From a6d077bae243eef5f8826b2c7b27bd297428d7d4 Mon Sep 17 00:00:00 2001
From: Willian Padovani Germano
For impatient readers; here the two most important links:
+For impatient readers, here the two most important links:
www.blender.org the developement/community websiteEven if you do have the right version of Python installed you may need to tell the embedded Python interpreter where the installation is. To do that @@ -279,11 +282,15 @@ YafRay and many goodies: sample .blend files with models, textures and animations, plugins, scripts, documentation, etc. It's an extensive reference written by Blender gurus and also a good way to help Blender development.
+New: the new guide's text is now available for download +online and the second edition of the printed book has also been released.
+You can learn more about it at the main Blender site: www.blender3d.org. There you'll also find news, online documentation like tutorials, the 2.0 guide, the Blender -Python API Reference for script writers, etc. There are also forums, -galleries of images and movies, games, scripts, plugins, links and more.
+Python API Reference for script writers, docs for the newest features added +to the program, etc. There are also forums, galleries of images and movies, +games, scripts, plugins, links for many resources and more.The main Blender community site is elYsiun: www.elysiun.com. There's a lot of @@ -313,12 +320,14 @@ and should be updated on future versions of this text.
If some or all scripts that should appear in menus are not there, running +Blender in debug mode can possibly inform what is +wrong. Make sure the reported dir(s) really exist.
Setting texture map input to "uv" in the Material Buttons window is not enough +to assign a texture image and uv data to a mesh. It's necessary to select the mesh, +enter face select mode (modes can be accessed in the 3d view's header), load an +image in the UV/Image Editor window and then define the mapping. Only then +the mesh will have uv data available for exporting.
+If you want the fastest possible access to Blender's functionality, remember what a wise power user wrote: "keep one hand on the keyboard and the other on the mouse". Learn and use the shortcuts, configure your @@ -498,7 +516,7 @@ as "newbie-friendly". It doesn't come packed with "one-click" or "wizard" functionality, where you get much faster results in detriment of flexibility and value. It also isn't bundled with tens of megabytes of sample models, texture images, tutorials, etc. (which only partly explains how Blender can fit -in a less than 3 MB download).
+in a less than 4 MB download).Thankfully, these are not fatal shortcomings. The pace at which features are being added or polished in Blender is impressive, now that it's a well @@ -534,7 +552,7 @@ should not be sent to Blender developers or its bug tracker. Then
Thanks for reading, we hope you enjoy Blender!
-Document version 1.0, april 2004
+Document version 1.01, June 2004
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