From 1139e51be6249da1e238aa226d1be736d196291a Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Wed, 18 May 2016 04:09:07 +1200 Subject: Fix: "Whole Character" Keying Set should not include Location on bones with "connected" joint --- release/scripts/startup/keyingsets_builtins.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'release') diff --git a/release/scripts/startup/keyingsets_builtins.py b/release/scripts/startup/keyingsets_builtins.py index 195eaf823f4..3e245b07dbd 100644 --- a/release/scripts/startup/keyingsets_builtins.py +++ b/release/scripts/startup/keyingsets_builtins.py @@ -395,7 +395,8 @@ class BUILTIN_KSI_WholeCharacter(KeyingSetInfo): # generator - all unlocked bone transforms + custom properties def generate(ksi, context, ks, bone): # loc, rot, scale - only include unlocked ones - ksi.doLoc(ks, bone) + if not bone.bone.use_connect: + ksi.doLoc(ks, bone) if bone.rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}: ksi.doRot4d(ks, bone) -- cgit v1.2.3