_co.sort() I = [i for a, i in angles_co] - # fuv = f.uv + #~ fuv = f.uv fuv = f.id_data.uv_textures.active.data[f.index].uv # XXX25 if self.rot: @@ -200,8 +200,8 @@ def lightmap_uvpack(meshes, ''' BOX_DIV if the maximum division of the UV map that a box may be consolidated into. - Basicly, a lower value will be slower but waist less space - and a higher value will have more clumpy boxes but more waisted space + Basically, a lower value will be slower but waist less space + and a higher value will have more clumpy boxes but more wasted space ''' import time from math import sqrt @@ -321,7 +321,7 @@ def lightmap_uvpack(meshes, lengths.append(curr_len) curr_len = curr_len / 2.0 - # Dont allow boxes smaller then the margin + # Don't allow boxes smaller then the margin # since we contract on the margin, boxes that are smaller will create errors # print(curr_len, side_len/MARGIN_DIV) if curr_len / 4.0 < side_len / PREF_MARGIN_DIV: @@ -371,9 +371,9 @@ def lightmap_uvpack(meshes, print("...done") # Since the boxes are sized in powers of 2, we can neatly group them into bigger squares - # this is done hierarchily, so that we may avoid running the pack function + # this is done hierarchically, so that we may avoid running the pack function # on many thousands of boxes, (under 1k is best) because it would get slow. - # Using an off and even dict us usefull because they are packed differently + # Using an off and even dict us useful because they are packed differently # where w/h are the same, their packed in groups of 4 # where they are different they are packed in pairs # @@ -393,14 +393,14 @@ def lightmap_uvpack(meshes, # Count the number of boxes consolidated, only used for stats. c = 0 - # This is tricky. the total area of all packed boxes, then squt that to get an estimated size + # This is tricky. the total area of all packed boxes, then sqrt() that to get an estimated size # this is used then converted into out INT space so we can compare it with # the ints assigned to the boxes size - # and divided by BOX_DIV, basicly if BOX_DIV is 8 - # ...then the maximum box consolidataion (recursive grouping) will have a max width & height + # and divided by BOX_DIV, basically if BOX_DIV is 8 + # ...then the maximum box consolidation (recursive grouping) will have a max width & height # ...1/8th of the UV size. # ...limiting this is needed or you end up with bug unused texture spaces - # ...however if its too high, boxpacking is way too slow for high poly meshes. + # ...however if its too high, box-packing is way too slow for high poly meshes. float_to_int_factor = lengths_to_ints[0][0] if float_to_int_factor > 0: max_int_dimension = int(((side_len / float_to_int_factor)) / PREF_BOX_DIV) @@ -409,7 +409,7 @@ def lightmap_uvpack(meshes, max_int_dimension = 0.0 # wont be used ok = False - # RECURSIVE prettyface grouping + # RECURSIVE pretty face grouping while ok: ok = False @@ -456,7 +456,7 @@ def lightmap_uvpack(meshes, pretty_faces = [pf for pf in pretty_faces if not pf.has_parent] - # spin every second prettyface + # spin every second pretty-face # if there all vertical you get less efficiently used texture space i = len(pretty_faces) d = 0 diff --git a/release/scripts/startup/bl_operators/uvcalc_smart_project.py b/release/scripts/startup/bl_operators/uvcalc_smart_project.py index 5985a37a0c9..1248fc24ed7 100644 --- a/release/scripts/startup/bl_operators/uvcalc_smart_project.py +++ b/release/scripts/startup/bl_operators/uvcalc_smart_project.py @@ -34,7 +34,7 @@ USER_FILL_HOLES_QUALITY = None def pointInTri2D(v, v1, v2, v3): key = v1.x, v1.y, v2.x, v2.y, v3.x, v3.y - # Commented because its slower to do the bounds check, we should realy cache the bounds info for each face. + # Commented because its slower to do the bounds check, we should really cache the bounds info for each face. ''' # BOUNDS CHECK xmin= 1000000 @@ -119,7 +119,7 @@ def boundsEdgeLoop(edges): """ # Turns the islands into a list of unpordered edges (Non internal) -# Onlt for UV's +# Only for UV's # only returns outline edges for intersection tests. and unique points. def island2Edge(island): @@ -141,7 +141,7 @@ def island2Edge(island): else: i1= vIdx; i2= vIdx-1 - try: edges[ f_uvkey[i1], f_uvkey[i2] ] *= 0 # sets eny edge with more then 1 user to 0 are not returned. + try: edges[ f_uvkey[i1], f_uvkey[i2] ] *= 0 # sets any edge with more then 1 user to 0 are not returned. except: edges[ f_uvkey[i1], f_uvkey[i2] ] = (f.uv[i1] - f.uv[i2]).length, # If 2 are the same then they will be together, but full [a,b] order is not correct. @@ -162,10 +162,10 @@ def island2Edge(island): return length_sorted_edges, [v.to_3d() for v in unique_points.values()] # ========================= NOT WORKING???? -# Find if a points inside an edge loop, un-orderd. +# Find if a points inside an edge loop, un-ordered. # pt is and x/y # edges are a non ordered loop of edges. -# #offsets are the edge x and y offset. +# offsets are the edge x and y offset. """ def pointInEdges(pt, edges): # @@ -223,7 +223,7 @@ def islandIntersectUvIsland(source, target, SourceOffset): if pointInIsland(pv+SourceOffset, target[0]): return 2 # SOURCE INSIDE TARGET - # 2 test for a part of the target being totaly inside the source. + # 2 test for a part of the target being totally inside the source. for pv in target[7]: if pointInIsland(pv-SourceOffset, source[0]): return 3 # PART OF TARGET INSIDE SOURCE. @@ -242,7 +242,7 @@ def testNewVecLs2DRotIsBetter(vecs, mat=-1, bestAreaSoFar = -1): for i, v in enumerate(vecs): - # Do this allong the way + # Do this along the way if mat != -1: v = vecs[i] = mat * v x= v.x @@ -252,7 +252,7 @@ def testNewVecLs2DRotIsBetter(vecs, mat=-1, bestAreaSoFar = -1): if x>maxx: maxx= x if y>maxy: maxy= y - # Spesific to this algo, bail out if we get bigger then the current area + # Specific to this algo, bail out if we get bigger then the current area if bestAreaSoFar != -1 and (maxx-minx) * (maxy-miny) > bestAreaSoFar: return (BIG_NUM, None), None w = maxx-minx @@ -262,7 +262,7 @@ def testNewVecLs2DRotIsBetter(vecs, mat=-1, bestAreaSoFar = -1): def optiRotateUvIsland(faces): global currentArea - # Bestfit Rotation + # Best-fit Rotation def best2dRotation(uvVecs, MAT1, MAT2): global currentArea @@ -318,7 +318,7 @@ def optiRotateUvIsland(faces): currentArea = newAreaPos # 45d done - # Testcase different rotations and find the onfe that best fits in a square + # Testcase different rotations and find the one that best fits in a square for ROTMAT in RotMatStepRotation: uvVecs = best2dRotation(uvVecs, ROTMAT[0], ROTMAT[1]) @@ -409,7 +409,7 @@ def mergeUvIslands(islandList): BREAK= False while areaIslandIdx < len(decoratedIslandListAreaSort) and not BREAK: sourceIsland = decoratedIslandListAreaSort[areaIslandIdx] - # Alredy packed? + # Already packed? if not sourceIsland[0]: areaIslandIdx+=1 else: @@ -420,7 +420,7 @@ def mergeUvIslands(islandList): BREAK= True break - # Now we have 2 islands, is the efficience of the islands lowers theres an + # Now we have 2 islands, if the efficiency of the islands lowers theres an # increasing likely hood that we can fit merge into the bigger UV island. # this ensures a tight fit. @@ -435,12 +435,12 @@ def mergeUvIslands(islandList): pass else: - # ([island, totFaceArea, efficiency, islandArea, w,h]) - # Waisted space on target is greater then UV bounding island area. + #~ ([island, totFaceArea, efficiency, islandArea, w,h]) + # Wasted space on target is greater then UV bounding island area. - # if targetIsland[3] > (sourceIsland[2]) and\ # - # print USER_FREE_SPACE_TO_TEST_QUALITY + #~ if targetIsland[3] > (sourceIsland[2]) and\ # + #~ print USER_FREE_SPACE_TO_TEST_QUALITY if targetIsland[2] > (sourceIsland[1] * USER_FREE_SPACE_TO_TEST_QUALITY) and\ targetIsland[4] > sourceIsland[4] and\ targetIsland[5] > sourceIsland[5]: @@ -456,7 +456,7 @@ def mergeUvIslands(islandList): boxLeft = 0 - # Distllllance we can move between whilst staying inside the targets bounds. + # Distance we can move between whilst staying inside the targets bounds. testWidth = targetIsland[4] - sourceIsland[4] testHeight = targetIsland[5] - sourceIsland[5] @@ -474,25 +474,25 @@ def mergeUvIslands(islandList): boxLeft = 0 # Start 1 back so we can jump into the loop. boxBottom= 0 #-yIncrement - ##testcount= 0 + #~ testcount= 0 while boxBottom <= testHeight: # Should we use this? - not needed for now. - #if Window.GetKeyQualifiers() & ctrl: - # BREAK= True - # break + #~ if Window.GetKeyQualifiers() & ctrl: + #~ BREAK= True + #~ break ##testcount+=1 #print 'Testing intersect' Intersect = islandIntersectUvIsland(sourceIsland, targetIsland, Vector((boxLeft, boxBottom))) #print 'Done', Intersect - if Intersect == 1: # Line intersect, dont bother with this any more + if Intersect == 1: # Line intersect, don't bother with this any more pass if Intersect == 2: # Source inside target ''' We have an intersection, if we are inside the target - then move us 1 whole width accross, + then move us 1 whole width across, Its possible this is a bad idea since 2 skinny Angular faces could join without 1 whole move, but its a lot more optimal to speed this up since we have already tested for it. @@ -500,7 +500,7 @@ def mergeUvIslands(islandList): It gives about 10% speedup with minimal errors. ''' #print 'ass' - # Move the test allong its width + SMALL_NUM + # Move the test along its width + SMALL_NUM #boxLeft += sourceIsland[4] + SMALL_NUM boxLeft += sourceIsland[4] elif Intersect == 0: # No intersection?? Place it. @@ -551,7 +551,7 @@ def mergeUvIslands(islandList): break - # INCREMENR NEXT LOCATION + # INCREMENT NEXT LOCATION if boxLeft > testWidth: boxBottom += yIncrement boxLeft = 0.0 @@ -572,8 +572,8 @@ def mergeUvIslands(islandList): # Takes groups of faces. assumes face groups are UV groups. def getUvIslands(faceGroups, me): - # Get seams so we dont cross over seams - edge_seams = {} # shoudl be a set + # Get seams so we don't cross over seams + edge_seams = {} # should be a set for ed in me.edges: if ed.use_seam: edge_seams[ed.key] = None # dummy var- use sets! @@ -609,7 +609,7 @@ def getUvIslands(faceGroups, me): # Modes # 0 - face not yet touched. # 1 - added to island list, and need to search - # 2 - touched and searched - dont touch again. + # 2 - touched and searched - don't touch again. face_modes = [0] * len(faces) # initialize zero - untested. face_modes[0] = 1 # start the search with face 1 @@ -633,7 +633,7 @@ def getUvIslands(faceGroups, me): face_modes[ii] = ok = 1 # mark as searched newIsland.append(faces[ii]) - # mark as searched, dont look again. + # mark as searched, don't look again. face_modes[i] = 2 islandList.append(newIsland) @@ -664,8 +664,8 @@ def packIslands(islandList): # Now we have UV islands, we need to pack them. - # Make a synchronised list with the islands - # so we can box pak the islands. + # Make a synchronized list with the islands + # so we can box pack the islands. packBoxes = [] # Keep a list of X/Y offset so we can save time by writing the @@ -716,14 +716,14 @@ def packIslands(islandList): # print 'Box Packing Time:', time.time() - time1 #if len(pa ckedLs) != len(islandList): - # raise "Error packed boxes differes from original length" + # raise "Error packed boxes differs from original length" #print '\tWriting Packed Data to faces' #XXX Window.DrawProgressBar(0.8, 'Writing Packed Data to faces') # Sort by ID, so there in sync again islandIdx = len(islandList) - # Having these here avoids devide by 0 + # Having these here avoids divide by 0 if islandIdx: if USER_STRETCH_ASPECT: @@ -845,9 +845,9 @@ def main(context, time.sleep(10) ''' -#XXX if not Draw.PupBlock(ob % len(obList), pup_block): -#XXX return -#XXX del ob +#~ XXX if not Draw.PupBlock(ob % len(obList), pup_block): +#~ XXX return +#~ XXX del ob # Convert from being button types @@ -859,10 +859,10 @@ def main(context, is_editmode = (context.active_object.mode == 'EDIT') if is_editmode: bpy.ops.object.mode_set(mode='OBJECT') - # Assume face select mode! an annoying hack to toggle face select mode because Mesh dosent like faceSelectMode. + # Assume face select mode! an annoying hack to toggle face select mode because Mesh doesn't like faceSelectMode. if USER_SHARE_SPACE: - # Sort by data name so we get consistant results + # Sort by data name so we get consistent results obList.sort(key = lambda ob: ob.data.name) collected_islandList= [] @@ -870,7 +870,7 @@ def main(context, time1 = time.time() - # Tag as False se we dont operate on the same mesh twice. + # Tag as False so we don't operate on the same mesh twice. #XXX bpy.data.meshes.tag = False for me in bpy.data.meshes: me.tag = False @@ -885,7 +885,7 @@ def main(context, # Tag as used me.tag = True - if not me.uv_textures: # Mesh has no UV Coords, dont bother. + if not me.uv_textures: # Mesh has no UV Coords, don't bother. me.uv_textures.new() uv_layer = me.uv_textures.active.data @@ -902,7 +902,7 @@ def main(context, #XXX Window.DrawProgressBar(0.1, 'SmartProj UV Unwrapper, mapping "%s", %i faces.' % (me.name, len(meshFaces))) # ======= - # Generate a projection list from face normals, this is ment to be smart :) + # Generate a projection list from face normals, this is meant to be smart :) # make a list of face props that are in sync with meshFaces # Make a Face List that is sorted by area. @@ -928,7 +928,7 @@ def main(context, # Initialize projectVecs if USER_VIEW_INIT: # Generate Projection - projectVecs = [Vector(Window.GetViewVector()) * ob.matrix_world.inverted().to_3x3()] # We add to this allong the way + projectVecs = [Vector(Window.GetViewVector()) * ob.matrix_world.inverted().to_3x3()] # We add to this along the way else: projectVecs = [] @@ -936,7 +936,7 @@ def main(context, newProjectMeshFaces = [] # Popping stuffs it up. - # Predent that the most unique angke is ages away to start the loop off + # Pretend that the most unique angle is ages away to start the loop off mostUniqueAngle = -1.0 # This is popped @@ -950,7 +950,7 @@ def main(context, # add all the faces that are close. for fIdx in range(len(tempMeshFaces)-1, -1, -1): - # Use half the angle limit so we dont overweight faces towards this + # Use half the angle limit so we don't overweight faces towards this # normal and hog all the faces. if newProjectVec.dot(tempMeshFaces[fIdx].no) > USER_PROJECTION_LIMIT_HALF_CONVERTED: newProjectMeshFaces.append(tempMeshFaces.pop(fIdx)) diff --git a/release/scripts/startup/bl_operators/vertexpaint_dirt.py b/release/scripts/startup/bl_operators/vertexpaint_dirt.py index 4c78adb7161..ce4942ae238 100644 --- a/release/scripts/startup/bl_operators/vertexpaint_dirt.py +++ b/release/scripts/startup/bl_operators/vertexpaint_dirt.py @@ -16,7 +16,7 @@ # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # -# ***** END GPL LICENCE BLOCK ***** +# ***** END GPL LICENSE BLOCK ***** # -------------------------------------------------------------------------- # @@ -69,7 +69,7 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean, vec /= tot_con - # angle is the acos of the dot product between vert and connected verts normals + # angle is the acos() of the dot product between vert and connected verts normals ang = acos(no.dot(vec)) # enforce min/max diff --git a/release/scripts/startup/bl_operators/view3d.py b/release/scripts/startup/bl_operators/view3d.py index 05b53219119..315b7e5c4fc 100644 --- a/release/scripts/startup/bl_operators/view3d.py +++ b/release/scripts/startup/bl_operators/view3d.py @@ -33,7 +33,7 @@ class VIEW3D_OT_edit_mesh_extrude_individual_move(Operator): totface = mesh.total_face_sel totedge = mesh.total_edge_sel - # totvert = mesh.total_vert_sel + #~ totvert = mesh.total_vert_sel if select_mode[2] and totface == 1: bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', @@ -65,7 +65,7 @@ class VIEW3D_OT_edit_mesh_extrude_move(Operator): totface = mesh.total_face_sel totedge = mesh.total_edge_sel - # totvert = mesh.total_vert_sel + #~ totvert = mesh.total_vert_sel if totface >= 1: bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', diff --git a/release/scripts/startup/bl_operators/wm.py b/release/scripts/startup/bl_operators/wm.py index 85e79914ce3..63104ca00c3 100644 --- a/release/scripts/startup/bl_operators/wm.py +++ b/release/scripts/startup/bl_operators/wm.py @@ -70,7 +70,7 @@ def context_path_validate(context, data_path): # One of the items in the rna path is None, just ignore this value = Ellipsis else: - # We have a real error in the rna path, dont ignore that + # We have a real error in the rna path, don't ignore that raise return value @@ -103,7 +103,7 @@ def operator_value_is_undo(value): def operator_path_is_undo(context, data_path): # note that if we have data paths that use strings this could fail - # luckily we dont do this! + # luckily we don't do this! # # When we cant find the data owner assume no undo is needed. data_path_head, data_path_sep, data_path_tail = data_path.rpartition(".") @@ -425,7 +425,7 @@ class WM_OT_context_cycle_enum(Operator): rna_struct_str, rna_prop_str = data_path.rsplit('.', 1) i = rna_prop_str.find('[') - # just incse we get "context.foo.bar[0]" + # just in case we get "context.foo.bar[0]" if i != -1: rna_prop_str = rna_prop_str[0:i] @@ -820,8 +820,7 @@ class WM_OT_doc_view(Operator): class_name = rna_parent.identifier rna_parent = rna_parent.base - # It so happens that epydoc nests these, not sphinx - # class_name_full = self._nested_class_string(class_name) + #~ class_name_full = self._nested_class_string(class_name) url = ("%s/bpy.types.%s.html#bpy.types.%s.%s" % (self._prefix, class_name, class_name, class_prop)) @@ -1014,7 +1013,7 @@ class WM_OT_properties_edit(Operator): item = eval("context.%s" % data_path) # setup defaults - prop_ui = rna_idprop_ui_prop_get(item, self.property, False) # dont create + prop_ui = rna_idprop_ui_prop_get(item, self.property, False) # don't create if prop_ui: self.min = prop_ui.get("min", -1000000000) self.max = prop_ui.get("max", 1000000000) @@ -1171,7 +1170,7 @@ class WM_OT_copy_prev_settings(Operator): shutil.rmtree(os.path.join(path_dst, 'scripts')) shutil.rmtree(os.path.join(path_dst, 'plugins')) - # dont loose users work if they open the splash later. + # don't loose users work if they open the splash later. if bpy.data.is_saved is bpy.data.is_dirty is False: bpy.ops.wm.read_homefile() else: @@ -1372,9 +1371,9 @@ class WM_OT_keyitem_add(Operator): km = context.keymap if km.is_modal: - km.keymap_items.new_modal("", 'A', 'PRESS') # kmi + km.keymap_items.new_modal("", 'A', 'PRESS') #~ kmi else: - km.keymap_items.new("none", 'A', 'PRESS') # kmi + km.keymap_items.new("none", 'A', 'PRESS') #~ kmi # clear filter and expand keymap so we can see the newly added item if context.space_data.filter_text != "": @@ -1556,7 +1555,7 @@ class WM_OT_addon_install(Operator): pyfile = self.filepath if self.target == 'DEFAULT': - # dont use bpy.utils.script_paths("addons") because we may not be able to write to it. + # don't use bpy.utils.script_paths("addons") because we may not be able to write to it. path_addons = bpy.utils.user_resource('SCRIPTS', "addons", create=True) else: path_addons = bpy.context.user_preferences.filepaths.script_directory @@ -1637,7 +1636,7 @@ class WM_OT_addon_install(Operator): addons_new.discard("modules") # disable any addons we may have enabled previously and removed. - # this is unlikely but do just incase. bug [#23978] + # this is unlikely but do just in case. bug [#23978] for new_addon in addons_new: addon_utils.disable(new_addon) @@ -1652,11 +1651,11 @@ class WM_OT_addon_install(Operator): context.window_manager.addon_search = info["name"] break - # incase a new module path was created to install this addon. + # in case a new module path was created to install this addon. bpy.utils.refresh_script_paths() # TODO, should not be a warning. - # self.report({'WARNING'}, "File installed to '%s'\n" % path_dest) + #~ self.report({'WARNING'}, "File installed to '%s'\n" % path_dest) return {'FINISHED'} def invoke(self, context, event): @@ -1699,7 +1698,7 @@ class WM_OT_addon_remove(Operator): self.report('WARNING', "Addon path %r could not be found" % path) return {'CANCELLED'} - # incase its enabled + # in case its enabled addon_utils.disable(self.module) import shutil diff --git a/release/scripts/startup/bl_ui/properties_animviz.py b/release/scripts/startup/bl_ui/properties_animviz.py index 3b33a7ccc61..93feb8adc7a 100644 --- a/release/scripts/startup/bl_ui/properties_animviz.py +++ b/release/scripts/startup/bl_ui/properties_animviz.py @@ -21,8 +21,8 @@ # Generic Panels (Independent of DataType) # NOTE: -# The specialised panel types are derived in their respective UI modules -# dont register these classes since they are only helpers. +# The specialized panel types are derived in their respective UI modules +# don't register these classes since they are only helpers. class MotionPathButtonsPanel(): diff --git a/release/scripts/startup/bl_ui/properties_data_armature.py b/release/scripts/startup/bl_ui/properties_data_armature.py index e4744fdb04f..5dadcba2621 100644 --- a/release/scripts/startup/bl_ui/properties_data_armature.py +++ b/release/scripts/startup/bl_ui/properties_data_armature.py @@ -214,7 +214,7 @@ class DATA_PT_pose_library(ArmatureButtonsPanel, Panel): layout.prop(pose_marker_active, "name") -# TODO: this panel will soon be depreceated too +# TODO: this panel will soon be deprecated deprecated too class DATA_PT_ghost(ArmatureButtonsPanel, Panel): bl_label = "Ghost" @@ -301,7 +301,7 @@ class DATA_PT_motion_paths(MotionPathButtonsPanel, Panel): @classmethod def poll(cls, context): - # XXX: include posemode check? + # XXX: include pose-mode check? return (context.object) and (context.armature) def draw(self, context): @@ -324,7 +324,7 @@ class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , Panel): # inherit from @classmethod def poll(cls, context): - # XXX: include posemode check? + # XXX: include pose-mode check? return (context.object) and (context.armature) def draw(self, context): diff --git a/release/scripts/startup/bl_ui/properties_data_bone.py b/release/scripts/startup/bl_ui/properties_data_bone.py index b3eaf88d5bf..807e5e63bc5 100644 --- a/release/scripts/startup/bl_ui/properties_data_bone.py +++ b/release/scripts/startup/bl_ui/properties_data_bone.py @@ -189,7 +189,7 @@ class BONE_PT_display(BoneButtonsPanel, Panel): return context.bone def draw(self, context): - # note. this works ok in editmode but isnt + # note. this works ok in edit-mode but isn't # all that useful so disabling for now. layout = self.layout diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py index 5b00402520e..62cb735fda9 100644 --- a/release/scripts/startup/bl_ui/properties_material.py +++ b/release/scripts/startup/bl_ui/properties_material.py @@ -87,7 +87,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel): @classmethod def poll(cls, context): - # An exception, dont call the parent poll func because + # An exception, don't call the parent poll func because # this manages materials for all engine types engine = context.scene.render.engine @@ -537,7 +537,7 @@ class MATERIAL_PT_halo(MaterialButtonsPanel, Panel): def draw(self, context): layout = self.layout - mat = context.material # dont use node material + mat = context.material # don't use node material halo = mat.halo def number_but(layout, toggle, number, name, color): @@ -595,7 +595,7 @@ class MATERIAL_PT_flare(MaterialButtonsPanel, Panel): def draw(self, context): layout = self.layout - mat = context.material # dont use node material + mat = context.material # don't use node material halo = mat.halo layout.active = halo.use_flare_mode @@ -622,7 +622,7 @@ class MATERIAL_PT_game_settings(MaterialButtonsPanel, bpy.types.Panel): def draw(self, context): layout = self.layout - game = context.material.game_settings # dont use node material + game = context.material.game_settings # don't use node material row = layout.row() row.prop(game, "use_backface_culling") @@ -653,7 +653,7 @@ class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel): layout = self.layout layout.active = context.material.game_settings.physics - phys = context.material.physics # dont use node material + phys = context.material.physics # don't use node material split = layout.split() row = split.row() @@ -686,7 +686,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel, Panel): def draw(self, context): layout = self.layout - mat = context.material # dont use node material + mat = context.material # don't use node material tan = mat.strand split = layout.split() @@ -862,7 +862,7 @@ class MATERIAL_PT_volume_density(VolumeButtonsPanel, Panel): def draw(self, context): layout = self.layout - vol = context.material.volume # dont use node material + vol = context.material.volume # don't use node material row = layout.row() row.prop(vol, "density") @@ -876,7 +876,7 @@ class MATERIAL_PT_volume_shading(VolumeButtonsPanel, Panel): def draw(self, context): layout = self.layout - vol = context.material.volume # dont use node material + vol = context.material.volume # don't use node material split = layout.split() @@ -901,7 +901,7 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, Panel): def draw(self, context): layout = self.layout - vol = context.material.volume # dont use node material + vol = context.material.volume # don't use node material split = layout.split() @@ -942,7 +942,7 @@ class MATERIAL_PT_volume_transp(VolumeButtonsPanel, Panel): def draw(self, context): layout = self.layout - mat = context.material # dont use node material + mat = context.material # don't use node material layout.prop(mat, "transparency_method", expand=True) @@ -954,7 +954,7 @@ class MATERIAL_PT_volume_integration(VolumeButtonsPanel, Panel): def draw(self, context): layout = self.layout - vol = context.material.volume # dont use node material + vol = context.material.volume # don't use node material split = layout.split() diff --git a/release/scripts/startup/bl_ui/properties_object_constraint.py b/release/scripts/startup/bl_ui/properties_object_constraint.py index 05fac2026a0..dc19f58ca35 100644 --- a/release/scripts/startup/bl_ui/properties_object_constraint.py +++ b/release/scripts/startup/bl_ui/properties_object_constraint.py @@ -658,7 +658,7 @@ class ConstraintButtonsPanel(): row.label(text="Source to Destination Mapping:") # note: chr(187) is the ASCII arrow ( >> ). Blender Text Editor can't - # open it. Thus we are using the hardcoded value instead. + # open it. Thus we are using the hard-coded value instead. row = col.row() row.prop(con, "map_to_x_from", expand=False, text="") row.label(text=" %s X" % chr(187)) diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py index 204e25d9f01..64dad98d99a 100644 --- a/release/scripts/startup/bl_ui/properties_physics_common.py +++ b/release/scripts/startup/bl_ui/properties_physics_common.py @@ -76,7 +76,7 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel): physics_add(self, col, context.smoke, "Smoke", 'SMOKE', 'MOD_SMOKE', True) -#cachetype can be 'PSYS' 'HAIR' 'SMOKE' etc +# cache-type can be 'PSYS' 'HAIR' 'SMOKE' etc def point_cache_ui(self, context, cache, enabled, cachetype): layout = self.layout diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py index 34f5a948ee7..73947c21a80 100644 --- a/release/scripts/startup/bl_ui/properties_texture.py +++ b/release/scripts/startup/bl_ui/properties_texture.py @@ -927,9 +927,9 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel): factor_but(col, "use_map_warp", "warp_factor", "Warp") factor_but(col, "use_map_displacement", "displacement_factor", "Displace") - #sub = col.column() - #sub.active = tex.use_map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror - #sub.prop(tex, "default_value", text="Amount", slider=True) + #~ sub = col.column() + #~ sub.active = tex.use_map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror + #~ sub.prop(tex, "default_value", text="Amount", slider=True) elif idblock.type == 'HALO': layout.label(text="Halo:") @@ -1014,7 +1014,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel): col = split.column() col.prop(tex, "blend_type", text="Blend") col.prop(tex, "use_rgb_to_intensity") - # color is used on grayscale textures even when use_rgb_to_intensity is disabled. + # color is used on gray-scale textures even when use_rgb_to_intensity is disabled. col.prop(tex, "color", text="") col = split.column() @@ -1027,14 +1027,14 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel): if isinstance(idblock, bpy.types.Material): layout.label(text="Bump Mapping:") - # only show bump settings if activated but not for normalmap images + # only show bump settings if activated but not for normal-map images row = layout.row() sub = row.row() sub.active = (tex.use_map_normal or tex.use_map_warp) and not (tex.texture.type == 'IMAGE' and (tex.texture.use_normal_map or tex.texture.use_derivative_map)) sub.prop(tex, "bump_method", text="Method") - # the space setting is supported for: derivmaps + bumpmaps (DEFAULT,BEST_QUALITY), not for normalmaps + # the space setting is supported for: derivative-maps + bump-maps (DEFAULT,BEST_QUALITY), not for normal-maps sub = row.row() sub.active = (tex.use_map_normal or tex.use_map_warp) and not (tex.texture.type == 'IMAGE' and tex.texture.use_normal_map) and ((tex.bump_method in {'BUMP_DEFAULT', 'BUMP_BEST_QUALITY'}) or (tex.texture.type == 'IMAGE' and tex.texture.use_derivative_map)) sub.prop(tex, "bump_objectspace", text="Space") diff --git a/release/scripts/startup/bl_ui/space_logic.py b/release/scripts/startup/bl_ui/space_logic.py index 869a91124d3..1ae8095fab3 100644 --- a/release/scripts/startup/bl_ui/space_logic.py +++ b/release/scripts/startup/bl_ui/space_logic.py @@ -45,7 +45,7 @@ class LOGIC_PT_properties(Panel): row = box.row() row.prop(prop, "name", text="") row.prop(prop, "type", text="") - row.prop(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly + row.prop(prop, "value", text="", toggle=True) # we don't care about the type. rna will display correctly row.prop(prop, "show_debug", text="", toggle=True, icon='INFO') row.operator("object.game_property_remove", text="", icon='X', emboss=False).index = i diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py index 1ec6cc39164..96a08e57157 100644 --- a/release/scripts/startup/bl_ui/space_userpref.py +++ b/release/scripts/startup/bl_ui/space_userpref.py @@ -426,8 +426,8 @@ class USERPREF_PT_system(Panel): col.label(text="Anisotropic Filtering") col.prop(system, "anisotropic_filter", text="") col.prop(system, "use_vertex_buffer_objects") - #Anti-aliasing is disabled as it breaks broder/lasso select - #col.prop(system, "use_antialiasing") + # Anti-aliasing is disabled as it breaks border/lasso select + #~ col.prop(system, "use_antialiasing") col.label(text="Window Draw Method:") col.prop(system, "window_draw_method", text="") col.label(text="Text Draw Options:") diff --git a/release/scripts/startup/bl_ui/space_userpref_keymap.py b/release/scripts/startup/bl_ui/space_userpref_keymap.py index c2e3a145f36..2c537efa61b 100644 --- a/release/scripts/startup/bl_ui/space_userpref_keymap.py +++ b/release/scripts/startup/bl_ui/space_userpref_keymap.py @@ -262,7 +262,7 @@ class InputKeyMapPanel: row = subcol.row(align=True) - #row.prop_search(wm.keyconfigs, "active", wm, "keyconfigs", text="Key Config:") + #~ row.prop_search(wm.keyconfigs, "active", wm, "keyconfigs", text="Key Config:") text = bpy.path.display_name(context.window_manager.keyconfigs.active.name) if not text: text = "Blender (default)" @@ -270,8 +270,8 @@ class InputKeyMapPanel: row.operator("wm.keyconfig_preset_add", text="", icon="ZOOMIN") row.operator("wm.keyconfig_preset_add", text="", icon="ZOOMOUT").remove_active = True -# layout.context_pointer_set("keyconfig", wm.keyconfigs.active) -# row.operator("wm.keyconfig_remove", text="", icon='X') + #~ layout.context_pointer_set("keyconfig", wm.keyconfigs.active) + #~ row.operator("wm.keyconfig_remove", text="", icon='X') row.prop(context.space_data, "filter_text", icon="VIEWZOOM") diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index ff6afa81e65..e4beee66871 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -1142,7 +1142,7 @@ class VIEW3D_MT_sculpt(Menu): layout.prop(sculpt, "use_threaded", text="Threaded Sculpt") layout.prop(sculpt, "show_brush") - # TODO, make availabel from paint menu! + # TODO, make available from paint menu! layout.prop(tool_settings, "sculpt_paint_use_unified_size", text="Unify Size") layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Unify Strength") @@ -1413,7 +1413,7 @@ class BoneOptions: data_path_iter = "selected_bones" opt_suffix = "" options.append("lock") - else: # posemode + else: # pose-mode bone_props = bpy.types.Bone.bl_rna.properties data_path_iter = "selected_pose_bones" opt_suffix = "bone." @@ -2172,7 +2172,7 @@ class VIEW3D_PT_view3d_meshdisplay(Panel): @classmethod def poll(cls, context): - # The active object check is needed because of localmode + # The active object check is needed because of local-mode return (context.active_object and (context.mode == 'EDIT_MESH')) def draw(self, context): @@ -2233,7 +2233,7 @@ class VIEW3D_PT_background_image(Panel): @classmethod def poll(cls, context): view = context.space_data - # bg = context.space_data.background_image + #~ bg = context.space_data.background_image return (view) def draw_header(self, context): diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py index 8f1833f952b..a78992d4a07 100644 --- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -63,7 +63,7 @@ def draw_gpencil_tools(context, layout): row.prop(context.tool_settings, "use_grease_pencil_sessions") -# ********** default tools for objectmode **************** +# ********** default tools for object-mode **************** class VIEW3D_PT_tools_objectmode(View3DPanel, Panel): bl_context = "objectmode" @@ -385,7 +385,7 @@ class VIEW3D_PT_tools_latticeedit(View3DPanel, Panel): draw_gpencil_tools(context, layout) -# ********** default tools for posemode **************** +# ********** default tools for pose-mode **************** class VIEW3D_PT_tools_posemode(View3DPanel, Panel): @@ -1043,7 +1043,7 @@ class VIEW3D_PT_tools_brush_appearance(PaintPanel, Panel): row = col.row(align=True) row.prop(brush, "icon_filepath", text="") -# ********** default tools for weightpaint **************** +# ********** default tools for weight-paint **************** class VIEW3D_PT_tools_weightpaint(View3DPanel, Panel): @@ -1097,9 +1097,9 @@ class VIEW3D_PT_tools_weightpaint_options(View3DPanel, Panel): # col.prop(wpaint, "mul", text="") # Also missing now: -# Soft, Vgroup, X-Mirror and "Clear" Operator. +# Soft, Vertex-Group, X-Mirror and "Clear" Operator. -# ********** default tools for vertexpaint **************** +# ********** default tools for vertex-paint **************** class VIEW3D_PT_tools_vertexpaint(View3DPanel, Panel): @@ -1128,7 +1128,7 @@ class VIEW3D_PT_tools_vertexpaint(View3DPanel, Panel): # col.label(text="Multiply:") # col.prop(vpaint, "mul", text="") -# ********** default tools for texturepaint **************** +# ********** default tools for texture-paint **************** class VIEW3D_PT_tools_projectpaint(View3DPanel, Panel): diff --git a/release/scripts/templates/gamelogic_module.py b/release/scripts/templates/gamelogic_module.py index fcc8a8839c9..88c8cf0d75b 100644 --- a/release/scripts/templates/gamelogic_module.py +++ b/release/scripts/templates/gamelogic_module.py @@ -8,7 +8,7 @@ import bge # variables defined here will only be set once when the -# module is first imported. Set object spesific vars +# module is first imported. Set object specific vars # inside the function if you intend to use the module # with multiple objects. -- cgit v1.2.3