From 799779d432309e518922d23e3a1d1b5baaece71d Mon Sep 17 00:00:00 2001 From: Lukas Stockner Date: Fri, 15 Jun 2018 11:03:29 +0200 Subject: Cycles: change Ambient Occlusion shader to output colors. This means the shader can now be used for procedural texturing. New settings on the node are Samples, Inside, Local Only and Distance. Original patch by Lukas with further changes by Brecht. Differential Revision: https://developer.blender.org/D3479 --- release/scripts/startup/nodeitems_builtins.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'release') diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 60a8471ca3b..3826b2b10de 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -208,6 +208,7 @@ shader_node_categories = [ NodeItem("ShaderNodeNewGeometry"), NodeItem("ShaderNodeWireframe"), NodeItem("ShaderNodeBevel"), + NodeItem("ShaderNodeAmbientOcclusion"), NodeItem("ShaderNodeObjectInfo"), NodeItem("ShaderNodeHairInfo"), NodeItem("ShaderNodeParticleInfo"), @@ -240,7 +241,6 @@ shader_node_categories = [ NodeItem("ShaderNodeEmission", poll=object_shader_nodes_poll), NodeItem("ShaderNodeBsdfHair", poll=object_shader_nodes_poll), NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll), - NodeItem("ShaderNodeAmbientOcclusion", poll=object_shader_nodes_poll), NodeItem("ShaderNodeHoldout", poll=object_shader_nodes_poll), NodeItem("ShaderNodeVolumeAbsorption"), NodeItem("ShaderNodeVolumeScatter"), -- cgit v1.2.3